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General discussion Topics related to various aspects of Champions of Regnum |
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08-09-2010, 08:26 PM | #11 | |
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I would much rather try to see the positive side of things than rant about something that...in the end...is going to change whether folks like it or not. No amount of ranting is going to stop the balance update. We can only hope that through the feedback given NGD makes minor adjustments here and there to make the entire change work across all character types.
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08-09-2010, 08:29 PM | #12 |
Master
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I don't have any uber gear. I'm not even a good player. I play purely for fun.
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08-09-2010, 08:37 PM | #13 |
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Location: Trinidad and Tobago
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Gideon, is this one as bad as that? Never played it so I have no idea.
Plus Sony could have held back on their release. I am not sure if NGD would have been able to. Possibly they had no choice or it would have not got to market. Art |
08-09-2010, 08:58 PM | #14 | |
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(Always bear in mind though I play a class that is being completely removed from the game: RvR Hunter. So it may be difficult for me to have perspective). This is what the article says is the take-away from the Sony/NGE debacle (as applicable to Regnum): Consensus has emerged about lessons willing students may learn from SWG and its New Game Enhancements:
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08-09-2010, 09:03 PM | #15 |
Baron
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My question is if weapon damage is going to be split with stat attributes 50/50 obviously I don't care so much about special bows now unless they have a dex bonus....
I was just wondering does anyone think stacking dex gear will make a much bigger difference now ?? |
08-09-2010, 09:04 PM | #16 | |
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You cannot go onto amun, have a couple of PvPs and then decide....BAH This sucks. PvP is not RvR and even then PvP was always about who had the best buffs and the most luck. Hunter roles in the new update will be even more important as contributers to RvR. Hunters will need to create parties, communicate with each other to coordinate delivery of kills to key players - and only hunters can do this due to the stealth at which they attack. Think about what a party of hunters could do in a fight....regardless of the amount of armor you have a coordinated attack from hunters (especially when caltrops/repshot is deployed) is devastating.
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08-09-2010, 09:06 PM | #17 | |
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08-09-2010, 09:21 PM | #18 | |
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The game has never been about pvp for me though. My rp count is ridiculously low for someone who has played a hunter as long as I have. It's always been about playing a stealth class as a member of the team. But what you describe as the new Hunter role is just a Marx-lite, with weak camo on the side. (No speed will mean many fewer commando raids to the back ranks, and Marx range will nerf camoing out of tough spots). Why be a pale imitation of another class? And all these new builds using Caltrops are just trying to reintroduce the speed difference between classes that is being taken out. NGD should take note of that: the players feel speed is intrinsic to the Hunter class, and are doing whatever they can to get it back.
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08-09-2010, 09:21 PM | #19 | |
Baron
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Right after beta ended when Passive speed went to 10% and mobility dropped from 35% to 25% I thought it was so slow, but I was watching videos the other day..... 10% is where the passive speed needs to be for hunters. 5% is slightly noticeable, but there really is no incentive to put points in the spell for such a little gain imo. |
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08-09-2010, 09:25 PM | #20 | |
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