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Old 08-17-2010, 09:23 AM   #11
Gabburtjuh
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i dont think cc should be any shorter, maybe in RvR its annoying, but i can barely hit 3 times in lvl 4 ambush in amun, and thats while standing still, because if i walk back i get a complete reload thingie, sure, 7 secs in long in RvR, but there are more dispells on their way after update, and otherwise you shouldnt be in front so you stand out if you get knocked, if you know you will die by the first ambush, i do however agree spells shouldnt stack, no knocks, no spells at all.

@ barya, stop whining that there is a way to stop you under UM, no spells should be like godmode, thats why they nerfed sotw, thats why ao1 doesnt soak dots, and im aware you can still get dmg and that UM can fail, but UM failing doesnt have anything to do with knocks, thats about NGDs RNG.
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Old 08-17-2010, 11:42 AM   #12
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@ barya, stop whining that there is a way to stop you under UM
If somebody agree with existing 1way gameplay where all situations 100% predetermined and end of fight predetermined, and gameplay interaction always 100% predetermined, and only one buff DI have a meaning in game... and beetle-fisters can only annoy - that is just another annoying element which have nothing with gameplay like hunter-camo-ambush-troll-tards.

This thread about how increase possibilities in gameplay.
Possibilities to counter, possibilities to resist, possibilities of choice between mega-hard-knock-but-low-duration and very-weak-counterable-but-high-duration-and-low-manacost.

This thread about how to switch trolltard-beetle-fisting-knocktard behaviour to something with more possibilities, so when you ambush or meteor divined you have zero CC effect and swallow slash, so need to think about targeting, so need to think before you choose to beetle warrior with more cannotattack resistance or beetle archer with less cannotattack resistance when its affected by Const.

That thread not about one class, archers&mages have one way gameplay against warriors too, not only warriors...

Quote:
i dont think cc should be any shorter
Some CCs shorter, some longer.

Last edited by Barya; 08-17-2010 at 12:14 PM.
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Old 08-17-2010, 12:56 PM   #13
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possiblitys to counter, stun fist and beetle counter UM? <,<
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Old 08-21-2010, 05:57 PM   #14
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Originally Posted by Gabburtjuh View Post
possiblitys to counter, stun fist and beetle counter UM? <,<
"Counter" means decrease CC to null effect or partially.
According to this there is no possibility to counter beetle-fisting.

At other side, beetle-fisting can be casted on any target, so this is not counter spell, its attacking one.
If it will debuff spell to UM player only without any back effects and damage (or partial debuff), it will be counter-to-UM, but its not.

Beetle-fisting is overpowered CC effect, not affected by const, not counterable, never-resisted cause of low INT of warriors.
Ideal annoying effect to people who came for fun play but spend time in cannotattack state.
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Old 08-21-2010, 06:08 PM   #15
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Originally Posted by Altara View Post
I have to disagree,
Ive only recently got my barb to 50 and its the most fun Ive had in RO.
Killing archers and mages is almost the easiest thing on a barb, I find other warriors hardest to kill. CC's and how they are now are fine.

At home I have a screen shot of a level 50 hunter getting atleast 5 100+ normals on me before I came back from being afk and still ended up winning the fight, maybe out of luck, but still.

From what I read, you arent level 38+
so my suggestions to you are:
1. Level up and try again.
2. Get good.
I will say again.

I hate beetle-fisting not cause it is "mega-god-mode" even if it is. But cause it inflict spending time in nothing, when i came to play NOT JUST STAY.

I hate kicking cause it is most frequent CC, most powerful, the same duration making other CCs rare, this is freaking stupid, why not just swap it with immobilize with correcting resistances? Rangers not whine of "oh we can not stop it!" and warriors cannot so easy kill-in-1-kick barbs.
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Old 08-22-2010, 03:23 AM   #16
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Quote:
Originally Posted by Barya View Post
"Counter" means decrease CC to null effect or partially.
According to this there is no possibility to counter beetle-fisting.

At other side, beetle-fisting can be casted on any target, so this is not counter spell, its attacking one.
If it will debuff spell to UM player only without any back effects and damage (or partial debuff), it will be counter-to-UM, but its not.

Beetle-fisting is overpowered CC effect, not affected by const, not counterable, never-resisted cause of low INT of warriors.
Ideal annoying effect to people who came for fun play but spend time in cannotattack state.
It's counterable by Dispel. This is an RvR game. You should think of spell balance in an inter-class setting and not on 1 vs 1 scenarios.
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Old 08-22-2010, 09:57 AM   #17
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Originally Posted by e30ernest View Post
It's counterable by Dispel. This is an RvR game. You should think of spell balance in an inter-class setting and not on 1 vs 1 scenarios.
No, in both. Hunters are maybe balanced in RvR atm but that doesnt change the fact that they are incredible strong in 1v1 what destroys the fun for many ppl, there are a lot situations when you cant have an army around you. If a class gets awesome in 1v1 but is only as good in rvr as other classes it turns into a 1v1 class as we saw with the hunters.
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Old 08-22-2010, 12:34 PM   #18
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Originally Posted by doppelapfel View Post
No, in both. Hunters are maybe balanced in RvR atm but that doesnt change the fact that they are incredible strong in 1v1 what destroys the fun for many ppl, there are a lot situations when you cant have an army around you. If a class gets awesome in 1v1 but is only as good in rvr as other classes it turns into a 1v1 class as we saw with the hunters.
After the Amun update, Hunters will be better at RvR and a little less powerful in 1 vs 1. So balance is heading there.
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Old 08-22-2010, 12:47 PM   #19
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Originally Posted by e30ernest View Post
After the Amun update, Hunters will be better at RvR and a little less powerful in 1 vs 1. So balance is heading there.
Yeah, 1v1 balancing. NGD made the decision to nerf hunters because they were so op in 1v1. I didnt hear many complaints about hunters being op in rvr.
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Old 08-24-2010, 12:32 AM   #20
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Originally Posted by e30ernest View Post
It's counterable by Dispel.
Disagree in this point. All CCs should exists together in balance.

When there is someone kicked or immob'ed or conjurer is confused, all dispels going there.
Cause Kick has ~20sec CDs, there is no way to dispel Beetle. It should have anti-buff.

Agree with point that game should be more team-oriented. So anti-cannotattack buff should be somewhere with knights Mantle, conjurers Magical Barrier, or in other spell which have very low use.
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