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Old 08-31-2009, 08:02 AM   #11
Punti_X
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Quote:
Originally Posted by Umaril View Post
Well the only way a warrior can beat an archer, or anything for that matter, is to get near it, and in the current state of things thats very very hard.

If you dont get hit by a million CC spells then the pure damage is likely to kill you,

What does an archer need to hit something? To click it.
What does a mage need to hit something? To click it.
What does a warrior need? Defence buffs to live long enough to hit it, speed (which we dont realy have) And some sort of resistance to CC (Um, knights have nothing but passives) and then to run through a ton of damage, and CC, then if you get near then about 40% of the time position lag owns you or 80% of the time your target pops its "immortal" power and runs off.

Warriors simply need to be faster movers than Archers or getting near them is evil.
You can always be DI-ed to avoid CC spells (other mage buffs are avaliable, too, not mentioning knight spells and resistance).
Then, you can be covered by your ranged units like archers and mages.
And, maybe, try to think about warriors as INFANTRY because they sure are not AIR FORCE.
Stressing again, this is not PvP game, but RvR, and teamplay is important.
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Old 08-31-2009, 08:51 AM   #12
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Punti you know that DI have cooldown and a conju can DI only 2 ppl at max. You know that we lack conjus. If conju is busy it do not have time to look at log and read you request DI. Many things can be done, but in a battle they are not done because every char is played by human which is not super player and can not act like a robot and do everything right.

Sure warriors have to be covered, but this is not so easy to achieve. With my lock i primary target mages and warriors because they are priority and easy to kill. You can cover but you can not protect them.
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Old 08-31-2009, 11:56 AM   #13
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Di covers ambush feint and other no damage spells, Ivy, Twister, etc are not stopped by it, Also knights knock down resistance is hardly reliable.

And if you think of warriors as infantry that only works if there are a load more of us around, Historically I cant think of any time that an army had about 1 warrior for every 10 archers in battle.

IF we had more warriors then it wouldent be such a problem, but since we are so few we get focused and die before we can get within 20 meters most of the time.
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Old 08-31-2009, 01:20 PM   #14
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Originally Posted by Umaril View Post
And if you think of warriors as infantry that only works if there are a load more of us around, Historically I cant think of any time that an army had about 1 warrior for every 10 archers in battle.

IF we had more warriors then it wouldent be such a problem, but since we are so few we get focused and die before we can get within 20 meters most of the time.
Well the game is not balanced in Range class amount vs Melee class. So basically you have to expect at most 1 warrior for 2 ranged players. Well If I take myself as an exemple, in Ra War Zone I have 2 warriors, 3 archers and 2 mages, which gives 2 warriors out of 7 chars.
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Old 09-01-2009, 02:24 AM   #15
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I can proudly say i dont target warriors much anymore... conjurors are so much squishier
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Old 09-01-2009, 10:56 AM   #16
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Originally Posted by Saryad View Post
I can proudly say i dont target warriors much anymore... conjurors are so much squishier
I aggree, I tend to target mages and archer on my Marks, shooting a warrior when we cant realy do anything to hit back is sort of a waste of time that could be used killing someone acctually having an effect on the fight.
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