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General discussion Topics related to various aspects of Champions of Regnum |
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07-18-2009, 04:44 PM | #11 |
Pledge
Join Date: May 2009
Location: London UK
Posts: 14
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I got a good idea... Why dont we try to force the makers of the game to change it, so that those who cant play it in its current guise, can moan and groan, thus having a game that suits them down to the ground !!
Think the enemy is getting away with a bit too much...? Well hey !! Just moan and groan somemore and the makers of the game will yet again change it so that you can WIN WIN WIN !!!! |
07-18-2009, 04:58 PM | #12 | |
Master
Join Date: Jan 2008
Posts: 357
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Quote:
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight |
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07-18-2009, 05:11 PM | #13 |
Master
Join Date: Jul 2009
Posts: 335
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They don't have guts to fight each other, so they pick on the weakest rlm. Our gate has been broken 2 times in 2 days, and yet they continue to press us.
I won't be actually too surprised if Ignis gives us -10% xp too. Perfect example of doing something just because they can. Alsius will die out if NGD won't intervene in this. Oh and thanks for removing our RLM xp. We ought to be equally populated now? Well here's the tip, NGD: calculate a sum of all ignis players' RPs. Then calculate ours, and make a conclusion. |
07-18-2009, 05:25 PM | #14 | ||
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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From looking at XP ranks the numbers of level 50 players in each realm are, Alsius has 131 Ignis has Over 153, in 2 class's they have over 30, so I used 30 as the number Syrtis has over 162, in 4 class's they have over 30, So I used 30 as the number This of course isnt taking into account players who have left of changed realms, and anyone between level 40->50 who are also usefull in Wz, but I think this gives a good insight into the realm numbers.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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07-19-2009, 02:59 AM | #15 |
Master
Join Date: Jul 2009
Posts: 335
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Well OF COURSE we are more fun to fight when it's 6-10 of us with 2-3 50s vs 20-30 of you and half of it 50s like it is most of the time, and it's sultar sultar sultar fireball scscscscsc and free rp for bulgaro axis cheezburger tadill whatever
We should be looking at total RP, not XP. Or more precisely, total RP of players that have logged in in last 1 month. |
07-19-2009, 11:14 AM | #16 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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I like Anpu's suggestion. I'd also like the idea of looting enemy cities if you make a successful invasion. Maybe killing their merchants would drop really good items or even drop realm specific jewelry.
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I N Q U I S I T I O N
On Regnum Sabbatical |
07-19-2009, 01:49 PM | #17 |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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this is actually a great idea, it should be applied to the positive bonuses too
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07-19-2009, 01:50 PM | #18 | |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Quote:
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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07-19-2009, 02:09 PM | #19 |
Master
Join Date: Jan 2008
Posts: 357
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Yeah thanks, i was pretty proud of that Yeah i prefer to fight syrtis too, with ignis its wait and wait and wait and wait for a zerg to roll over you. You guys at least get the concept for a fort war; its not always about winning, it about having fun (And then winning ) Technically speaking, ignis is more successful at fort wars for that reason, but its far less fun, there is no give and take and excitement about taking down some foe and escaping to heal and live for another minute, with ignis, its like sex for the very first time: over far too fast and a bit of a letdown
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight |
07-20-2009, 04:33 AM | #20 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Seeing as how we all seem to be Horusites in the last couple of posts, I'm curious to know how "attacking a fort with 4 people that happened to be on" is analogous to "sitting around until we get a zerg up." Because the four people is what happens more often.
Perhaps you didn't notice because you stonewall us in these situations? Perhaps you also didn't notice the many times when you were sat in Samal/Menirah (circle whichever is appropriate) and we fling ourselves at the fort in small numbers and you slaughter us all - and the warriors, which actually make up most of us Igneans, barely ever get to actually damage anything. That's the entire force that's around at the time. Often we're fked because we have no archers (and recently what high level warlocks we do have are on holiday). We zerg up only as more people log on, and normally we're actually facing enough people that once the initial shock that we're actually attacking your fort (and thus our major advantage) has worn off, you could fight back easily. But other realms seem to have the attitude of "Oh no, Ignis is attacking, let's go grind" or "let's go hunt Ignis level 35s who are forced to grind in the warzone unlike us." There seems to be some kind of irrational belief that because we manage to organise invasions we're always some massive force, but that's only true after a couple of days of telling each other to be at the right place at the right time because we're a-goin' gem-grabbin'. Seriously, if you see an Ignis force of more than about 10 people in the same place outside the desert, chances are you should brace for impact on your gate. Apologies for the off-topic. I'm serious about the server-wide rewards though. We'd all have more fun if there were more players in the other realms.
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
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