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Old 08-09-2010, 08:26 PM   #11
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Originally Posted by Anyriand View Post
I find it very funny that the people I've seen in several posts and threads siding with NGD the most ever since the balancing began on Amun are those with ubber gear...anyone else?

Some people might see this update as a good thing, but you have to understand, others might not. It's a matter of respect. So maybe it's time to start respecting those who's opinions might differ. People have been testing, experimenting, and giving feedback. The feedback might not the positive but well, it can't always be right?
Sadly - any "uber" gear I had....has been lost with the reduction in damage dealt since all mine were weapon based (bows). Now the difference from a storebought bow of the same type I have is about ~15 damage...

I would much rather try to see the positive side of things than rant about something that...in the end...is going to change whether folks like it or not. No amount of ranting is going to stop the balance update. We can only hope that through the feedback given NGD makes minor adjustments here and there to make the entire change work across all character types.
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Old 08-09-2010, 08:29 PM   #12
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I don't have any uber gear. I'm not even a good player. I play purely for fun.
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Old 08-09-2010, 08:37 PM   #13
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Gideon, is this one as bad as that? Never played it so I have no idea.

Plus Sony could have held back on their release. I am not sure if NGD would have been able to. Possibly they had no choice or it would have not got to market.


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Old 08-09-2010, 08:58 PM   #14
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Originally Posted by bois View Post
Gideon, is this one as bad as that? Never played it so I have no idea.

Plus Sony could have held back on their release. I am not sure if NGD would have been able to. Possibly they had no choice or it would have not got to market.


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Star Wars Galaxies changed many more systems than NGD is proposing. (They went to twitch combat, collapsed 34 classes into 9, and completely removed an original pet handling system). But you could say, proportionally, NGD is making a change close to that scale to their core mechanic: RvR battles.

(Always bear in mind though I play a class that is being completely removed from the game: RvR Hunter. So it may be difficult for me to have perspective).

This is what the article says is the take-away from the Sony/NGE debacle (as applicable to Regnum):

Consensus has emerged about lessons willing students may learn from SWG and its New Game Enhancements:
  • It's the community, stupid.
  • Many players don't experience a persistent online world as "a game." They experience it as "my life." An online world's hardcore players view themselves as citizens. Some want to be good citizens, some bad, but the entire core wants to believe they belong to something permanent.
  • Big changes after launch drive away existing players and make newcomers mistrust you.
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Old 08-09-2010, 09:03 PM   #15
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My question is if weapon damage is going to be split with stat attributes 50/50 obviously I don't care so much about special bows now unless they have a dex bonus....

I was just wondering does anyone think stacking dex gear will make a much bigger difference now ??
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Old 08-09-2010, 09:04 PM   #16
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Originally Posted by Gideon_Slack View Post
Star Wars Galaxies changed many more systems than NGD is proposing. (They went to twitch combat, collapsed 34 classes into 9, and completely removed an original pet handling system). But you could say, proportionally, NGD is making a change close to that scale to their core mechanic: RvR battles.

(Always bear in mind though I play a class that is being completely removed from the game: RvR Hunter. So it may be difficult for me to have perspective).

This is what the article says is the take-away from the Sony/NGE debacle:

Consensus has emerged about lessons willing students may learn from SWG and its New Game Enhancements:
  • It's the community, stupid.
  • Many players don't experience a persistent online world as "a game." They experience it as "my life." An online world's hardcore players view themselves as citizens. Some want to be good citizens, some bad, but the entire core wants to believe they belong to something permanent.
  • Big changes after launch drive away existing players and make newcomers mistrust you.
I interject here because...I fail to see how your class "RvR Hunter" is being removed? If anything there's now a BIGGER need for hunters who carry around 19 tricks or 19 shorts (for repshot). Is it because you are upset that you can no longer produce the massive ensnares or normals?

You cannot go onto amun, have a couple of PvPs and then decide....BAH This sucks. PvP is not RvR and even then PvP was always about who had the best buffs and the most luck.

Hunter roles in the new update will be even more important as contributers to RvR. Hunters will need to create parties, communicate with each other to coordinate delivery of kills to key players - and only hunters can do this due to the stealth at which they attack. Think about what a party of hunters could do in a fight....regardless of the amount of armor you have a coordinated attack from hunters (especially when caltrops/repshot is deployed) is devastating.
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Old 08-09-2010, 09:06 PM   #17
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Originally Posted by bigjim View Post
My question is if weapon damage is going to be split with stat attributes 50/50 obviously I don't care so much about special bows now unless they have a dex bonus....

I was just wondering does anyone think stacking dex gear will make a much bigger difference now ??
It does not for hunters...I've tested alot of dex...(think I went from 85 - 120) and noticed about a 35 dmg increase. Now stack that with head of the pack, etc...not too bad in the grand scheme of things - but I don't think necessary to waste the points.
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Old 08-09-2010, 09:21 PM   #18
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Quote:
Originally Posted by Compost View Post
I interject here because...I fail to see how your class "RvR Hunter" is being removed? If anything there's now a BIGGER need for hunters who carry around 19 tricks or 19 shorts (for repshot). Is it because you are upset that you can no longer produce the massive ensnares or normals?

You cannot go onto amun, have a couple of PvPs and then decide....BAH This sucks. PvP is not RvR and even then PvP was always about who had the best buffs and the most luck.

Hunter roles in the new update will be even more important as contributers to RvR. Hunters will need to create parties, communicate with each other to coordinate delivery of kills to key players - and only hunters can do this due to the stealth at which they attack. Think about what a party of hunters could do in a fight....regardless of the amount of armor you have a coordinated attack from hunters (especially when caltrops/repshot is deployed) is devastating.
Nice pep talk, coach.

The game has never been about pvp for me though. My rp count is ridiculously low for someone who has played a hunter as long as I have. It's always been about playing a stealth class as a member of the team.

But what you describe as the new Hunter role is just a Marx-lite, with weak camo on the side. (No speed will mean many fewer commando raids to the back ranks, and Marx range will nerf camoing out of tough spots). Why be a pale imitation of another class?

And all these new builds using Caltrops are just trying to reintroduce the speed difference between classes that is being taken out. NGD should take note of that: the players feel speed is intrinsic to the Hunter class, and are doing whatever they can to get it back.
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Old 08-09-2010, 09:21 PM   #19
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Originally Posted by Compost View Post
It does not for hunters...I've tested alot of dex...(think I went from 85 - 120) and noticed about a 35 dmg increase. Now stack that with head of the pack, etc...not too bad in the grand scheme of things - but I don't think necessary to waste the points.
hmmm but with the new damage reduction that is not too shabby imo. I think this update is going to be interesting as well........

Right after beta ended when Passive speed went to 10% and mobility dropped from 35% to 25% I thought it was so slow, but I was watching videos the other day..... 10% is where the passive speed needs to be for hunters. 5% is slightly noticeable, but there really is no incentive to put points in the spell for such a little gain imo.
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Old 08-09-2010, 09:25 PM   #20
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Quote:
Originally Posted by bigjim View Post
hmmm but with the new damage reduction that is not too shabby imo. I think this update is going to be interesting as well........

Right after beta ended when Passive speed went to 10% and mobility dropped from 35% to 25% I thought it was so slow, but I was watching videos the other day..... 10% is where the passive speed needs to be for hunters. 5% is slightly noticeable, but there really is no incentive to put points in the spell for such a little gain imo.
So true...10% passive then with mobility would make hunter decent....
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