07-12-2010, 08:05 AM | #11 | |
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07-12-2010, 02:19 PM | #12 | |
Baron
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Anyone who's shot a bow (or seen the Archer's Paradox) can see the arrow in flight. That much is a nice addition to simulate. As far as mages, well, they're slow. The fact that archers have high-speed and evasion for escaping means that invisible arrows are a bit too much of an advantage to them IMO.
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07-12-2010, 04:06 PM | #13 |
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And they die quick especially hunters... I think they are good but they need more Regnum and less time duration just 1 second you see a normal arrow only fly a second than it reached target you can't see his trail 20 seconds...
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07-12-2010, 04:09 PM | #14 |
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I agree with this, imo make them more like staff shots, the 'trail' shouldent trace all the way from the bow to a target 30m away, it just dosnt look right.
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07-12-2010, 04:15 PM | #15 | |
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Xia made a good point about arrows trails, it modifies the way we fight, and this is perhaps not intended. If you want to see this change as a balancing change, you can, but it isn't, it's just a visual effect following the one added recently (weapons trails for warriors). But note trails on a barb axe don't change anything from tactical POV. To be clear, reducing tactical possibilities for any class is a bad move, especially in a game that has only one positive point: the war. Personally, i dislike this move, not aesthetically but tactically.
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07-12-2010, 05:30 PM | #16 |
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the best thing NGD could do (imvho) is to add NAILED arrow on target and on ground staying for a min... so maybe i cant see the trail but i can see on my
body from where the arrows come.. (indeed i would really love to see arrow nailed on body... and when blocked staying on front of my shield..) this would be very very cool and useful (to see from where the toltard ambush ) just my 2 cents, otherwise, to return on topic, i like them too... (any add that reduce the imbalance of arrow-thrower is welcome )
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07-12-2010, 07:23 PM | #17 | |
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07-12-2010, 07:39 PM | #18 |
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I'm not seeing the arrow trails on Amun. I don't know if it's my video cards, or is there a box to check to see them.
My Nvidia card is a few years old and runs on fixed pipe, so maybe that's why I don't see them on that computer. My Raedon card is running Shader 2, I would think that would be enough but maybe not. Any ideas?
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07-13-2010, 12:52 AM | #19 | ||||
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And right now archers and mages have way more pluses than warriors do, and way fewer minuses. Hence my appeal to this argument with balance in mind.
If you disagree I suggest leveling a warrior to 50 and warring with it for a week or two. The difference is pretty profound. Quote:
And regardless of what you may think regarding "intent" based on a simple visual effect, one wrought with implications such as this (showing origin of the shooter) will invariably alter the balance. So yes, in fact, it is (perhaps indirectly) a balancing change. Quote:
Also, Hunters already have camouflage and stalker and insane speed. Quote:
I'd love to see things like Ensnaring Arrow, Ambush and Shield Piercing/Dual Shot get trails as well. Quote:
I don't think the trail should have such a long-lasting streak. Something that is there for a flash of a moment is gone. People need to have a visual indicator of their nearest threat but should learn to have rapid perceptions, and not have their hands held as to where the threat is.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP Last edited by Kyrottimus; 07-13-2010 at 01:04 AM. |
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07-13-2010, 09:23 AM | #20 | |
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Still i agree warriors need more work, but by improving them, not killing the fun of playing other classes. The class balancing issue has to be handled, but weapon/arrow trails aren't implemented for that, here it is an unwanted side effect, and such thing should not occur (you may think it is positive this time, but still any balance change has to be thought twice). Revealing position of an archer by tracing arrow trails reduce tactical possibilities, final dot. It is a bit like if, irl, snipers were using tracer bullets... quite stupid. Currently, in game, it doesn't take that long to locate an archer (at least, for me, but your mileage may vary...)
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