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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: what is ballance (first read the story) and is this ballance update done? | |||
a equal ammount of buffs, casting time, effectness to al classes... | 8 | 28.57% | |
what the ballance update brings us is ballance | 5 | 17.86% | |
2 buffs for one clas 8 buffs for the other | 3 | 10.71% | |
a unbuffed fight between 2 diffrent classes should end up in a 50/50% win percentage | 8 | 28.57% | |
a fight that ends up 50/50% win chance no matters that person A. casts 4 buffs more then person B. | 5 | 17.86% | |
none of these options, please post your ballance opinion | 13 | 46.43% | |
Yes | 4 | 14.29% | |
No, there still needs some nerfs/rethinking about buffs/ballance | 12 | 42.86% | |
Multiple Choice Poll. Voters: 28. You may not vote on this poll |
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09-06-2010, 07:59 AM | #11 |
Apprentice
Join Date: Apr 2010
Posts: 68
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"Balance" is:
1) When all average life durations of all classes are equal (resurrect is +1 life). 2) All positions on map are appreciable (in team), including starting position. Is that fort, open, escape... 3) All rp gaining amounts are nearly same, i.e. in first 30 rp rating places are 5x6. For example, Warcraft III 1v1 game Race balance: 1) All races are possible to grow until second stage. 2) All positions for build the town are appreciable, mastery decides but not map. There is some deviations, for example fountain maps more liked by orcs with good health, but that is not win factor. 3) There is all races in first places on championships. Regnum: 1) Warriors - average low life duration, because of it ends occasionaly by not resisted/dispelled knock/immob. Almost impossible to escape from hot fight, survive hot battle only by win. Mages/Archers - infinite life duration, i.e. till full team got eliminated. Variable possibilities to escape, from the best to average. 2) Warriors are stuck to group or fort. Impossible to play without range team. But full range team cannot capture fort easy (not a big deal when enemy has only rangers too). 3) 7 warriors in first 30 rp rating. 11 Hunters, 6 Marsmen, 6 Mages. (Ra) Last edited by Barya; 09-06-2010 at 08:24 AM. |
09-06-2010, 10:17 AM | #12 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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None of these. Most of the people on this forum rooting for "balance" are completely off.
A game like this cannot have perfect PvP or RvR balance. In a "perfectly" balanced game, you would have a 50-50 shot at surviving any encounter. It would be boring as hell and not near what most people think they would get. All classes would need to be so homogenized to the point that they are interchangeable, and that completely ruins the point of having classes. All unique, valuable class skills would have to be shared upon all classes. Any given fight would look like a duel between 2 full support conjus. You want this kind of balance? Play an FPS. Of course, one of the biggest goals for any FPS player is to get better weapons to have an advantage. There is one rule, though. No class should be designed so that it completely negates how terrible the player is. I'm looking at you, hunters. |
09-06-2010, 12:00 PM | #13 | |
Master
Join Date: Jan 2009
Location: Kriegsplatz 6, Hopstad Alsius Ra
Posts: 291
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Best Ballance was in Delta force.
noarmor + 1 hit = death armor + 2 hits = death If seriosely... All we said in this topic is just words and different views. I think NGD is on the right way. Time will show when ballance update will come on live servers. But I think players will never stop complain and cry about how they are weak and how others are strong. Sometimes it so absurdly just like: Quote:
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Truewar The Knightmare Last edited by Truewar; 09-06-2010 at 12:02 PM. Reason: mistake |
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09-06-2010, 01:06 PM | #14 | |
Master
Join Date: Oct 2007
Posts: 334
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Quote:
We don't need perfect balance we just need average >.<
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A Dream.
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09-06-2010, 02:38 PM | #15 |
Baron
Join Date: Jun 2007
Location: Not studying
Posts: 675
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Balance is when every aspect of the game can be weighed against the rest of it's type without having one being more prefferable than another. When some classes prefer ONE setup avobe the rest; when some classes absolutely MUST have a particular skill to play as effectively as the rest; when something is a must and the alternative is deficient, we have imbalance. Achieving balance is working aganist those things.
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09-06-2010, 03:25 PM | #16 |
Banned
Join Date: Dec 2009
Posts: 843
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This is not balance what happens now.
This is new total different game with new direction... Balancing of classes when game is adjusted more for PvP.(all classes have same chance in PvP). Now wee have all classes adjusted for RvR. Lots off new changes and new game. |
09-06-2010, 03:30 PM | #17 |
Banned
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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I think you should have change to survive an attack but when you get attacked you should have less change to survive.
But when you attacks you should have a bigger change to survive. |
09-06-2010, 03:57 PM | #18 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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i think there should be one more option: Balance is when the side with the BEST players wins, numbers wont help(hehe, cya syrtis )
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09-06-2010, 04:35 PM | #19 |
Banned
Join Date: Dec 2009
Posts: 843
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09-07-2010, 06:27 AM | #20 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Quote:
Balance should not ever be based on statistics and probability. Ever. |
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