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Questions to the Community Guides and how-to play threads posted by other users |
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06-15-2010, 03:41 PM | #11 | |
Initiate
Join Date: Jun 2008
Location: Portugal
Posts: 245
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Quote:
Knock then Dizzy (while the target is knocked) means no Dizzy when the target gets up. |
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06-15-2010, 03:43 PM | #12 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Ok, then it is still as it used to be. Good.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
06-22-2010, 09:50 AM | #13 |
Pledge
Join Date: Jun 2010
Posts: 16
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Hiya,
Thanks for all the very helpful replies so far :-) Taunt, check Hunters, meh check CC's on knocked, check Aura leeching, a reluctant check. Armor, check (already got a +5 int Guardian helmet, +5 consti Dueling pauldrons and +4 consti Nimcha breastplate ) I will play will the INQ calculator a bit more to see what armor types I should look at to improve my set I still have a few questions about armor and resistances though: Basically I misinterpreted the resistances on armor, thinking they represented a % of received damage that gets mitigated. Instead they add a % of armor points for that particular type of damage. However ... - What about the passive resistances you can get from your setup? Let's say I have 700 armor points for blunt damage (from the INQ calculator). And I have leveled the slashing tree to 15, which means I have a passive 10% resist blunt. Does this mean: a - My armor points for blunt damage are now 700 + 70 (10%) b - My armor points for blunt are 700, and on top of that 10% of blunt damage gets mitigated. - What about resistance bonuses for gear? I have gauntlets with a +3% blunt resist bonus (Thanks Fred). - What about the resistances my allies can receive from my aura's in the shield tree? Because if it's just an increase in armor points, those aura's seem way less useful compared to Heroic Presence. Thanks again, |
06-22-2010, 02:31 PM | #14 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Resistances like the passive in blunt you mentioned and the bonus on the armour part you described do not add extra armour points, but instead as you said under option b, take x% of the damage done. So when a guy deals 100 piercing damage on you, with 10% piercing damage resistance is left.
Armour points offer a fixed value that is subtracted from the damage done to you. So, against fast/low damage armour points works better and against slow/high damage, resistance is what you want.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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