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Old 07-23-2010, 11:56 PM   #11
NotScias
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Even if most of these changes are welcome, i'm very unpleased by this :

Quote:
Major healing: This power has been changed from Aura to an Area, Now it works as a constant healing to the allies in the area when casted.
Duration of the power has been set at 30 seg.
Power level progression fom 1 to 5 is: 10, 15, 20, 25, 30 pts.
This is no more than a HUGE nerf for Greater Healing.

The Current GH heals for +40 hp per second for 60 seconds (=2400 hp), the new one does only +30 hp for 30 seconds (=900 hp) !
And the worst thing, is that it doesn't affect the caster anymore !! And it's probably not stackable anymore since it's an area buff and not an aura...

I agree about making GH as area-buff to save performance and auras slots but why also nerfing this spell to hell damnit ? Why the hell do you want to nerf Conjurers again ? You already massacred Mana Communion by cutting its regen power by 2, now it's the turn of GH to be rendered to the lameness... Do you really think that nerfing Conjurers support spells again will bring them back ? I don't think so, and the previous Conju nerves showed it.

Please, bring back GH to its old values and make it affect the caster again, because now you're just about to destroy the best (and only one) Conjurer aura...

I was planning to go back to the Conjurer after Confuse nerf, but really if it stays like this, I don't think I will play it ever again.
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Old 07-23-2010, 11:57 PM   #12
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It'll be great! Time to test it
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Old 07-24-2010, 12:08 AM   #13
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omg right now i am not quite sure: does he he said it is a bug that is not affecting caster or does he said that it was a bug that it affected before.

tm got 70% of succes...

amun experience is not pleasnt to conjus now... defenceless charakter, bearly meening to ppl around... frankly dont like it

some of ppl said R.I.P conjus
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Old 07-24-2010, 12:14 AM   #14
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So am I reading the modifications right...no initial changes applied for archer classes??
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Old 07-24-2010, 12:31 AM   #15
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Quote:
Originally Posted by londo79 View Post
omg right now i am not quite sure: does he he said it is a bug that is not affecting caster or does he said that it was a bug that it affected before.

tm got 70% of succes...

amun experience is not pleasnt to conjus now... defenceless charakter, bearly meening to ppl around... frankly dont like it

some of ppl said R.I.P conjus
Why are ppl complaining about Time master nerf? because now they wont be able to run away on horse as much? or get out of a situation where 6 ppl are attacking them?

I believe Chilko said that it is a bug that it does not affect the caster now. And how is amun experience bad for conjs? Only thing that is bad for them is the GH nerf which Im sure will be changed back. Most the changes were toward Warju bitchs
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Old 07-24-2010, 12:33 AM   #16
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I love it.
I think you should reduce terrors range to 30m so it can be cancelled by meteor and take a look at the log, it doesnt work correctly.
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Old 07-24-2010, 12:35 AM   #17
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Quote:
Originally Posted by doppelapfel View Post
I love it.
I think you should reduce terrors range to 30m so it can be cancelled by meteor and take a look at the log, it doesnt work correctly.
I think the nerfed dmg was enough...257 on lvl 5
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Old 07-24-2010, 12:37 AM   #18
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Quote:
Originally Posted by _Arwen_ View Post
Right now on amun, you cast it once and everyone within area 10 of you gets a regen for 30 seconds.

So yes you can move away from conjurer after that and you will not lose GH. However if you're out of range of the conjurer when she casts GH you can't simply move closer and get it like GH works now.
Will this change the way conjus heal when defending a fort? (Or am I wrong?)

Generally, you have a conju waiting inside behind the door, with GH active as an aura. People come in periodically and get healed.

I guess now the conju will have to wait until there are a few people ready to be healed before it is cast.
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Old 07-24-2010, 12:42 AM   #19
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Keep in mind this stuff is still preliminary, don't waste energy getting upset about things just yet since it will most likely change several times. Once it gets closer to being finished then you can panic, but it's a little too soon for harsh words at the current moment.
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Old 07-24-2010, 12:44 AM   #20
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Quote:
Originally Posted by TheMessenger View Post
I think the nerfed dmg was enough...257 on lvl 5
Didnt test that yet, only on persons i focussed.

Imo Greater healing should get +800 hp (maybe a bit more) instant and the constant 900, this would be ok. Or less cd, 60 secs.
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