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Old 07-29-2009, 10:24 AM   #11
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Quote:
Originally Posted by thegordo View Post
Just made a post in suggestins about gems, listed that i killed over 1000 mobs lev 50+ 3 small gems and 2 items i got... so equated to a drop every 200 or so... pretty kaka if you ask me.. but there again you dont have to.. im telling ya !! lol
Two days ago, i was talking with a friend: our two 40ish characters only found 3 items in treasures since lvl1 .... i found 2 and he found 1. Before that, he didn't want to believe that treasures could contain items.... obviously, among these 3 items, none was worth anything. Treasures are rare, and items in treasures are rare... so if someone find an epic item in a treasure, we'll call it a major event in RO, a miracle !!
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Old 07-29-2009, 10:38 AM   #12
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Quote:
Originally Posted by Lumi_Alsius View Post
How do you know?
Life experience. I've made couple of millions of exp on lvl 50 mobs and those are just my observations - item drop rate on level 50 mobs is roughly 1.5% (or to be less precise, between 1% and 2%).
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Old 07-29-2009, 10:45 AM   #13
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Quote:
Originally Posted by Necrovarus View Post
(...) There isn't a % chance, it is just totally random, (...)
Umm... it's primary school level math. Please, revise some or just google about randomness.
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Old 07-29-2009, 02:54 PM   #14
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Yes...if it is random, there is a seed value. If you know what the randomness is based on and you grind on that many mobs then you should get a drop. Might not be a drop you want...but a drop non-the less. Additionally, I'm sure there's a seed value that says of that item dropped you have a <blank> % chance of getting a special, <blank> % chance of getting a magical, and <blank> % chance of getting an epic.

BUT if it works correctly then after that drop all values reset and you back to square one.
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Old 07-29-2009, 02:59 PM   #15
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Comp, stop your worrying. Your troubles are over. I have a bow that i dropped on my lvl 38 hunter, from a lvl 38 boss mob. It's a lvl 27 range 25 slow long bow with minus hit chance and no special bonus.

It's all yours, mate
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Old 07-29-2009, 03:43 PM   #16
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I killed a beetle on my way to Herb and dropped an epic SB with 5% AS a couple of days ago... I was lvl 45 the bow was 47.

Traded by 2 items with const, one of them a shiny BP I was looking for ages on this game (I love nice Pareto efficient transactions).

My 2 cents on the issue, either you do proper drop farming (party gathered cleaning all mobs in sight) or you might as well go to war and kill randomly some mobs who give you funny looks... those who give funny looks drop like crazy.
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Old 07-29-2009, 04:07 PM   #17
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Quote:
Originally Posted by Signatus View Post
I killed a beetle on my way to Herb and dropped an epic SB with 5% AS a couple of days ago... I was lvl 45 the bow was 47.

Traded by 2 items with const, one of them a shiny BP I was looking for ages on this game (I love nice Pareto efficient transactions).

My 2 cents on the issue, either you do proper drop farming (party gathered cleaning all mobs in sight) or you might as well go to war and kill randomly some mobs who give you funny looks... those who give funny looks drop like crazy.
Lol that's exactly what I do, if I get frustrated during hunting I kill a few mobs and 1/10 times (guessing) I get a drop
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Old 07-31-2009, 07:06 AM   #18
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Quote:
Originally Posted by Zas_ View Post
Made my day.... you have no idea about computers, haven't you ?
It appears to change each day, but i really can't think of a % value for it. Often, when grinding, i'll get a drop every 30 - 40 mobs killed, sometimes i don't get a drop after 200 mobs killed. So one day it could be a 5% chance, another it could be far less. A lot of the time when I'm grinding on my barb, i get around 8 - 10 drops every time I have to sell, but recently on my hunter I've gotten far less over the same amount of mobs killed.
Quote:
Umm... it's primary school level math. Please, revise some or just google about randomness.
Ok, let's just put it this way. It's not always 1.5% chance. Besides, probability is taught in the first level of secondary school here
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Old 07-31-2009, 07:59 AM   #19
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Quote:
Originally Posted by Necrovarus View Post
It appears to change each day, but i really can't think of a % value for it. Often, when grinding, i'll get a drop every 30 - 40 mobs killed, sometimes i don't get a drop after 200 mobs killed. So one day it could be a 5% chance, another it could be far less. A lot of the time when I'm grinding on my barb, i get around 8 - 10 drops every time I have to sell, but recently on my hunter I've gotten far less over the same amount of mobs killed.

Ok, let's just put it this way. It's not always 1.5% chance. Besides, probability is taught in the first level of secondary school here
Well, if the probability itself is random .... well, it's possible, that's NGD after all.

For example, each hour, pick a random number between 0 and 5, this is the base probability to get anything during that hour, divide it for items, magical and epic....
so yes, with bad luck, you can grind for hours getting no drop at all, and when lucky you can find few interesting items in few hours. If divider is 1000 for epic items ... at best 0.005% chance per hour to get an epic item, but it can be 0% for hours too.....

Just some stupid thoughts ....
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Old 07-31-2009, 09:15 AM   #20
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The only completely predictable probabilities are 0 and 1. You cannot convert a probability to a guaranteed event otherwise. The situations you describe do not require variable probability.
It just seems to happen far too often. But that's the problem with random. You never know.
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