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Old 08-18-2009, 01:52 AM   #11
_Enio_
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i normally wait till one of my bows shows up on top and i get repair bills of around 300-600k (no joke) which i have ~once a week when only warring. without my lock i could defenitely not go on playing this since even the money i pay only for repairs from grinding exceeds the money i get in from the basic loot/gold loot.

Only solution is to use a lowlvl bow combined with lowlvl arrows and naked grinding, which i denied to do.


Well this obviously got designed like that to get premium repair thing sold but its really annoying..
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Old 08-18-2009, 05:29 AM   #12
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Quote:
Originally Posted by _Enio_ View Post
Well this obviously got designed like that to get premium repair thing sold but its really annoying..
But premium repair still doesn't address the issue of arrows use.

For the whole thing, it would be nice if you could just trade realm enemy hides for gold, ie. when you kill someone, you get gold for it. Sounds a bit morbid, but I don't think it's really fair that the realm expects you to be a "chosen one" and then doesn't pay you for your trouble.

This might also give meaning to the +gold bonus option in the invasions doodah (which currently sucks, because first you have to find a mob that loots mostly gold).
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Old 08-18-2009, 07:17 AM   #13
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Ah didn't know this is a suggestion thread

Then how about a base durability increase each level? Like 4%
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Old 08-18-2009, 09:29 AM   #14
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Oh dear...only a matter of time before this thread shows up as :

"Mage Repair Bill (Unfair)" in complaints, with some thesus written about how unfair it is to the other classes that mages dont have as high repair bills, so nerf the durability of everything mage...
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Old 08-18-2009, 09:34 AM   #15
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I don't think we have to make this into a class based argument unless people go out of their way to, I'm not implying mages should have it any harder, just that those players that at are struggling to keep up with repairs (and arrows where applicable) shouldn't struggle quite so much, or at least should be given the option to pursue activities that provide a reasonable return of gold.
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Old 08-18-2009, 11:46 AM   #16
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Quote:
Originally Posted by ArchmagusArcana View Post
Truly, i think that the best idea is a recurring quest, say once a week per person (or maybe per account). Not some goddamn kill 800000000000 wild asshairs dwelling deep in enemy territory. More like (what has been suggested 10k times) a bounty hunt. A repeat of kill 20 <realm> players, for <$$$$$$$> each time you do it. Better than grind, though no drops, it would allow you to pay for SOME repairs while not having to stop warring just to have money for things.
I am all for this.
It also makes sense in a wargame that the realm you fight for pays you a bit.

I wonder if NGD would see that as a possible loss of income (i.e. repair hammers) because people would actually play the game instead of buying ximerin or spend time on grinding (which is what ximerin is all about, saving time).
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Old 08-18-2009, 12:12 PM   #17
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Quote:
Originally Posted by thegordo View Post
Oh dear...only a matter of time before this thread shows up as :

"Mage Repair Bill (Unfair)" in complaints, with some thesus written about how unfair it is to the other classes that mages dont have as high repair bills, so nerf the durability of everything mage...
I break my sm staff in a days grinding >.>
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Old 08-18-2009, 12:22 PM   #18
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Quote:
Originally Posted by Saryad View Post
I break my sm staff in a days grinding >.>
If the sm nerfers had their way you would end up selling it to an npc soon...
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Old 08-18-2009, 01:00 PM   #19
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Quote:
Originally Posted by Saryad View Post
I break my sm staff in a days grinding >.>
I break my bow in hours grinding :P
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Old 08-18-2009, 01:38 PM   #20
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I got some other characters so I will "feed" my best but yes its a problem and I think the best choice is add Crafting in the game to allow players make items and other thinks for sell or use also for example to make arrows. I know this is not so easy think for developers but I hope one day this game will have it too.



And yes I know this is a War game... but not FPS...
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