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Old 01-11-2010, 05:37 PM   #11
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At this point, I think it's better to improve on certain skills and counters vs overpowered spells instead of nerfing the overpowered spells. Characters are pretty weak now and gameplay has become to static and repetitive to take more nerfs.
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Old 01-11-2010, 05:39 PM   #12
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Originally Posted by Angelwinged_Devil View Post
some things need nerfs, other things needs improvements, the right action must be taken not just pick one and keep going with it
+1 to this. thats the way things should be done.
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Old 01-11-2010, 05:41 PM   #13
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Quote:
Originally Posted by e30ernest View Post
At this point, I think it's better to improve on certain skills and counters vs overpowered spells instead of nerfing the overpowered spells. Characters are pretty weak now and gameplay has become to static and repetitive to take more nerfs.
Yes we have had a long string of nerfs and are overdue some improvements for a change, but I remember people singing to the skys at the changes to SC and Sotw, nerfs have their place but shouldent be seen as the easy way out, sure nerfing a spell can 'solve' the issue but overall it can damage gameplay, especially if they go to far (see Onsl/Ribs Breaker/Balestra) spells hit so hard they are used only be a few knights (RB and B ofc not Taxi) and even less barbs.
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Old 01-11-2010, 06:16 PM   #14
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Mob resists - nerf them!!

Now there's a nerf that is definately needed
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Old 01-11-2010, 06:57 PM   #15
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Quote:
Originally Posted by DemonMonger View Post
Please people....

Before you start complaining about another class, try to find ways to make the game work in your favor with that you are given.

Since nerfing began we have all been playing Hangman Regnum, and the body is almost fully drawn.

Don't kill Regnum...... Instead develop your friend base online and find ways to work well as a group.

RVR not PVP...

Call for improvements to your class.....
Over the last 2 years all we have read in forums is hunters begging for a change of balance (specially versus warriors). A class that was already overpowered got the nod from NGD and the result is a broken game. Shame.

So not only do hunters now have speed + range + sotw + camouflage + pet that does excessive damage, they even get all_of_the_above for next to nothing. Thats ridiculous (to put it nicely).

The disbalance needs to be corrected aggressively.

1. a successfull hit needs to prevent a hunter from going camo. If that can't be achieved - disable camo.
2. Taunting a pet needs to work as designed. If that can't be achieved - disable pet.
3. evasion needs to be reduced by at least 50% on a hunter. Resistance: same. The present levels are ridiculous
4. Warriors require much better armour than hunters, they have no range. As is, with a hunters passives, it has a better damage soaking ability than a warrior, even a knight. Ridiculous.
5. A pet can hit with criticals of 540 or more, not to mention that it receives all and any skill-benefits that a hunter spawns. Ridiculous.
6. sotw/hdv is way overpowered, speed + invulnerability with few skills to counter with. Also, it has a duration that is, well, ridiculous.

This is about balance - which is non-existant as we speak.
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Old 01-11-2010, 07:21 PM   #16
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And why did hunters get OP?

By nerfs for other classes yes...
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Old 01-11-2010, 08:56 PM   #17
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Originally Posted by DemonMonger View Post
Sweet child of mine.. I forgive you for your anger...
NGD should add smiley "satire" so i can mark posts especially for you.
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