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General discussion Topics related to various aspects of Champions of Regnum |
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08-18-2009, 01:52 AM | #11 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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i normally wait till one of my bows shows up on top and i get repair bills of around 300-600k (no joke) which i have ~once a week when only warring. without my lock i could defenitely not go on playing this since even the money i pay only for repairs from grinding exceeds the money i get in from the basic loot/gold loot.
Only solution is to use a lowlvl bow combined with lowlvl arrows and naked grinding, which i denied to do. Well this obviously got designed like that to get premium repair thing sold but its really annoying.. |
08-18-2009, 05:29 AM | #12 | |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Quote:
For the whole thing, it would be nice if you could just trade realm enemy hides for gold, ie. when you kill someone, you get gold for it. Sounds a bit morbid, but I don't think it's really fair that the realm expects you to be a "chosen one" and then doesn't pay you for your trouble. This might also give meaning to the +gold bonus option in the invasions doodah (which currently sucks, because first you have to find a mob that loots mostly gold).
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08-18-2009, 07:17 AM | #13 |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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Ah didn't know this is a suggestion thread
Then how about a base durability increase each level? Like 4% |
08-18-2009, 09:29 AM | #14 |
Pledge
Join Date: May 2009
Location: London UK
Posts: 14
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Oh dear...only a matter of time before this thread shows up as :
"Mage Repair Bill (Unfair)" in complaints, with some thesus written about how unfair it is to the other classes that mages dont have as high repair bills, so nerf the durability of everything mage... |
08-18-2009, 09:34 AM | #15 |
Pledge
Join Date: Aug 2008
Posts: 15
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I don't think we have to make this into a class based argument unless people go out of their way to, I'm not implying mages should have it any harder, just that those players that at are struggling to keep up with repairs (and arrows where applicable) shouldn't struggle quite so much, or at least should be given the option to pursue activities that provide a reasonable return of gold.
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08-18-2009, 11:46 AM | #16 | |
Initiate
Join Date: Nov 2007
Location: Horus - Alsius
Posts: 116
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Quote:
It also makes sense in a wargame that the realm you fight for pays you a bit. I wonder if NGD would see that as a possible loss of income (i.e. repair hammers) because people would actually play the game instead of buying ximerin or spend time on grinding (which is what ximerin is all about, saving time).
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08-18-2009, 12:12 PM | #17 | |
Initiate
Join Date: Aug 2008
Location: Birmingham UK
Posts: 199
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Quote:
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08-18-2009, 12:22 PM | #18 |
Pledge
Join Date: May 2009
Location: London UK
Posts: 14
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08-18-2009, 01:00 PM | #19 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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I break my bow in hours grinding :P
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08-18-2009, 01:38 PM | #20 |
Apprentice
Join Date: Jul 2009
Posts: 59
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I got some other characters so I will "feed" my best but yes its a problem and I think the best choice is add Crafting in the game to allow players make items and other thinks for sell or use also for example to make arrows. I know this is not so easy think for developers but I hope one day this game will have it too.
And yes I know this is a War game... but not FPS... |
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