Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 08-26-2010, 09:50 PM   #11
Malevolence
Banned
 
Malevolence's Avatar
 
Join Date: Jan 2010
Location: Scotland/Canada
Posts: 139
Malevolence is on a distinguished road
Default

I really don't like how barb is setup now period. I hope this is not gonna be what you will go live with. I'm sorry if I don't share your Ideas on how a barb should be made. I would take the time to explain why but at this point I am just starting not to care anymore.
Malevolence no ha iniciado sesión  
Old 08-26-2010, 09:50 PM   #12
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Another thing about UM came to my mind.
Current:
lvl1 - more than evry 2nd spell goes through
lvl2 - every 2nd spell goes through
lvl3 - every 3rd spell goes through
lvl4 - evry 4rth spell goes through
lvl5 - evry 10th spell goes through
Since it is now not a more situational version i think it should be changed to be 90% resistances on all lvls but make it 6,7,8,9,10s seconds ( or 5,6,7,8,10 for that last level boost).

Why i think that would make more sense:
The reliability of it blocking should be given on evry level considering the changed dynamics on it.

It is more likethe very situational SoW or Escapist, which both have the right approach there - give a reliable effect for a short amount of time, if they were not kind of reliable the cost vs. effect ratio wasnt given.
In short:
Low level UM at the moment is barely interesting, i feel forced to get it to level 5 to have some reliable performance on it.
I might go with a shorter duration though for some cases, but the effect should be reliable to some degree.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 08-26-2010, 09:55 PM   #13
Minorian
Master
 
Minorian's Avatar
 
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
Minorian is on a distinguished road
Default

Just tried it and I LOVE the new summons, but 500 mana for 5 weak imps for 10 secs with a (60 was it?) cd is too much. Same with zombies, they cost too much.

My only worry with the changes in place are, until lvl 37 is reached to be able to have a continuous summon (golem) lvling a conj is going to be terribly slow.
Minorian no ha iniciado sesión  
Old 08-26-2010, 09:56 PM   #14
bigjim
Baron
 
bigjim's Avatar
 
Join Date: Jan 2007
Location: United States
Posts: 947
bigjim will become famous soon enough
Default

I think it's ok if you evade/resist/no blocks under knocks as long as the durations of the spells are shortened to maybe 6 seconds level 5. **OR** if they made it to where knocks didn't stack it would be better IMO. I think you should have to time it like you used to. I think just chaining knocks takes no skill, and honestly it's not as fun that way.

Also, how are all summons going to be used at 50? I am very interested in what's new with the summon tree; even though I doubt I will be using any of them.
__________________
Refetan 60 barb, Schlong 59 lock - Haven Syrtis
bigjim no ha iniciado sesión  
Old 08-26-2010, 10:01 PM   #15
chilko
NGD·Studios
 
Join Date: Mar 2006
Posts: 892
chilko is on a distinguished road
Default

Quote:
Originally Posted by Shining-Scias View Post
All these changes look great, except for this :



This would have been OK if only the knocks couldn't chain/stack but THEY DO !
So what will have a barb to do to be sure 100% to kill someone ? Feint. If the target is still alive when feint duration is about to finish: Kick. Game over since the target won't ever have a chance to evade/resist.
No mention to the sultar chains. Actually you have a chance to resist a couple of sultars in a 4-6 chain, but with this new system, there will no longer be a chance. The targets who got hit by one Sultar will be knocked down again for sure, and will end that no one will resist it at final.
Another example : Ambush + Confuse. Now Confuse will have 100% chance to land, and it's sad knowing how crippling it is...

Sure it was annoying, but knock chains/stack are more. This new system will only bring more issues in my opinion and remove the suspense of the fights (it will be the 1st who knocks wins...).
So either remove knock stacks/chains, and/or reduce ALL knockdown spells duration, or bring back the old system that was not-so-bad afterall.

