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Old 09-02-2010, 01:39 AM   #11
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So far looking decent. I only tested conjurer though. Life saviour is a huge spell. 60% heal on (5) is quite a lot. I managed an 1805 heal on an archer which is rather impressive. Maybe too impressive I fear. Healing a 5k HP knight on level (5) could mean a 3000 heal. That might just be over the top.

I had a look at DoTs. Two in particular. Sultars Devouring mass and splinter wall.

Splinter wall was doing in the 80's against a normal mob and SDM did an impressive 101 per tick on a normal mob. The one dot killed the mob by the time it got to the 17th tick. this would be a lvl 48 mob btw.

On an unbuffed Knight SDM did ~91 per tick and splinter wall did in the 50's. Not bad numbers. I did not get a chance to test versus some buffed characters because a dim witted character killed me far from home. . At this stage I suggest that a common altar be placed so we can test properly (if not done so already).

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Last edited by bois; 09-02-2010 at 03:03 AM.
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Old 09-02-2010, 02:08 AM   #12
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Quote:
Originally Posted by Ulti19 View Post
Huge problems with knight lol. precise block on level one guarantees all hits to be blocked 100% I can go cast pb and offensive stance and solo aysor now lol.

Btw is the damage increase for everyone intentional?

You know the server is bugged when a knight can solo Aysor. Build: offensive stance and pb lol
I have seen this. I also noticed that the 2 dots I am testing also cut through that blocking bug like a knife through hot butter. I killed an easy knight using the bug with these 2 dots alone. the Knight got hit with 117 per tick through the block. All my normals were blocked seems the norm for this bug.

Artec

By the way, I am asking please spawn a common save. I am trying to test at CS (only congregation) but having to run back every time some clown kills me for jajajajas is taxing my nerves.
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Old 09-02-2010, 02:14 AM   #13
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Quote:
Originally Posted by bois View Post
I have seen this. I also noticed that the 2 dots I am testing also cut through that blocking bug like a knife through hot butter. I killed an easy knight using the bug with these 2 dots alone. the Knight got hit with 117 per tick through the block. All my normals were blocked seems the norm for this bug.
This is because spells are currently not behaving the same way as normals on amun. They're blocked significantly less than normals, but still waay too much. I've noticed that ability attacks, mage spells, etc... would only get blocked like 50% of the time. for instance, I could still get kicked over several times in my testing of PB, but all the rest of the normals were blocked. Dunno why this is, but it is.
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Old 09-02-2010, 02:23 AM   #14
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Quote:
Originally Posted by Need_More_Invasions View Post
I think marksmen are meant to be more of a decent defense decent offense turret type thing, whereas hunters are the weaker ones, that use stealth/speed/pet for defense.
I guess the same would apply to warlock > conjurer, conjs have the defensive skills in Sorcery, and summons-es to augment the tissue paper we wrap ourselves in. Oh, and Healing, that's good too.
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Old 09-02-2010, 02:42 AM   #15
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All I have to say is that marks seems to be better on Amun than on Live, I think that now it is just the mana issue. I can do higher norms on Amun than on Live so that is pretty awesome.

Just keep whatever you have done to make me/us hit harder on mobs, makes grinding alot easier and funner (the spells you give mobs DO NOT make grinding funner -_-) and I will be happy.
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Old 09-02-2010, 02:55 AM   #16
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"I am trying to test at CS (only congregation) but having to run back every time some clown kills me for jajajajas is taxing my nerves."

Can there be Amun server wide message in all languages (during login) stating this a testing server and NOT to purposely kill people (unless for testing)?

(Artec - if u need some help cleaning out the "jajajajajajjas" let me know)

Regards,
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Last edited by Jippy; 09-02-2010 at 03:43 AM.
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Old 09-02-2010, 03:44 AM   #17
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Quote:
Originally Posted by TheMessenger View Post
All I have to say is that marks seems to be better on Amun than on Live, I think that now it is just the mana issue. I can do higher norms on Amun than on Live so that is pretty awesome.

Just keep whatever you have done to make me/us hit harder on mobs, makes grinding alot easier and funner (the spells you give mobs DO NOT make grinding funner -_-) and I will be happy.
I tend to agree. Marks damage is looking rather scary at the moment. Not a bad thing mind you. I was testing stuff with Aeacus and along with my conjurer buffs (lvl 5s) plus his, he was actually getting ~725 normals even managing a 980 critical. This was with dirty fighting in the mix though so I suppose I would have to discount that one for war. But good numbers all the same. Is serpent bite reporting better results?

Things seem to little by little coming into focus. Can someone help me report back on Sultar Devouring mass and Splinter wall ? I am yet to get those spells blocked or resisted. I have a 100% success rate so far with no spell focus rings on. Mind you I only tried the spell 10 times on opponents.
I am yet to test versus Defensive stance. If these DoTs go through as they are now they could be quite worthy spells. A tad disturbing too. Hitting a lock for 117 (I did this) per tick over 20 seconds could be fatal. To me it seems rather high. Add splinter wall at ~50 per tick and this is getting interesting.

The way these DoTs are responding makes me wonder about Twister, ice blast and summon lightning. back to Amun I guess.

Edit: Checking Twister and Ice blast on the Golems between PB and PN tells me that I should wait till the next iteration. I managed to kill several Golems using just ice blast ,Twister and a few normal hits. Ice blast was delivering about ~120 and Twister did about 105 per tick (lvl 5). I suppose they will be tuned in the next round. Lightning did about 230 on these same mobs if you were wondering. Maybe I test on opponents tomorrow.

Last edited by bois; 09-02-2010 at 12:51 PM.
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Old 09-02-2010, 04:51 AM   #18
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any plans to extend range of staffs? cuz it seems kinda unfair even hunters can hit me with sb speed at range 30...and im stuck at 25, unless you use projection, but seems a bit unfair yet lol. specially since most lvl 50 staffs are either fast 20, slow 30, or med 25...cant do much dps that way.

and why no defense at all for confuse? barbs can have defense for cant attack skills..yet conjs are still completely disabled so easily. whats worse is it affects targets even on the ground, as if it needed that too. you took away conjs only reliable barb defense as well under conditions like a typical conj faces, a hunter confuse spam and then barb UM rush, we cant use steel skin, karma, mind push, etc, all these defense people say we have to survive, dont mean crap when you are confused and cant cast them. Swarm was one reliable way to counter while confused. All this would be well and fine, all i ask for is at least some reliable self defense against being confused..thats why you dont see supporters in wz often.
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Old 09-02-2010, 06:58 AM   #19
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Looks very fine indeed. Levling is going to be MUCH easier. It's too bad tremor was removed though, shame to lose a working skill, maybe move it to another tree?

DoT spell error:
Impale's DoT effect only lasts for 5 ticks, not the full 21 seconds.
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Old 09-02-2010, 07:49 AM   #20
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changes seems really appealing for conjuring, need to test though, keep up the good work i will add my comments later
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