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View Poll Results: Would formalized alliances between realms be a good idea?
Yes 11 12.09%
No 70 76.92%
Not sure 10 10.99%
Voters: 91. You may not vote on this poll

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Old 09-17-2010, 06:07 PM   #11
j4np0l
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Quote:
Originally Posted by HidraA View Post
Will ever finish discusions about realm balance?
Maybe when realms get balanced...
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Old 09-17-2010, 06:17 PM   #12
Topogigio_BR
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I think the ideal population balance is each realm having 33,33% of total server population.

But anyway, i think a much better solution to population problem is to give in additional for current gold+xp strategy a damage+defense bonus.
so realms that have below 20% of total sever population would receive 10% damage bonus and 10% defense bonus. Same way realms that is below 10% of total server population receive 20% damage bonus and 20% damage bonus.
This bonus could be automatic changed every hour or maybe every 6 hours.

I think is just fair that with less ppl you can hit harder and be harder to kill.
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Old 09-17-2010, 06:19 PM   #13
_Arwen_
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Alliances between realms would be a bad idea. The reasons have already been outlined. I'd like to point out one more... Who gets to decide when a realm is allies with another? Is it a unanimous decision, good luck getting that... Does one person choose, if so who and why? Is it 2/3rds, well now you just pissed off 1/3 of your realm. Too many problems with this.

Instead what I would like to see is something close to the following:

Few Terms Defined:
Home Realm - The realm a character was created in.
Guest Realm - The realm the character is currently logged into (not their home realm).
Target Guest Realm - The realm the character is attempting to log into (not their home realm).

When creating a character you choose your characters Home Realm.
A character can log into her home realm at any point in time.

A character may log into any Guest Realm with the following conditions:
1) No gate is in danger.
2) No invasion is active.
3) The characters Home Realm has more warzone players than the target Guest Realm. -OR- The 3rd realm (Not Home Realm and not Target Guest Realm) has more warzone players than the other 2 realms combined.

A character will be kicked from a Guest Realm if:
1) An invasion is started against any realm
2) Your Home Realm's gate is put in danger.
3) Your Home Realm's warzone population drops to 10 players under your Guest Realm's warzone population
4) Your Guest Realm becomes the most populated in the warzone

Random Guests will be kicked from the realm until the rules above are followed.


I think this would help even out the numbers at certain timezones while also preventing players from neglecting their Home Realms during invasions and such.
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Old 09-17-2010, 06:23 PM   #14
Topogigio_BR
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The baalance would be more achieved even if you have in one realm 1 barb doing 4k damage and in the other 4 barbs doing 1k damage.
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Old 09-17-2010, 06:28 PM   #15
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Its a lot easier to kill one barb than 4, no matter how high they hit
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Old 09-17-2010, 06:39 PM   #16
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Quote:
Originally Posted by Umaril View Post
Its a lot easier to kill one barb than 4, no matter how high they hit
you could always use the uber amazing tactic!

Sultar Sultar Sultar Sultar Sultar Sultar = Dead Barbs it's Genius!
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Old 09-17-2010, 07:54 PM   #17
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Quote:
Originally Posted by Umaril View Post
Its a lot easier to kill one barb than 4, no matter how high they hit
But even so it would be more fair than 4 making 1k against 1 barb making 1k.
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Old 09-17-2010, 08:14 PM   #18
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The basic premise behind the idea is this:

Populations fluctuate slowly,and population imbalances stretch over extensive time periods.

Both suppositions are false. Based on my experiences, populations fluctuate wildly during each day. Added to this, there are always a complement of players that either log on to invade, boss hunt or come for events. This skews the numbers even further.

The basic idea of 3 elements at war, leading to a constant counterbalance would be lost with this plan. Added to this, the relative population imbalances are very nebulous to say the least and the balance of power shifts throughout time zone play are enough to make it balanced in any 24 hour shift.

I personally cannot see a constant imbalance happening consistently over 7 days to trigger such an event. And why are we using such odd percentages?
If the total player base is 100% then the equitable balance is around 33.3% per realm. Would we really see a persistent shift of 25%I, 25%S, 50%A shift in all time zones this game? I mean that is what it would take to warrant such a step as realm alliances. Wouldn't it?

I can see too many problems popping up with this plan. Simplistic things like cooperative RP mining (kill each other to pad RPS), to invading the dominant realm multiple times and gifting your home gems to your realm alliance on either side to ninja the system. This would lead to anarchy.

In my humble view, the realms are not as unbalanced as a cursory view may suggest. The imbalances occur in pockets during the day and lately, the game has naturally begun to rebalance itself.

If you want to talk alliances, let us talk about clan alliances in the specific realms. that is something we could really use at this stage of the game.

Sorry I would have to vote no on this one.

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Old 09-17-2010, 09:15 PM   #19
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Quote:
Originally Posted by _Arwen_ View Post
Alliances between realms would be a bad idea. The reasons have already been outlined. I'd like to point out one more... Who gets to decide when a realm is allies with another? Is it a unanimous decision, good luck getting that... Does one person choose, if so who and why? Is it 2/3rds, well now you just pissed off 1/3 of your realm. Too many problems with this.
Thank you for your thoughts.

As I sketched out it would be a majority vote (more than 50% positives) among the people who log in during a voting period. Other schemes are entirely possible. But knowing how differently we all feel about cooperation between realms it might be hard to pull an alliance off. And You're probably right - a few would be pissed if it happened.

Quote:
Instead what I would like to see is something close to the following:

Few Terms Defined:
Home Realm - The realm a character was created in.
Guest Realm - The realm the character is currently logged into (not their home realm).
Target Guest Realm - The realm the character is attempting to log into (not their home realm).

When creating a character you choose your characters Home Realm.
A character can log into her home realm at any point in time.

A character may log into any Guest Realm with the following conditions:
1) No gate is in danger.
2) No invasion is active.
3) The characters Home Realm has more warzone players than the target Guest Realm. -OR- The 3rd realm (Not Home Realm and not Target Guest Realm) has more warzone players than the other 2 realms combined.

A character will be kicked from a Guest Realm if:
1) An invasion is started against any realm
2) Your Home Realm's gate is put in danger.
3) Your Home Realm's warzone population drops to 10 players under your Guest Realm's warzone population
4) Your Guest Realm becomes the most populated in the warzone

Random Guests will be kicked from the realm until the rules above are followed.


I think this would help even out the numbers at certain timezones while also preventing players from neglecting their Home Realms during invasions and such.
Yeah, I thought about something like this too. It might certainly help even out population imbalances between invasions. However, it wouldn't facilitate invasions. And I would like for it to be easier to take part in an invasion on a server like Horus, regardless of timezone or realm affiliation.
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Old 09-17-2010, 10:11 PM   #20
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Quote:
Originally Posted by wizardOfIgnis View Post
Thank you for your thoughts.

As I sketched out it would be a majority vote (more than 50% positives) among the people who log in during a voting period.
Ah, indeed you did. My apologies I missed it during my initial reading.




In my opinion, the realm being invaded should be the only one responsible for defending their realm. Otherwise its not really fair if the 3rd realm plays favorites and allies with one realm to defend, but not the other.

I see your intentions now, but I think full realm Alliances is the wrong way to go. Maybe on a per-clan basis? I know I'd be really upset if 51 of 100 people voted to ally with lets say... Alsius and I didn't want to, but it went through anyway. Now for the next few days I can't attack any Alsius?

That brings me to another thought. It would probably get quite boring fighting just the realm you're not allied with for days on end.

I don't know, just my personal thoughts others are bound to have different ones.
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