With this new fast gameplay (for warriors at least), knock spells are an overkill. You made it even worse now by removing resists/evades under knock.
mmm... maybe a character should still resist a spell under knockdowns... we'll see.
chilko no ha iniciado sesión  
Old 08-26-2010, 10:05 PM   #16
chilko
NGD·Studios
 
Join Date: Mar 2006
Posts: 892
chilko is on a distinguished road
Default

Quote:
Originally Posted by Need_More_Invasions View Post
Just tried it and I LOVE the new summons, but 500 mana for 5 weak imps for 10 secs with a (60 was it?) cd is too much. Same with zombies, they cost too much.
please read again my post, specially the part in RED
we have not adjusted anything.

Quote:
Originally Posted by Need_More_Invasions View Post
My only worry with the changes in place are, until lvl 37 is reached to be able to have a continuous summon (golem) lvling a conj is going to be terribly slow.
As it should.
chilko no ha iniciado sesión  
Old 08-26-2010, 10:06 PM   #17
theotherhiveking
Count
 
Join Date: May 2007
Posts: 1,452
theotherhiveking has a spectacular aura abouttheotherhiveking has a spectacular aura abouttheotherhiveking has a spectacular aura about
Default

So, i tried grinding a lvl 23 knight.

Each mob takes ages, with defensive stance it gets ridiculous, taunt is waaaaaaay to needed to level, doesnt help it gets resisted 60% of the time.

Changelling mobs are out of question, hitting them for 8 with medium spear, 20 with taunt, they hit me for 50.

The 'leveling' zones in regnum are horrible, its not clear where you are supposed to grind at almost any level. Mix that and knights and stuff goes out of hand.
Note im talking about mobs taking minutes to kill...
__________________
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺
theotherhiveking no ha iniciado sesión  
Old 08-26-2010, 10:09 PM   #18
Moorhuhn21
Banned
 
Join Date: Apr 2009
Location: asdklkjjds
Posts: 30
Moorhuhn21 is on a distinguished road
Default

From the logical (if there`s something like this ingame^^) point it is understandable that you cannot move to evade or hold the shield up to block, but as you said resists should be possible.

With this change you make all knockdown spells very very strong, so I think they need to be adjustet... more manacost or less duration or something... A hunter with ambush has 100%chance to cast confusion or everything he wants to and a strong pet with a 100% hitchance.... horrible I think..
Moorhuhn21 no ha iniciado sesión  
Old 08-26-2010, 10:11 PM   #19
Creror
Pledge
 
Creror's Avatar
 
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
Creror is on a distinguished road
Default

Quote:
Originally Posted by chilko View Post
mmm... maybe a character should still resist a spell under knockdowns... we'll see.
Quote:
Originally Posted by Moorhuhn21 View Post
From the logical (if there`s something like this ingame^^) point it is understandable that you cannot move to evade or hold the shield up to block, but as you said resists should be possible.
Well, in fact when you're knocked down in real life, you can still evade and block attacks - just a little bit harder as if you stand on your two feets.

Althought I'm happy in the first place, that enemies can't evade/etc. my attacks anymore
(can't count them anymore ... I would be the richest man alive if I would get 1 Dollar for each attack a knocked down enemy resisted/evaded/blocked),
in my opinion it would be better if you just remove resist when you're knocked down and/or reduce the chance of blocking/evading when you're knocked down.

But all in all I'm sure that the changes, that where listened in this stage, will bring Regnum a little bit closer to be a tactical RvR game.
Creror no ha iniciado sesión  
Old 08-26-2010, 10:12 PM   #20
bigjim
Baron
 
bigjim's Avatar
 
Join Date: Jan 2007
Location: United States
Posts: 947
bigjim will become famous soon enough
Default

The only problem is there is already a lack of support conjurers in the War Zone. I just hope this doesn't discourage new players, but it is pretty easy to get a char to lvl 37....
__________________
Refetan 60 barb, Schlong 59 lock - Haven Syrtis
bigjim no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:03 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved