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General discussion Topics related to various aspects of Champions of Regnum |
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07-13-2010, 08:28 AM | #11 | ||
Banned
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07-13-2010, 08:41 AM | #12 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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As for me i do not care for summons. I have my conju level 50 and my Ra conju level 38. Still second needs grind, but i can handle it. Real problem is that if you remove summons and nearly force conjurers to rely on others to gain XP this will kill that class. I'm already sick of situations when i get necro - amb before kill or some mob kill me by accident. In this situations a need to BEG someone to help me clean necro which i do not think is nice. Yes people help, but this situation is abusing for people that play this nice class. If you need to rely to others to gain XP this will be even more abusing and even more will extinct this class.
Another point see warjurers like Raxa - he do not use summon, but is more unplesant than 2/3 of warjurers. This guy have skills and use them right. So you will call for next wave of nerfs?
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
07-13-2010, 09:07 AM | #13 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Often i see that pets and summons are needed to grind, which is true atm, but still they create imbalance at war.
So it always ends in "don't nerf summon/pet" ... here an easy solution: - divide summon/pet damages by 2 on characters - keep same damage on mobs
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Annavilya / War-Luck (Haven)
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07-13-2010, 09:25 AM | #14 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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07-13-2010, 09:51 AM | #15 | ||
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Quote:
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THe only time I personaly see zarkits are in the hands of locks. Who thought of that sh** XD Last edited by Need_More_Invasions; 07-13-2010 at 10:05 AM. |
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07-13-2010, 09:58 AM | #16 |
Master
Join Date: Jun 2009
Posts: 484
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I think it's true that by nerfing summons you'll see a lot less warjurers in war, but also less conjurers altogether. The way it is right now the conjurer class (full support) is unenjoyable to play. You always have to rely on others to get to places or to grind off necro.
When a bridge is camped and you're in full support, then basically you can't go anywhere unless you have some nice realmmates wich is rare. I can understand why people go with the warjurer setup because of this.
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07-13-2010, 10:23 AM | #17 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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Hi,
How you want a grind a conj with out a summoning? they just have few good skills for atk. But the normal hits are just to low for with out a summoning. (sorry about my bad english) with kind regards |
07-13-2010, 10:53 AM | #18 |
Banned
Join Date: Dec 2008
Posts: 326
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Ok since most did not read my comment of how a conj would lvl w/o a summon
A conj is a support class and NGD has stated they want mages being the hardest classes to grind and (I think) also the least played, warriors the easiest to grind and archers inbetween. This is because when you watch movies you see the most of warriors, than archers and mages are usually few unless its a huge battle. So therefore a conj should not have a summon because, once again, they are a support class and are suppose to be the hardest class to grind. Having a summon basically destroys this vision. Now for what I said about them lvling w/o a summon, NGD should give conj more xp for Support grinding (and if you do this in a grp of ppl instead of just 1 person you actually get a decent amount of xp already) and give more xp for mobs overall. If you don't like being dependent on other people for protection than why the fuck are you playing the main support class in the game? As a conj you hold people by the balls, so to speak. If they don't help you all you have to say is don't expect anything from me at a fort and 9 times out of 10 they will change their attitude. |
07-13-2010, 11:11 AM | #19 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Problem is sometimes there are no parties or ppl willing for support. What to do then sit and die from boredom? Most of times there are no people who protect you in battle, so unless you have partner conju who shares your faith and you support each other, you are dead meat for seconds. I telled this in several threads conju can not be protected it is nearly impossible, so most of the times if you see alive conju in bad situation it is because of some lucky coincidence or fast reactions.
You played conju before i know it and you know that if there is not war support conjurer is dead char. You can only chat at cs. That is reason more and more conjus hop to warjus, make warlocks, hunters, marks... Conju is most stresfull class in battle - you are yelled, hammered by enemies, kill the conju kill the conju! And you want to make us ever more dependent from others. Do we deserver this? Lately one more of our conjus turned to warju - Eufira if i remember good
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
07-13-2010, 03:35 PM | #20 |
Apprentice
Join Date: Oct 2008
Location: Anywhere but Trelle...
Posts: 66
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I knew the conversation would go this way from the first couple of posts, so I've only skim-read most of it, and this may have already been said:
Yes, reduce damage from summons, but also increase experience gained from support spells. This way, more conjurers will grind with a support setup, meaning there's more teamwork in the wz, the conjurers that grad have a better idea of how to support, and the game would generally be more fun, since when they step out into the warzone, they'll have some idea of what they're doing and increase how long fights last, because players on both sides would be well supported. Conjurers, being the main support class, should not be insanely hard to grind, but summons can give them too great an advantage. Also, @ warjus in general - for crying out loud, DI your zarks
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