08-26-2010, 09:50 PM | #11 |
Banned
Join Date: Jan 2010
Location: Scotland/Canada
Posts: 139
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I really don't like how barb is setup now period. I hope this is not gonna be what you will go live with. I'm sorry if I don't share your Ideas on how a barb should be made. I would take the time to explain why but at this point I am just starting not to care anymore.
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08-26-2010, 09:50 PM | #12 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Another thing about UM came to my mind.
Current:Since it is now not a more situational version i think it should be changed to be 90% resistances on all lvls but make it 6,7,8,9,10s seconds ( or 5,6,7,8,10 for that last level boost). Why i think that would make more sense: The reliability of it blocking should be given on evry level considering the changed dynamics on it.In short: Low level UM at the moment is barely interesting, i feel forced to get it to level 5 to have some reliable performance on it. |
08-26-2010, 09:55 PM | #13 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Just tried it and I LOVE the new summons, but 500 mana for 5 weak imps for 10 secs with a (60 was it?) cd is too much. Same with zombies, they cost too much.
My only worry with the changes in place are, until lvl 37 is reached to be able to have a continuous summon (golem) lvling a conj is going to be terribly slow. |
08-26-2010, 09:56 PM | #14 |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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I think it's ok if you evade/resist/no blocks under knocks as long as the durations of the spells are shortened to maybe 6 seconds level 5. **OR** if they made it to where knocks didn't stack it would be better IMO. I think you should have to time it like you used to. I think just chaining knocks takes no skill, and honestly it's not as fun that way.
Also, how are all summons going to be used at 50? I am very interested in what's new with the summon tree; even though I doubt I will be using any of them.
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
08-26-2010, 10:01 PM | #15 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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08-26-2010, 10:05 PM | #16 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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we have not adjusted anything. As it should. |
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08-26-2010, 10:06 PM | #17 |
Count
Join Date: May 2007
Posts: 1,452
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So, i tried grinding a lvl 23 knight.
Each mob takes ages, with defensive stance it gets ridiculous, taunt is waaaaaaay to needed to level, doesnt help it gets resisted 60% of the time. Changelling mobs are out of question, hitting them for 8 with medium spear, 20 with taunt, they hit me for 50. The 'leveling' zones in regnum are horrible, its not clear where you are supposed to grind at almost any level. Mix that and knights and stuff goes out of hand. Note im talking about mobs taking minutes to kill...
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08-26-2010, 10:09 PM | #18 |
Banned
Join Date: Apr 2009
Location: asdklkjjds
Posts: 30
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From the logical (if there`s something like this ingame^^) point it is understandable that you cannot move to evade or hold the shield up to block, but as you said resists should be possible.
With this change you make all knockdown spells very very strong, so I think they need to be adjustet... more manacost or less duration or something... A hunter with ambush has 100%chance to cast confusion or everything he wants to and a strong pet with a 100% hitchance.... horrible I think.. |
08-26-2010, 10:11 PM | #19 | ||
Pledge
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
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Althought I'm happy in the first place, that enemies can't evade/etc. my attacks anymore (can't count them anymore ... I would be the richest man alive if I would get 1 Dollar for each attack a knocked down enemy resisted/evaded/blocked), in my opinion it would be better if you just remove resist when you're knocked down and/or reduce the chance of blocking/evading when you're knocked down. But all in all I'm sure that the changes, that where listened in this stage, will bring Regnum a little bit closer to be a tactical RvR game. |
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08-26-2010, 10:12 PM | #20 |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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The only problem is there is already a lack of support conjurers in the War Zone. I just hope this doesn't discourage new players, but it is pretty easy to get a char to lvl 37....
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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