09-02-2010, 01:39 AM | #11 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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So far looking decent. I only tested conjurer though. Life saviour is a huge spell. 60% heal on (5) is quite a lot. I managed an 1805 heal on an archer which is rather impressive. Maybe too impressive I fear. Healing a 5k HP knight on level (5) could mean a 3000 heal. That might just be over the top.
I had a look at DoTs. Two in particular. Sultars Devouring mass and splinter wall. Splinter wall was doing in the 80's against a normal mob and SDM did an impressive 101 per tick on a normal mob. The one dot killed the mob by the time it got to the 17th tick. this would be a lvl 48 mob btw. On an unbuffed Knight SDM did ~91 per tick and splinter wall did in the 50's. Not bad numbers. I did not get a chance to test versus some buffed characters because a dim witted character killed me far from home. . At this stage I suggest that a common altar be placed so we can test properly (if not done so already). Regards Artec Last edited by bois; 09-02-2010 at 03:03 AM. |
09-02-2010, 02:08 AM | #12 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Quote:
Artec By the way, I am asking please spawn a common save. I am trying to test at CS (only congregation) but having to run back every time some clown kills me for jajajajas is taxing my nerves. |
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09-02-2010, 02:14 AM | #13 | |
Initiate
Join Date: Jul 2009
Posts: 233
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09-02-2010, 02:23 AM | #14 |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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I guess the same would apply to warlock > conjurer, conjs have the defensive skills in Sorcery, and summons-es to augment the tissue paper we wrap ourselves in. Oh, and Healing, that's good too.
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09-02-2010, 02:42 AM | #15 |
Banned
Join Date: Dec 2008
Posts: 326
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All I have to say is that marks seems to be better on Amun than on Live, I think that now it is just the mana issue. I can do higher norms on Amun than on Live so that is pretty awesome.
Just keep whatever you have done to make me/us hit harder on mobs, makes grinding alot easier and funner (the spells you give mobs DO NOT make grinding funner -_-) and I will be happy. |
09-02-2010, 02:55 AM | #16 |
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Join Date: Jul 2009
Location: Any place that has beer
Posts: 179
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"I am trying to test at CS (only congregation) but having to run back every time some clown kills me for jajajajas is taxing my nerves."
Can there be Amun server wide message in all languages (during login) stating this a testing server and NOT to purposely kill people (unless for testing)? (Artec - if u need some help cleaning out the "jajajajajajjas" let me know) Regards,
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Jippy 60 Knight Member of Team Goat Last edited by Jippy; 09-02-2010 at 03:43 AM. |
09-02-2010, 03:44 AM | #17 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Quote:
Things seem to little by little coming into focus. Can someone help me report back on Sultar Devouring mass and Splinter wall ? I am yet to get those spells blocked or resisted. I have a 100% success rate so far with no spell focus rings on. Mind you I only tried the spell 10 times on opponents. I am yet to test versus Defensive stance. If these DoTs go through as they are now they could be quite worthy spells. A tad disturbing too. Hitting a lock for 117 (I did this) per tick over 20 seconds could be fatal. To me it seems rather high. Add splinter wall at ~50 per tick and this is getting interesting. The way these DoTs are responding makes me wonder about Twister, ice blast and summon lightning. back to Amun I guess. Edit: Checking Twister and Ice blast on the Golems between PB and PN tells me that I should wait till the next iteration. I managed to kill several Golems using just ice blast ,Twister and a few normal hits. Ice blast was delivering about ~120 and Twister did about 105 per tick (lvl 5). I suppose they will be tuned in the next round. Lightning did about 230 on these same mobs if you were wondering. Maybe I test on opponents tomorrow. Last edited by bois; 09-02-2010 at 12:51 PM. |
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09-02-2010, 04:51 AM | #18 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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any plans to extend range of staffs? cuz it seems kinda unfair even hunters can hit me with sb speed at range 30...and im stuck at 25, unless you use projection, but seems a bit unfair yet lol. specially since most lvl 50 staffs are either fast 20, slow 30, or med 25...cant do much dps that way.
and why no defense at all for confuse? barbs can have defense for cant attack skills..yet conjs are still completely disabled so easily. whats worse is it affects targets even on the ground, as if it needed that too. you took away conjs only reliable barb defense as well under conditions like a typical conj faces, a hunter confuse spam and then barb UM rush, we cant use steel skin, karma, mind push, etc, all these defense people say we have to survive, dont mean crap when you are confused and cant cast them. Swarm was one reliable way to counter while confused. All this would be well and fine, all i ask for is at least some reliable self defense against being confused..thats why you dont see supporters in wz often.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
09-02-2010, 06:58 AM | #19 |
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Location: Land of the free, home of the dead
Posts: 125
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Looks very fine indeed. Levling is going to be MUCH easier. It's too bad tremor was removed though, shame to lose a working skill, maybe move it to another tree?
DoT spell error: Impale's DoT effect only lasts for 5 ticks, not the full 21 seconds. |
09-02-2010, 07:49 AM | #20 |
Initiate
Join Date: Dec 2007
Location: Italy
Posts: 127
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changes seems really appealing for conjuring, need to test though, keep up the good work i will add my comments later
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Italiani di Syrtis
Isemon[Conjurer] - Hunthor[Hunter] - Elrik[Barbarian] - Nekronos[Warlock] |
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