01-19-2010, 03:18 PM | #11 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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im not saying that marks are impossible to play, i just think that NGD screwed them up. I have seen my fair share of great marksmen but they could use a bit of a boost from NGD.
my barb is now lvl 47.5 and i have payed a TON for weapons and armor but i always have the money for it because of all the grinding i do at these higher lvls. i am usually close to 2mil which is more than enough for a lvl 50 weapon. it also makes it easier because i get most of my stuff from my clans bank or from drops. altho, repairing may be a prob when i dont have such a steady gold income. i have never been able to grind without resting for a marks unless i have a conju. but like i said, i never was all that great with archers anyway. maybe i am just doing something wrong |
01-19-2010, 04:36 PM | #12 |
Apprentice
Join Date: Apr 2008
Location: Canada, Québec
Posts: 59
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im a archer 0_O
yes i try to freeze, ivy, beetle, domain the incomming ennemy, its a kind of support
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Haven[Ignis] : Conju60 Hunter60 Lock50 Barb50 Marks50 Knight30 Red like a very hard mob ! Nemon[Alsius] : Invoc47 Chasseur57 Chevalier47 3D Animation Student | 4 Years of Regnum |
01-19-2010, 04:43 PM | #13 | |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Quote:
I think that what Ignis needs the most is not archers but true Conjurers and not useless marks/locks wannabe (/me points at above...)... Seriously, there is too much warjus in Ignis (same in Alsius), of course there is lots in Syrtis, but since we are more, we have more conjus so more support conjs. For example, seeing a Mass Dispel on Ignis/Alsius side is a very rare thing, while in Syrtis there's sometimes 4 or more support conjs having it (and we have even a lock enchanter) Teach to your conjs how to be really useful first :P " ...says the ex-warju
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01-19-2010, 04:59 PM | #14 | |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Quote:
The Amount of useful conjs in Alsius are horribly low besides a select few 50's who play "Conj" the rest of our support comes from a few lvl 30's new to the game and a lvl 11 conj who does better then most higher lvls :P
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Ramsli Klutu
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01-19-2010, 09:04 PM | #15 |
Pledge
Join Date: Oct 2008
Posts: 32
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I understand your post... Yes, ignean archers have a hard time fulfilling their support role... However, Dupa.. You're Wrong! it is not because the suck or because they do not know their role in war. I'd put my money on Most Ignean archers before i put it on a Syrtis archer.... You know Why they can't lay down this "supressing fire"? because they are outnumbered.... Sure a marks can cancel a terror with Burst of wind... But can 1 marks cancel 3 terrors? Sure, a hunter can ambush a warlock about to drop a terror... But 2 Terrors? Sure, A marksman can force a few players to considering retreating.... But can 4-5 Archers force a zerg of 25+ with pylons galor to even consider retreating?... Once again i think not. SO, before you start critizing Our archers... Consider the circumstances that surround them....
I think Our archers do great btw |
01-19-2010, 10:02 PM | #16 |
Initiate
Join Date: Aug 2008
Location: The Netherlands
Posts: 222
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by archers do you mean marks or hunters, cos quite frankly hunters suck at fort wars, and marks have major mana issues, and from what ive seen, ignis does not have many good marks, i can maybe name about 8 that play well, the rest, maybe do need to learn a bit more, but bringing them down in a post like this doesnt help them one bit imo..
marks dont have ensare, its a slow down spell for runners.....but they do freeze, then get yelled at for screwing with someones spells... i also see no mention of the really bad knights, barbs, warjus (for the love of god, you want to kill stuff, play a lock ) locks and barbs...we all have players that lack in thier abilities, in all realms, so i suggest more encouragement and less dissin...
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Φ Operation Repo Φ
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01-19-2010, 10:12 PM | #17 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Interesting. I have been playing long enough to know what may be called the 'Old Ignis' and 'New Ignis'.
Is it really a problem of a single class not knowing what to do or is the sum total that lacks synergy? I see here specific classes being singled out and comments on whether they know their role or not, can play or not. Sure we are outnumbered but haven't we been in the past and still succeeded? Why? Is it skill, setups or is it a close knit group knowing each other setups, tactic style and such, causing a synergy that allowed the Ignis army to seem bigger than they really were? Ignis have good players that actually know how to play. The problem is that no singular player can bank on the group having the requisite skills to be able to form a formidable unified force. What do they then do? They use a build that they think would be most effective in a particular situation. As a Knight I admit I have 1 skill on 4 which is accurate swings. It dosen't mean I don't know my role. To skill it that way actually means I have intimate knowledge of my class and its weaknesses and why skilling that way is more effective. All players after a period of time would know the comparitive strengths and weaknesses of their builds and their roles.That is if they have good role models mind you. Do I skill auras? No? why? because the sphere of influence is too small and which would people prefer- deflecting barrier or greater healing/ mana pylon. You tell me. What is needed is observation and a certain amount of savvy regarding a build and its application in a particular situation. Observation in the sense of knowing what is needed when and understanding the tactics of the opposing force. If we have this then people will know when auras, debuffs, knocks etc are needed and deliver in a unified way. Ignis of today is a disjointed and generally disorganised group compared to days gone by. Too many egos, bosses and no followers and as such we get a beating. Plain talk bad manners. Why is the zerg so effective? because we have to take up to half an hour to actually get people to stop the incessant suicide and actually stop and use their brains. By that time the ones who have the attention span of a house fly either log or grind leaving the few patient ones to slog away at it. Same applies when we take a fort. Day in day out we fail to use our brains. we go to the save and get plastered. The fort is of no use tactically. We die in the open field. I go into this long winded post to say one thing really: all the setups in the world and all the best gear and everyone knowing how to play their specific classes means absolutely nothing if you are tactically inept as a cohesive unit. At times Ignis shows glimpses of their former prowess but usually it is just brute force and slogging rather than finesse these days. Artec |
01-19-2010, 10:44 PM | #18 |
Apprentice
Join Date: Jan 2008
Location: Iowa, USA
Posts: 81
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+1 Syrtis has the advantage over Ignis in this, we never had days of prowess and finesse. It's been brute force all the way.
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Fight for the right! ~~Reclamation of Horus~~ Flightcap - Syrtis 45 conjurer
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01-19-2010, 10:48 PM | #19 | |
Initiate
Join Date: Jul 2008
Posts: 195
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01-19-2010, 11:12 PM | #20 |
Apprentice
Join Date: Apr 2008
Location: Czech Republic
Posts: 71
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Marks really do have huge mana issues these days... Either you need to use only spells and be able to take part in the battle or you can be standing still shooting normals until everybody gets out of your range. Before the change of the combat system spells were used a lot but there was always the option to just wait a little and shoot like three four normals instead (we're talking 1k+ dmg here). Nowadays it's probably still possible to maintain your mana but you can't get that trigger happy on spells from arrow mastery.
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