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Old 09-09-2010, 01:44 PM   #11
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Quote:
Originally Posted by Gabburtjuh View Post
your doing it wrong, 200 normals with a lvl 50 marks, thats a joke right, my lvl 34 marks does those hits.
He wasnt talking about concrete numbers but the proportions.
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Old 09-09-2010, 01:57 PM   #12
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those matter here, since its kinda hard to double 400 normals, alot harder as it is to double 200 normals
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Old 09-09-2010, 03:03 PM   #13
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Quote:
Originally Posted by Seher View Post
200 normals <=> 250 normals
Now, against a target with high armour (buffed knight/marks):
50 normals <=> 100 normals.
^ A hunter's point of view.

And by the way, you can have way more damage than just 50 more. Cool rings, nice bow, and you've got 100 additional damage.

And 500 normals <=> 700 normals (as buffs influence items' bonuses, too) means 200 <=> 400 on heavily buffed targets.

And yes, this isn't about precise numbers, it's about the armour calculation which you haven't understood so far obviously. Even 20 damage more is quite something if your damage already is 20.
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Old 10-08-2010, 02:18 PM   #14
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%-based buffs and passives are the reason why its op.
The DPS is also going up like crazy.

How about giving each dmg-ring a slight penalty of about -3% as and dragon-amulets -5%? This doesn't sound that high, boss-jewelry remains outsstanding attractive like before, but wearing a hole set meant a penalty of 11% as.

Quite fair in my opinion.
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Old 10-08-2010, 02:26 PM   #15
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Quote:
Originally Posted by V1r14 View Post
%-based buffs and passives are the reason why its op.
The DPS is also going up like crazy.

How about giving each dmg-ring a slight penalty of about -3% as and dragon-amulets -5%? This doesn't sound that high, boss-jewelry remains outsstanding attractive like before, but wearing a hole set meant a penalty of 11% as.

Quite fair in my opinion.
Proportions of damage increase and as loss would be the same while wearing many of them compared to wearing only one, i dont get that.
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Old 10-08-2010, 03:34 PM   #16
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The proportions would be the same, thats true.
But a penalty caused through multiple items will be more noticeable than wearing only one item.
3% is the same like loosing 1hit every 33th in your sequence.
In contrast, 11% equals a missed hit every 9 hits.
However your dps remains the same. Making a 2nd ring useless isn't in my intention.
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Old 10-08-2010, 03:55 PM   #17
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Quote:
Originally Posted by V1r14 View Post
The proportions would be the same, thats true.
But a penalty caused through multiple items will be more noticeable than wearing only one item.
3% is the same like loosing 1hit every 33th in your sequence.
In contrast, 11% equals a missed hit every 9 hits.
However your dps remains the same. Making a 2nd ring useless isn't in my intention.
Dragonamu and Bossrings should stay better than everything you can get by quests but not as op as now. A dragonamu might be anyhow balanced for a barb cause they hit more than 500 unbuffed anyway so its less than 10% of their base dmg but for a archer doing 200 unbuffed its 25% dmg more compared to a less lucky player, thats unfair.
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Old 10-08-2010, 04:36 PM   #18
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Another option: making the dmg-rings similar to krontarons ring, but this requires fixing kront's ring. :P

Tenax Amu: 250HP +xx% fire dmg
fury ring: +x% fire dmg +6 strength
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Old 10-08-2010, 05:08 PM   #19
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Is this such a pressing matter, I mean, is it that overwhelmingly bad that some characters have outstanding dmg abilities on RvR? In PvP it might be near impossible to defeat them but that's not the purpose of the game. Furthermore, are they that many?

Honestly, for what I've experienced so far, those items are extremely rare and even though they give an upper hand they are not decisive in large zergs... I meant wars! Besides, they always end up being somewhat a curse, there's always loads of drama around an amu or ring bearer...

And don't nerf something I would like to try myself, never got the hands on one!
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Old 10-08-2010, 05:47 PM   #20
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Quote:
Originally Posted by Signatus View Post
Honestly, for what I've experienced so far, those items are extremely rare and even though they give an upper hand they are not decisive in large zergs...
They are. They determine your fun. :P It can be quite annoying if 2 marksmen hit each other, but one of them deals twice as much damage.

Quote:
Originally Posted by Signatus View Post
And don't nerf something I would like to try myself, never got the hands on one!
I got, it isn't worth it, you feel like cheating. :P

Anyway, nerfs aren't even necessary here, I mean, there really should be other rings and amulets, why should we only have level 30 quest items? ;P
New rings/amulets that are easier to obtain could balance this as well.
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