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General discussion Topics related to various aspects of Champions of Regnum |
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07-12-2009, 07:53 AM | #11 | |
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Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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But I don't like your invasions. One realm would invade all the time, no matter whether it's the under or over manned. (Due to your bonus to undermanned realms) In order that invasions are balanced and every realm invades sometimes you'd need a perfect balance in those bonus variables, imho impossible to achieve. |
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07-12-2009, 09:51 AM | #12 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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I like the fort design ideas, especially the first one.
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Why don't we reverse this suggestion? Make it that the realm trying to recapture their fort have to kill a certain amount of enemies to advance to the next milestone. Why would this be good? Because usually, the best tactic as a small realm is to kill enemies one and one, and it is very possible with coordination. The problem is that reinforcements will arrive way too fast so they cannot keep up with the pace. I know this, since I've always played in the underdog realm Alsius on RA. So, by making it possible for the realm trying to take back their fort to advance to the next milestone simply by killing enemies you achieve 2 things: 1. In a zerg vs small group situation the bonus would never arise, because the enemies would get killed at once and no reinforcements would have the time to come back before the fort was captured. The bonus would then only be given to the realm if there were past 100 enemies at the fort, but that is very unlikely and if the realm trying to take back their fort can manage to kill all those 100+ enemies the fort will be theirs anyway, making the bonus obsolute. 2. It will promote fighting for both sides. And not only this, it will promote defensive tactics from the realm holding the fort (heals, etc) because its the best way to assure that none of its players will die and thus give the other realm a bonus, creating better fights. Now to the invasion part. Sorry, but here I have to disagree 100%. I really like that you are trying to solve the timezone problem, I really do. But to me, your suggestion will make invasions even worse than they currently are because you only strengthen the bad sides of the invasions. The waiting. Other suggestions have been put to improve invasions. Take a look at those, I prefer those. Really good job with the fort suggestions though. EDIT: One thing that becomes more and more obvious judging by player reactions and forum posts, is that the current system is totally flawed and that noone really likes it maybe with the exception of Efrendi
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07-12-2009, 10:43 AM | #13 |
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Join Date: Jun 2008
Location: Everywhere but nowhere
Posts: 134
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The fort ideas are great. I prefer open field and hate being closed into the forts. A fort without a door is a fun that actually shows team instead of just buffing/area power. However, the invasion ideas would become extremely tedious and ultimately frustrating.
Even Efrendi and "his crew" get bored of invasions. |
07-12-2009, 12:04 PM | #14 |
Initiate
Join Date: Feb 2007
Posts: 127
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Maybe it's because zerging 4 low levels with 15 lvl 50's isn't much of a challenge?
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07-12-2009, 12:39 PM | #15 |
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07-12-2009, 12:54 PM | #16 |
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Join Date: Feb 2009
Location: Poland
Posts: 234
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I am strongly against removing the door, door guards and upgrades. Come on, fort war is supposed to be something different than open field battle.
Regards.
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07-12-2009, 02:21 PM | #17 | |
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Quote:
Fort wars are also suppose to be something different from area spamming as well, but look at how most are won. |
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07-12-2009, 02:37 PM | #18 | ||||
Apprentice
Join Date: Dec 2008
Posts: 98
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They're still something "different" in that you have 4 walls and a tower (ok more like 7 walls) to use as defense. Even though I can "area spam" with my lock, I still find doorless forts more fun to defend, there's a certain satisfaction that comes that you don't get from area spam.
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight Last edited by _Arwen_; 07-12-2009 at 02:48 PM. |
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07-12-2009, 03:22 PM | #19 |
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Join Date: Feb 2009
Location: Poland
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Doorless fort is simply hillarious, what is the point of fort then? Forts are to fortify.
I think fort wars are cool, forts are easy to take anyway. Regards.
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07-12-2009, 05:10 PM | #20 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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I like the idea of having the ramp to the walls on in the tower, by having a second "bottle neck" section in the fort it would make fights more interesting by giving the attacking (fort holding) realm a chance to fall back to some extent within the fort, Maybe even have a door on the tower, only with low Hp (10k ish) and as has been suggested 1000 times, move the flag into the tower, to do this though something would need to be done with towers and the current game camera, trying to fight in there is madness,
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