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Old 12-29-2009, 01:07 PM   #11
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Quote:
Originally Posted by makarios68 View Post
IMO RP's should count for something, but only if u have loads of them - if u only have a few then you are not worthy of the priveledge:

- You should be able to trade them for uber-epic items that only high RP earners can obtain (you low RP earners are not worthy).

- Your character grows in size so that he looks mightier than all those lowly low-RP earners. Really high RP earners should have a bright glow around them to give them an especially impressive appearance.

- Your attack bonus should grow in relation to how many RP's you have - so high RP earners hit like bitches.

- Your armour points grow in relation to your RP's - so that low-earners barely scratch you.

- There should be special ranks for high earners - ranging thru 'Captain' to 'General' to 'Mighty Ruler of the Universe'.

- Repairs should be cheaper for high RP earners and for really high earners they should be completely free. Same for buying items from the vendors.

- Also high earners should have flying mounts so that they stand out above the rest.

- Also, i think it appropriate that high RP earners have their own castle, in keeping with their special status.

Please don't flame me for this post - it is just my very humble opinion.
Oh no, that would mean I have to turn my knight into a mighty knarb, Spam areas, forget to protect the conjus and others, and run around stalking people at their saves.
Or I could just make things easy on myself and make a hunter.

haha very funny
Artec

Last edited by bois; 12-31-2009 at 12:31 PM.
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Old 12-29-2009, 01:22 PM   #12
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Originally Posted by e30ernest View Post
This is a good idea IF RP earning methods is changed first, and all RP is reset to 0.
I think he was being sarcastic. ^^
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Old 12-29-2009, 01:25 PM   #13
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Yeah I only caught the sarcasm when I read it again now.
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Old 12-29-2009, 02:25 PM   #14
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Quote:
Originally Posted by e30ernest View Post
This is a good idea IF RP earning methods is changed first, and all RP is reset to 0.
Hehe, one for the keepnet.

EDIT: to anyone who gave me negative karma for the earlier post - lighten up will-ya!!?? It's all tongue-in-cheek.
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Old 12-29-2009, 02:58 PM   #15
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Originally Posted by Klutu View Post
i

............ provide Access to extra Benefits..........
Im still waitnig that for the last 3 years.
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Old 12-30-2009, 03:26 AM   #16
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Originally Posted by ljrossi View Post
Im still waitnig that for the last 3 years.
I've got a feeling that you'll have to wait even longer -.- much much longer
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Old 12-30-2009, 04:19 AM   #17
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Quote:
Originally Posted by makarios68 View Post
- Your character grows in size so that he looks mightier than all those lowly low-RP earners. Really high RP earners should have a bright glow around them to give them an especially impressive appearance.
Ok, this one is actually kind of cool .. we could see a luminous Lumi.
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Old 12-30-2009, 01:06 PM   #18
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Default Let me take this in a different direction

Let me take this in a different direction.

Reading this thread made me think about RP and its structure once again.
It struck me that maybe I was looking at RP in the wrong way.
Any discussion on RP requires looking at how it is distributed before anything else.
Many of us look at it in the narrow band that NGD gave us. I looked at different threads on this matter and it occurred to me, why should the focus on getting RP be about killing members of opposing realms specifically?


My take is this: RP should be rewarded on the heroics of members for their specific realm. I elaborate.

1. RP should be gained in the manner Gold is distributed for taking upgraded forts and castles. Fight to regain your lost fort gains you more RP depending on what level it is.
Gaining opposing forts gains you RP as well. Same formula as above.

2. Invasions. RP is gained breaking the realm gate. Bonus RP for getting gems and another bonus for getting them home. These 2 bonuses only come after you get them safely home and they return to their pedestal or are put in the portal.
Opening portals gains you RP as well.
Remove Draconic gem option. Replace it with bonus RP for realm mates for 1 week.

3. This requires NGD to do something about the bridges. Make them so they can be captured. Maybe a flag in centre and a couple metal bar gates that can be broken easily and no guards. You get RP for taking bridges as well.

4. Epic War zone bosses. Yes RP for these too. Killing the inner realm epics and legendary should not get you RP but you could get a token that gives you a slight RP bonus for fort taking or invasions or such for the next 2 hours.

5. Yes, killing opponents still get you RPS. However, I feel this should be reduced to a maximum of maybe 6RPS per solo kill. Group hunts gain a slight bonus. I am sure someone could come up with a scale for this as I cannot.

6. Get repeatable quest where you have to accumulate a certain amount of +GRP XP. This can be calculated and expressed as a certain percentage of your XP required for a particular level. Completion of the quest gives RP and bonus XP. This should encourage group grinding. This is badly needed in the 'terrible 40's'. Also will not hurt booster sales.

7. Save campers get minus RPS still, caught glitchers get minus RPS plus the ban.

Developing new war zone objectives and super bosses one by one can only enhance this experience and opportunities to gain RPS.
Of course a server reset to zero RPS is required for this to avoid any unfair advantages.

If a formula like this is implemented then maybe we could start talking about some use for RPS. Bottom line is that RP focus needs to be reduced from the singular effort and placed more on the group effort, it is supposed to be a RvR game after all.

Regards
Artec
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Old 12-30-2009, 02:55 PM   #19
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this http://regnumonline.com.ar/forum/showthread.php?t=52835
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Old 12-30-2009, 03:20 PM   #20
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Quote:
Originally Posted by bois View Post
Let me take this in a different direction.

Reading this thread made me think about RP and its structure once again.
It struck me that maybe I was looking at RP in the wrong way.
Any discussion on RP requires looking at how it is distributed before anything else.
Many of us look at it in the narrow band that NGD gave us. I looked at different threads on this matter and it occurred to me, why should the focus on getting RP be about killing members of opposing realms specifically?

............

Regards
Artec
Good ideas, my added suggestion would be to then increase the amount that conjurers get from individual heals, and give some RP for resurrects if the ally has been killed by an enemy player or npc. Before any use for RP can be made, the way it is distributed has to be balanced...
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