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General discussion Topics related to various aspects of Champions of Regnum |
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08-17-2010, 09:23 AM | #11 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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i dont think cc should be any shorter, maybe in RvR its annoying, but i can barely hit 3 times in lvl 4 ambush in amun, and thats while standing still, because if i walk back i get a complete reload thingie, sure, 7 secs in long in RvR, but there are more dispells on their way after update, and otherwise you shouldnt be in front so you stand out if you get knocked, if you know you will die by the first ambush, i do however agree spells shouldnt stack, no knocks, no spells at all.
@ barya, stop whining that there is a way to stop you under UM, no spells should be like godmode, thats why they nerfed sotw, thats why ao1 doesnt soak dots, and im aware you can still get dmg and that UM can fail, but UM failing doesnt have anything to do with knocks, thats about NGDs RNG.
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08-17-2010, 11:42 AM | #12 | ||
Apprentice
Join Date: Apr 2010
Posts: 68
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Quote:
This thread about how increase possibilities in gameplay. Possibilities to counter, possibilities to resist, possibilities of choice between mega-hard-knock-but-low-duration and very-weak-counterable-but-high-duration-and-low-manacost. This thread about how to switch trolltard-beetle-fisting-knocktard behaviour to something with more possibilities, so when you ambush or meteor divined you have zero CC effect and swallow slash, so need to think about targeting, so need to think before you choose to beetle warrior with more cannotattack resistance or beetle archer with less cannotattack resistance when its affected by Const. That thread not about one class, archers&mages have one way gameplay against warriors too, not only warriors... Quote:
Last edited by Barya; 08-17-2010 at 12:14 PM. |
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08-17-2010, 12:56 PM | #13 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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possiblitys to counter, stun fist and beetle counter UM? <,<
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
08-21-2010, 05:57 PM | #14 |
Apprentice
Join Date: Apr 2010
Posts: 68
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"Counter" means decrease CC to null effect or partially.
According to this there is no possibility to counter beetle-fisting. At other side, beetle-fisting can be casted on any target, so this is not counter spell, its attacking one. If it will debuff spell to UM player only without any back effects and damage (or partial debuff), it will be counter-to-UM, but its not. Beetle-fisting is overpowered CC effect, not affected by const, not counterable, never-resisted cause of low INT of warriors. Ideal annoying effect to people who came for fun play but spend time in cannotattack state. |
08-21-2010, 06:08 PM | #15 | |
Apprentice
Join Date: Apr 2010
Posts: 68
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Quote:
I hate beetle-fisting not cause it is "mega-god-mode" even if it is. But cause it inflict spending time in nothing, when i came to play NOT JUST STAY. I hate kicking cause it is most frequent CC, most powerful, the same duration making other CCs rare, this is freaking stupid, why not just swap it with immobilize with correcting resistances? Rangers not whine of "oh we can not stop it!" and warriors cannot so easy kill-in-1-kick barbs. |
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08-22-2010, 03:23 AM | #16 | |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Quote:
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08-22-2010, 09:57 AM | #17 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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No, in both. Hunters are maybe balanced in RvR atm but that doesnt change the fact that they are incredible strong in 1v1 what destroys the fun for many ppl, there are a lot situations when you cant have an army around you. If a class gets awesome in 1v1 but is only as good in rvr as other classes it turns into a 1v1 class as we saw with the hunters.
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08-22-2010, 12:34 PM | #18 | |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Quote:
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08-22-2010, 12:47 PM | #19 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Yeah, 1v1 balancing. NGD made the decision to nerf hunters because they were so op in 1v1. I didnt hear many complaints about hunters being op in rvr.
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08-24-2010, 12:32 AM | #20 |
Apprentice
Join Date: Apr 2010
Posts: 68
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Disagree in this point. All CCs should exists together in balance.
When there is someone kicked or immob'ed or conjurer is confused, all dispels going there. Cause Kick has ~20sec CDs, there is no way to dispel Beetle. It should have anti-buff. Agree with point that game should be more team-oriented. So anti-cannotattack buff should be somewhere with knights Mantle, conjurers Magical Barrier, or in other spell which have very low use. |
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