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Old 01-07-2010, 08:36 PM   #11
Dannboy
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Quote:
Originally Posted by Boger View Post
It died long ago for me, by the time NGD decided to screw around with the knight too much.
And its even worse now, Boger =(
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Old 01-07-2010, 08:49 PM   #12
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A other complaint topic ; NGD should ....

omg
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Old 01-07-2010, 08:55 PM   #13
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i wouldnt say its dying just yet..but maybe drying up, becoming stagnant.

nerfs or "improvements" by ngd were a bad idea, instead of making a class capable to defend/protect against another class, they just went the easy way and made the skill useless usually.

the update with new tech was rushed too, for alot of people it simple wasn "ready" thankfully im not one of them, but, it works for me is hardly an excuse if you couldnt play would it?

there is too many copycats running around nowdays (and face it, everyone copies someone BUT, ngd has taken away alot of this freedom, it isnt the players fault for using skills that havent been broken, or utilizing cheap skills/exploits/ or tried and true strategies against classes. just we have been forced to use fewer and fewer skills, and setups that were unique may no longer hold as true or be feasible (aura knights? go with knarbs..petless? get a troll and run around target after confusion) etc etc etc.

i also see a frightening lack of offical ngd staff responses to IMO some very good suggestions, and issues players have (glitching bosses/falling out of forts, hunter confuse is a hot topic, same with hunters bad tactics etc)

so i guess i wonder if they are even listening to player feedback, or will continue to know whats best for us (its their game..cant say a thing on that..but your user base is what makes or breaks it)
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Old 01-07-2010, 10:48 PM   #14
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Regnum hasn't died for me exactly, otherwise I would just leave this forum and uninstall the game without a trace or goodbye.
Regnum is simply sat alone in the corner of my room gathering a lot of dust.

I really wish I had a better reason like what you people have, because you lot have actually PLAYED Regnum properly. You all know what has affected what, when, how, etc. My lacklustre reason is that I simply got bored of lack of diversity levelling up. Sure, all MMO's have some sort of boring PvE at some point, but at least they differ quests. At least arrows aren't expensive, along with repairs. At least when you buy an item, you don't sell it back for less than 10% of the original price, despite the condition.

Nah, I haven't even bothered to get as far as fighting - I've particated a few times in war, but nothing important, certainly nothing since september time.
I'm mostly annoyed at the stupid xp curve and the monotony that comes with it. Not to mention some of NGD's lack of news. Not that they aren't producing enough, but every time they change something from an update to technology graphics, they should post it on their homepage, game launcher and all forums. But that rarely happens now.
Heck, we didn't even get a post about Tyr closing - Dky had to inform us and he's not even a mod (not yet ), he shouldn't have to think about it. Come to think of it, NGD haven't commented on this server closure whatsoever (I may be wrong though). Sure it's a negative impact, but we're coping yes? *sigh*

Oh, and I agree with PuppyPaws on lack of NGD replies on some very good and fairly simple suggestions. Not even an "It's good, but we can't because-" to the suggestions that have sprouted up for the past three years. THREE YEARS. What? We didn't ask so badly for Knight nerfs, but when we pipe up about Clan Banks we got dizzlesquat.

Now I'm off to bed.
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Old 01-07-2010, 11:12 PM   #15
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I had so much fun playing this game, for years, so much so I admit I was blind to a lot of it's faults, and defended in ways it probably didn't deserve defending. But it was the home of the Ghosts, and all the adventures and epic fights we had. The sad fact is the longer it crawls along in this state the harder it is to even be nostalgic about the good times. I find myself tearing pieces out of it on chat in the game we've all moved to. And I don't like that I do that, it makes me sad, but I'm bitter that it all went so very wrong out of the blue.

The very last time I played was just after 1.0.8 got released. I was just outside Medenet with Dimera killing mobs, we tested out every conceivable build, we were doing our best to salvage any sense of fluid action, recover a feeling of responsive control as an archer. We laughed, we cried, and we both had a gut feeling these changes were definitely here to stay.


Until that sensation of pace and adrenalin returns to the game, that made it feel so unique and magical, I can't see it recovering its' former glow of being utterly addictive.

The fact that pet hunters (arguably one of the biggest balance problems prior to 1.08) remain largely unaffected by the patch from what I've read, well that's just a very dark joke to top the hole thing off.
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Old 01-08-2010, 12:06 AM   #16
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I honestly don't know what to make of regnum any more...leveling has become the equivalent of pulling your teeth out unless you have xim to speed you through the levels quicker and drops are practically non-existent as you get over level 40(you drop a special item after special item if your level 5-15). Horus was and is a great idea still...there just needs to be more effort put in by the developers to make it more populated, sort out the bloody transfers that players on Ra want so much.
<sigh>
My favourite class in this game has always been archer..but its lost its shiny ness for me now..i agree with the above post archer's have lost that 'fluid action' that made playing them so satisfying. Ill guess ill keep hanging till something..anything...just changes. I sense the sand in the hour glass is trickling faster..

I still love regnum very much..ive had good times here with good people, but its just not the same anymore.
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Old 01-08-2010, 12:44 AM   #17
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TRRRRIXXXXXXXXXXXXXX

*_*

/me hugs Trix like a teddy bear
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Old 01-08-2010, 12:56 AM   #18
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Quote:
Originally Posted by drunk_harlot View Post
... in the game we've all moved to....
Which game? oO
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Old 01-08-2010, 01:17 PM   #19
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Hello Kitty online
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Old 01-08-2010, 02:00 PM   #20
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Balance...

Balance has been the highest contributing factor to ruining this game. Every time you try to make something fair it just destroys the game. People at least had fun when barbs could one hit things. People at least had fun when archers were uncatchable. People even had when they fell through a bridge.

The funny thing is two thirds of that still remains in the game, yet somehow how most of the fun is completely sapped out of it.

Last edited by Eaten; 01-08-2010 at 02:31 PM.
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