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General discussion Topics related to various aspects of Champions of Regnum |
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01-11-2010, 05:37 PM | #11 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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At this point, I think it's better to improve on certain skills and counters vs overpowered spells instead of nerfing the overpowered spells. Characters are pretty weak now and gameplay has become to static and repetitive to take more nerfs.
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01-11-2010, 05:39 PM | #12 |
Duke
Join Date: Feb 2007
Location: gracias kailer por los -38 de karma ¬¬ ... De nada. Kailer
Posts: 3,917
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+1 to this. thats the way things should be done.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko- |
01-11-2010, 05:41 PM | #13 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Yes we have had a long string of nerfs and are overdue some improvements for a change, but I remember people singing to the skys at the changes to SC and Sotw, nerfs have their place but shouldent be seen as the easy way out, sure nerfing a spell can 'solve' the issue but overall it can damage gameplay, especially if they go to far (see Onsl/Ribs Breaker/Balestra) spells hit so hard they are used only be a few knights (RB and B ofc not Taxi) and even less barbs.
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01-11-2010, 06:16 PM | #14 |
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Join Date: Jun 2007
Location: England
Posts: 1,300
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Mob resists - nerf them!!
Now there's a nerf that is definately needed |
01-11-2010, 06:57 PM | #15 | |
Pledge
Join Date: Dec 2009
Posts: 20
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Quote:
So not only do hunters now have speed + range + sotw + camouflage + pet that does excessive damage, they even get all_of_the_above for next to nothing. Thats ridiculous (to put it nicely). The disbalance needs to be corrected aggressively. 1. a successfull hit needs to prevent a hunter from going camo. If that can't be achieved - disable camo. 2. Taunting a pet needs to work as designed. If that can't be achieved - disable pet. 3. evasion needs to be reduced by at least 50% on a hunter. Resistance: same. The present levels are ridiculous 4. Warriors require much better armour than hunters, they have no range. As is, with a hunters passives, it has a better damage soaking ability than a warrior, even a knight. Ridiculous. 5. A pet can hit with criticals of 540 or more, not to mention that it receives all and any skill-benefits that a hunter spawns. Ridiculous. 6. sotw/hdv is way overpowered, speed + invulnerability with few skills to counter with. Also, it has a duration that is, well, ridiculous. This is about balance - which is non-existant as we speak. |
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01-11-2010, 07:21 PM | #16 |
Master
Join Date: Jun 2009
Posts: 310
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And why did hunters get OP?
By nerfs for other classes yes...
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01-11-2010, 08:56 PM | #17 |
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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