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Technical Support Questions about game technical support to the users of the community |
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09-22-2010, 10:33 PM | #11 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Linux client leaks memory. Today i started with around 850MB VM size and ended with 1.35GB VM size. I needed to restart client because framerate dropped from usual 60 to 10 - 20. There are times FPS even drop to 1 for some reason.
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09-22-2010, 11:05 PM | #12 | |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Quote:
My VM size (on linux) has not been above 600MB.… I've also had fairly stable FPS but I haven't been in a fight larger than about 30 or so participants.
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09-23-2010, 12:45 AM | #13 |
Apprentice
Join Date: Oct 2008
Location: Shaanarid Castle
Posts: 79
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Regnum performance is worst after every update... random lags (connection is ok) only 40FPS inside empty samal on safe mode with nvidia GTX260 AMP2
(its qite funny how this "hig grafic, super detail game" [unreal tournament 99 has ~same grafic] can make garbage from my eavilmachine)
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09-23-2010, 08:06 AM | #14 |
Pledge
Join Date: Oct 2007
Location: Croatia
Posts: 43
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I was about to report the same thing. 32 bit linux client seems to be leaking.
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09-23-2010, 08:29 AM | #15 |
Apprentice
Join Date: Feb 2007
Location: Paris, France
Posts: 75
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Same ugly problem
Hi guys,
I didnt see this thread earlier so I created new one by mistake. ---------------------------------- Quote:
Proc : Intel Q9450 2,66Ghz RAM : 2 Go Crucial Ballistix DDR2-8500 DD 1 : WD Caviar 400Go DD 2 : WD Raptor 150Go VGA : Sparkle Geforce 8800GT 512Mo Internet connection : 8Mbps OS : Windows XP SP3 2 weeks earlier, I used to have bewteen 60-90ms Inet ping when connected in game sincet he last week and especially the last update, around 300ms. Server ping, avg and packet loss fluctuate all the time. Yesterday night near agg fort when all realms char were around, my ping server raised up over 28000ms and ugly avg and packet loss indicators ... I was surprised to be able to stay connected to the game x) If anyone encountered this problem too and have found a way to fix it, you are more than welcome
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Vicioza - Marks Lv. 60 - Alsius/Horus (Inactive til the "myth" gameplay update) If you're not a greedy brat convenience, if you do swear by the challenge and toughness, then you will join the kingdom of ALSIUS proudly. Last edited by Yogi; 09-23-2010 at 10:28 AM. |
09-23-2010, 05:09 PM | #16 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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I have realy low fps around (1-20) and in wars 1-20. and most of the time 1-10% packetloss.
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09-23-2010, 05:18 PM | #17 |
Master
Join Date: Oct 2007
Posts: 334
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It's very common for me to see 1.2GB of memory used by Regnum in windows. I think the more memory you have the more Regnum will take up, that's what I noticed in windows anyway.
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A Dream.
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09-23-2010, 10:43 PM | #18 |
Count
Join Date: Mar 2007
Location: Germany
Posts: 1,164
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I am having extreme performance issue since this update as well.
First of all my system specs: ArchLinux 64 Bit AMD II X3 435 @2,9 Ghz Nvidia GTS 250 (256.53) 4 GB Ram Settings: I tried everything from Shader 2.0 with everything on low to Shader 4.0 with everything maxed. I stick to Shader 3 with medium settings in windowed mode 1024x768. It's the best compromise between look and performance so far. Shader 4 with maxed settings will regularly crash the game. No components are overheating. But now problem description: At central save I have like 40-50FPS depending on the players. While moving between CS and PP it's rather 30-40 in a smaller group. In Ignis desert it climbs to more than 100 FPS. Now the problem: In wars my FPS drop down to less than 15 FPS which makes the game rather hard to enjoy. Even with fixed pipeline I don't get more than 15 Frames per second in such situations. In most cases it's around 10 FPS in big wars while my mates on windows machines report a LOT more FPS. Additionally there are phases where my FPS will fall down to 5-7 without any reason, even if I am all alone and not moving. After like 20 seconds it's gone. A fellow friend also told me he has that problem. It would be really nice if performance (especially on Linux) could be tweaked.
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09-24-2010, 07:19 AM | #19 |
Apprentice
Join Date: Feb 2007
Location: Paris, France
Posts: 75
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I tested to go on Nemon knowing it's still under populated server to be sure the problem isn't coming on my side.
After some tests, when there were 50 connected players, I had around 200ms Ping server. and Packet loss between 1% to 9% max. 3 hours after, 10 connected, no packet loss at all, ping server back to normal around 70ms. Desactivation of download all sources at once and modification of shader version dont change anything. I already test to use lower resolution and details but it's still very laggy :-X No alternative, no possibility to play in these conditions
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Vicioza - Marks Lv. 60 - Alsius/Horus (Inactive til the "myth" gameplay update) If you're not a greedy brat convenience, if you do swear by the challenge and toughness, then you will join the kingdom of ALSIUS proudly. |
09-24-2010, 11:03 AM | #20 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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I have performance issues since the update too.
For an unknown reason, my FPS drops to 10-15 sometimes and for several minutes, while before update I had always over 40 FPS in war (except invasions). And also, disabling weapon trails doesn't disable arrow trails (it does for warriors only). About network lag, it seems I don't have any, but I still see people sliding/surfing/running but not moving esp from long range, warriors doing telekinetic kicks from 10m, people casting 25m range spells from 30m+, and sometimes when I knock someone from close range, I can't attack him while he's knocked... Archlinux 64-bit AMD Athlon 64x2 5000+ 4GB RAM DDR2 ATI HD4670 (512MB (DDR3))
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