09-10-2010, 07:05 PM | #11 |
Initiate
Join Date: Nov 2007
Location: England
Posts: 199
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This is like, the best thing I've seen in a while on this forum (although everything else you've done is also very much appreciated) so I'm just gonna do a celebration dance and reunite myself with the archer classes.
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Ra Sytris - Starpulse Lvl 25 Horus Syrtis - Bladnoch Lvl 20 Horus Alsius - Goatus Lvl 37 |
09-10-2010, 07:19 PM | #12 |
Pledge
Join Date: Mar 2008
Location: Canada
Posts: 41
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Woah @ the first one
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Fiasco--Lupe--Lupen Horus & Raven / Ra & Nemon Where Cookies Happen
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09-10-2010, 07:27 PM | #13 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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I am having trouble getting into Amun. I get an "Error patching game" message after downloading the patch.
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I N Q U I S I T I O N
On Regnum Sabbatical |
09-10-2010, 07:34 PM | #14 | |
Apprentice
Join Date: Apr 2010
Posts: 68
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Quote:
UM unreliable not bcoz of low percentage but bcoz it has percentage at all, with its "strike here" animation and 1/4 duration. Making it resisting X cc's with 100% like TfB and increase duration ratio is solution. This not making barbarians op in war, and allow barbarian be usable 100% of time, not 1/4 with current duration ratio. If NGD really afraid, it can be made like "add 1-2 100% resists at 1-2 levels for first CC's" at first time for live testing. The same with Ao1, it can works for first X hits, and with great duration ratio, allowing proper usage. Or even better, it can soak up to X damage (x4-x10 of HP idk). |
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09-10-2010, 07:51 PM | #15 |
Apprentice
Join Date: Oct 2006
Location: Brasil
Posts: 94
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Same here.
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Hocus {Focus, Venator, Veneficus, Surculus}
[Ra] Aliança Luso-Brasileira [Ra] |
09-10-2010, 07:53 PM | #16 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
Thats the design other (beside new PB) reactional spells with 1 or 0 effect work (SoW, Escapist). NGD expressed they agree on that, just asking so they dont miss that by accident since this is a cruical part for tactical use of UM / configuration decisions. |
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09-10-2010, 07:57 PM | #17 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Various bugs/remarks from Amun tests (hunter centric):
Stalker Surroundings: - it doesn't give RP to hunter if allies under it kill someone - nearest allies should be selected first (too random) - make camoed allies semi-visible (ala Camouflage) - please reduce speed malus at lower levels (-20%, -25%, -30%, -35%, -40%) so level 1 is one ally camoed but lower speed malus - new Enemy surveillance, Reveal and new OP barb areas are enough to balance it.... Enemy Surveillance: - unreadable sometimes too much info, bad style Camouflage: - stlll bugged when going out of a fort Camouflage corpse: - good support spell - no one will put 5 points in it ever (new power point system is very restricting to hunters imho). Dodge: - +30% evade has no impact with "normal" evade level, only useful in conjunction with new Escapist... (same applies to Cat reflexes) Spell Elude: - useless atm, spell resistance bonus is too low even at level 5 to make any difference Mobility: - +2% at level 1 -> useless but if one invest 4-5 points in it Wild Spirit: - +2% at level 1 -> useless, no significant speed increase but on VERY long way Finesse: - mana cost is too high Repetition Shot: - please reduce mana cost, since you reduced damages Dual Shot: - casting time too long, reduce it a bit About barbs damages: - far too high, you'll have to nerf them soon... - new hunters are born... Great you fixed many bugs (finally), good work guys !
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Annavilya / War-Luck (Haven)
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09-10-2010, 08:04 PM | #18 |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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What is considered "Under attack" ?
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
09-10-2010, 08:11 PM | #19 |
Count
Join Date: May 2007
Posts: 1,452
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Receiving damage i guess.
Also. The attack animation kept playing under a stun, not one but 3 times, the i have to say the resulting animation was rather cool . It made it look like the sword actually had weight. Whirlwind, i used it twice, once it worked fine, then i tried it on a mob, it didnt do any damage, and the effect kept playing after the spell ended.
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⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ |
09-10-2010, 08:35 PM | #20 |
Count
Join Date: Mar 2007
Location: Germany
Posts: 1,164
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Reveal still needs a tweak.
It will be a spell on level 1 that will be spammed without thinking. Instead it would be better to increase range or make the spell chance based. You could take the same percantage as used on dispell magic. That would be fair. Maybe support conjurers still need more mana. Appart from this: Great work!!!
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French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
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