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Old 07-18-2009, 04:44 PM   #11
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I got a good idea... Why dont we try to force the makers of the game to change it, so that those who cant play it in its current guise, can moan and groan, thus having a game that suits them down to the ground !!

Think the enemy is getting away with a bit too much...? Well hey !! Just moan and groan somemore and the makers of the game will yet again change it so that you can WIN WIN WIN !!!!
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Old 07-18-2009, 04:58 PM   #12
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Quote:
Originally Posted by Umaril View Post
Alsius suffers for this reason:

In syrtis most players dont like Ignis for some silly reason,

Type 1) Some of these players like to attack Ignis to "annoy" them. (What happened to fighting for fun eh?)
Type 2) Some of these players find Ignis Wz tactics boring and would rather fight Alsius,

Type 2 is more numerous and as such we often end up at Trele or Agger, I dont acctualy think ive been in Ignis lands for nearly a week now.

I have to also say im a group 2 person, fights recently ping-ponging from Trele -> Alga have been great fun, unless no one bothers to come when Als take Alga, which is a shame.

Rather off topic here, sorry
I have been enjoying those too....a bit more back in the spirit of the pre-invasion days, i like it. Lately though ignis and syrtis alternate between our three holding, sometimes at the same time. Go fight each other for a bit :P I dont like fighting in ignis either though, their tactics do tend to be a bit boring, you guys at least provide some fun instead of useless skirmishing.
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Old 07-18-2009, 05:11 PM   #13
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They don't have guts to fight each other, so they pick on the weakest rlm. Our gate has been broken 2 times in 2 days, and yet they continue to press us.

I won't be actually too surprised if Ignis gives us -10% xp too.

Perfect example of doing something just because they can.

Alsius will die out if NGD won't intervene in this. Oh and thanks for removing our RLM xp. We ought to be equally populated now? Well here's the tip, NGD: calculate a sum of all ignis players' RPs. Then calculate ours, and make a conclusion.
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Old 07-18-2009, 05:25 PM   #14
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Quote:
Originally Posted by thegordo View Post
I got a good idea... Why dont we try to force the makers of the game to change it, so that those who cant play it in its current guise, can moan and groan, thus having a game that suits them down to the ground !!

Think the enemy is getting away with a bit too much...? Well hey !! Just moan and groan somemore and the makers of the game will yet again change it so that you can WIN WIN WIN !!!!
How very constructive. Lets ignore all the issues with the invasion system and carry on as it is, I assume your in Ignis? Having Fun WIN WIN WINING !!!! all the time? There are 2 other realms full of players, there must be more balance in invasions for NGD to keep them happy as well.

Quote:
They don't have guts to fight each other, so they pick on the weakest rlm. Our gate has been broken 2 times in 2 days, and yet they continue to press us.
I won't be actually too surprised if Ignis gives us -10% xp too.
Perfect example of doing something just because they can.
Alsius will die out if NGD won't intervene in this. Oh and thanks for removing our RLM xp. We ought to be equally populated now? Well here's the tip, NGD: calculate a sum of all ignis players' RPs. Then calculate ours, and make a conclusion.
As I said, its not because we are "scared" of Ignis or they are "scared" of us, just Alsius tend to be more fun to fight than Ignis, and I guess Ignis feals the same about Syrtis.

From looking at XP ranks the numbers of level 50 players in each realm are,

Alsius has 131
Ignis has Over 153, in 2 class's they have over 30, so I used 30 as the number
Syrtis has over 162, in 4 class's they have over 30, So I used 30 as the number

This of course isnt taking into account players who have left of changed realms, and anyone between level 40->50 who are also usefull in Wz, but I think this gives a good insight into the realm numbers.
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Old 07-19-2009, 02:59 AM   #15
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Quote:
Originally Posted by Umaril View Post
Alsius tend to be more fun to fight than Ignis.
Well OF COURSE we are more fun to fight when it's 6-10 of us with 2-3 50s vs 20-30 of you and half of it 50s like it is most of the time, and it's sultar sultar sultar fireball scscscscsc and free rp for bulgaro axis cheezburger tadill whatever

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From looking at XP ranks
We should be looking at total RP, not XP. Or more precisely, total RP of players that have logged in in last 1 month.
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Old 07-19-2009, 11:14 AM   #16
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I like Anpu's suggestion. I'd also like the idea of looting enemy cities if you make a successful invasion. Maybe killing their merchants would drop really good items or even drop realm specific jewelry.
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Old 07-19-2009, 01:49 PM   #17
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this is actually a great idea, it should be applied to the positive bonuses too
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Old 07-19-2009, 01:50 PM   #18
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Quote:
Originally Posted by Lumi_Alsius View Post
Well OF COURSE we are more fun to fight when it's 6-10 of us with 2-3 50s vs 20-30 of you and half of it 50s like it is most of the time, and it's sultar sultar sultar fireball scscscscsc and free rp for bulgaro axis cheezburger tadill whatever

Merh, no. I personaly like to fight Alsius because they fight more like syrtis, even if you are a lot less you still try, and often take a few down with you, also its been a long time since ive seen syrtis pull a real sultar chain on Alsius, on the contrary yesterday Alsius pulled a 3* sultar + fireball spam on the wall and killed abouty 5 syrtis with ease. Also theres no one in Alsius that I realy dislike :P

We should be looking at total RP, not XP. Or more precisely, total RP of players that have logged in in last 1 month.

You tot it up then, the Rp rank lists are way to long to get any meaningfull data, you could count everyone with 10k +RP per class, but I cant be bothered to right now.
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Old 07-19-2009, 02:09 PM   #19
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Quote:
Originally Posted by Umaril View Post
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Yeah thanks, i was pretty proud of that Yeah i prefer to fight syrtis too, with ignis its wait and wait and wait and wait for a zerg to roll over you. You guys at least get the concept for a fort war; its not always about winning, it about having fun (And then winning ) Technically speaking, ignis is more successful at fort wars for that reason, but its far less fun, there is no give and take and excitement about taking down some foe and escaping to heal and live for another minute, with ignis, its like sex for the very first time: over far too fast and a bit of a letdown
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Old 07-20-2009, 04:33 AM   #20
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Seeing as how we all seem to be Horusites in the last couple of posts, I'm curious to know how "attacking a fort with 4 people that happened to be on" is analogous to "sitting around until we get a zerg up." Because the four people is what happens more often.

Perhaps you didn't notice because you stonewall us in these situations?

Perhaps you also didn't notice the many times when you were sat in Samal/Menirah (circle whichever is appropriate) and we fling ourselves at the fort in small numbers and you slaughter us all - and the warriors, which actually make up most of us Igneans, barely ever get to actually damage anything. That's the entire force that's around at the time. Often we're fked because we have no archers (and recently what high level warlocks we do have are on holiday).

We zerg up only as more people log on, and normally we're actually facing enough people that once the initial shock that we're actually attacking your fort (and thus our major advantage) has worn off, you could fight back easily. But other realms seem to have the attitude of "Oh no, Ignis is attacking, let's go grind" or "let's go hunt Ignis level 35s who are forced to grind in the warzone unlike us."

There seems to be some kind of irrational belief that because we manage to organise invasions we're always some massive force, but that's only true after a couple of days of telling each other to be at the right place at the right time because we're a-goin' gem-grabbin'. Seriously, if you see an Ignis force of more than about 10 people in the same place outside the desert, chances are you should brace for impact on your gate.

Apologies for the off-topic. I'm serious about the server-wide rewards though. We'd all have more fun if there were more players in the other realms.
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