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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Remove MOBS Higher Than Level 37 From Inner Zone. | |||
Yes! Move all higher mobs to War zone. | 85 | 62.04% | |
No! Mobs have to stay in inner. | 45 | 32.85% | |
Other. Write what. | 7 | 5.11% | |
Voters: 137. You may not vote on this poll |
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04-30-2010, 02:01 PM | #11 |
Pledge
Join Date: Aug 2008
Location: NH, USA
Posts: 31
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I almost always grind in the wz because i hate grinding and fort wars give me an excuse to stop. But there have been some times where i grinded inner zone because of enemy players or there was a nice group there.
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04-30-2010, 02:43 PM | #12 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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having lvl 37+ mobs move to WZ (most ignis already are anyway save for mele beach grinders) will just be more food for hunters.
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04-30-2010, 03:23 PM | #13 |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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This is a good suggestion.
However, I am also going to tell you why. Back in the early days of RA, there were no mobs over level 35 in inner realm, and warzone was populated with SERIOUS mobs, not all of these little level 20 fluffy toys that we have now. It was a dangerous place, with grinding parties and hunting parties everywhere. For every hunting party, there was a grinding party that could out class them. In fact, during this time, I even watched frequently as mere grinding parties took down entire war parties near forts, because they were all skilled for damage (Grinders) and support (Conjurors) and back then Conjurors got alot of experience from support... it was more efficient than levelling alone. This won't make the warzone worse. Especially on Horus, it will bring almost everyone to the warzone at last, and you will see almost the entire server population around areas with mid-to-high level mobs. This would also significantly reduce "trader players", as they would no longer be able to loot without visting the warzone and participating in some fights. There has always been many players in support of reverting this change. So to summarize, this is a good idea. But you would have to see how it was on RA to understand why, and why the game went to crap when they removed it. Putting high-level mobs in inner realm was the start of all the boredom that is now Regnum Online. Has the game really only become about painting premium armors, riding around on horses and trading items? Kind regards.
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04-30-2010, 03:28 PM | #14 |
Master
Join Date: Jun 2007
Posts: 451
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I dont see the point in grinding on monsters all the time. If Regnum claims to be a war game, it should focus the gameplay into a pvp or group vs. group fight direction.
Moving monsters to safe places, allowing to grind unbothered, was one of the worst and most stupid decisions the development team has ever made. And they deserve to be reminded of that till it is undone. Yes, the rate of death experiences while levelling would raise. Yes, you would be able to get your vengeance when youre fed up with grinding. When levelling alone - which should not be encouraged if this game is RvR (->group based) - you will be more vulnerable to hunters. On the other hand groups are the only protection you currently have against the hunter class. I think this would rather reduce the numbers of hunters and balance the other class population forming hunting groups. Though this all happened during times with a different balance scheme, you can ask any of the players around for long enough to have high level monsters only in wz: I think 90% will agree that moving them inside was a bad idea. My suspicion is that it was done in the frame of "mainstreaming" the game when the first distribution contracts were formed with gamigo. Z.
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04-30-2010, 03:44 PM | #15 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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I'm also going to add that this should only be done with the removal of realm chat from the warzone.
Why? Because with no way to communicate globally people will be less inclined to grind without a party, and I believe less inclined to grumble when they do.
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04-30-2010, 04:24 PM | #16 |
Baron
Join Date: Apr 2007
Location: Svea Rike
Posts: 814
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In addition to removing highlevel mobs from inner the whole mob placement in the warzone needs to be redone, and get rid of all those bloody level 10-20 mobs all over the goddamn place. I think that decision was even more retarded than placing highlevels in inner.
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04-30-2010, 04:27 PM | #17 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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I agree, whats with all those low-lev Igneos all over the desert from Samal to Meni, does anyone ever grind on those? Do low levels even know they are there? Such a waste of server space.
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04-30-2010, 05:05 PM | #18 | ||
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Quote:
Quote:
I'd like to add to what Mikan said too. With the movement of high level mobs to the inner realm, we also began to see player skill level get lower and more whiners on the forum. I attribute this mostly to players gaining high level characters without learning to play them. Grinding and war is very different in this game.
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04-30-2010, 05:55 PM | #19 |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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I agree with getting the high level mobs out of inner, and voted that way, but I do have a few questions. Obviously, this used to be the case, and then there was a change that moved high mobs into to inner. I'm assuming somebody didn't just spill coffee on their keyboard, and while mopping it up accidentally coded a function to move mobs around.
What was the reason the mobs were moved to inner? Did it work for its intended purpose? If it did work as designed, are there changes that could solve the problems everybody's been talking about in this thread? If it didn't, are there problems with rolling it back? (Everything changed underneath it so it's not a simple roll-back, etc.) |
04-30-2010, 05:59 PM | #20 |
Initiate
Join Date: Jun 2007
Location: Georgia, USA
Posts: 222
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I'm still of the opinion that adding high level mobs to the inner realm was one of the worst decisions that NGD has made to date.
Edit: Gytha- IIRC3 NGD's reasoning was to make the game friendlier to newer players. I think it actually did the opposite in such a manner that reduced player interaction e.g. players in the war-zone playing an MMO vs. solo grinders behind the gates playing a single-player game. If anything it made the war-zone a less populated much more hunter (the class, not players necessarily looking for pvp) friendly place. |
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