|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
09-22-2010, 09:47 AM | #11 | |||
Pledge
Join Date: Aug 2008
Location: Alsius/RA - Ignis/Alsius Haven
Posts: 37
|
Quote:
yeah jeti i totally understand what u mean. as a support-conju u really have to be flexible. id like to see support spells like heal,buffs should be almost instant too. dont know about mana costs, didnt check amun that often. imo, support conjus shouldnt need to cast arcane devotion at all - 4-5 points for it to be effectiv?(on amun). no thx talking about the ms' monkeys like i said i didnt test amun, just saw steelskin got nerfed(again,pfff) but its hard enough on horus as well. u need alot of spells like km, mb, to be "really" dynamic. alot of points, which a "support" conju needs to spend(sacrifice). dont get me wrong, i dont wanna have some 'godmode' or something, just some small steps back to the roots Quote:
Quote:
gl & hf
__________________
Heals@RA-Alsius ~ Healsonwheelerous@Haven*retired |
|||
09-22-2010, 11:22 AM | #12 |
Count
Join Date: Mar 2007
Location: Germany
Posts: 1,164
|
Please don't hijack this thread with knight stuff. Confuse is not the matter in this topic.
My first impressions from the conjurer: The new added spells are pretty cool and I can integrate them into a fairly balanced defense/support setup. Though 5-7 more points for powers would be cool (I think that for all classes I play) Now you are not the hospital anymore. With the new aura system people finally recognize that there is a Conjurer who activley heals them. Not just an anonymous thing that moves in the crowd spamming his greater healing, regeneration and mana communion. Great step! I dislike the % based heals too. On Amun I thought I could arrange with that but this is not the case. I can't arrange with them healing and being healed. My Hunter gets healed for something like 360HP with an Heal Ally 5. It's a joke. Even if you consider that The cooldown is lowered. I don't consider the lowered cooldown as an option to heal one target but rather to distribute heals better. On Knights the % heal may sound awesome but in my oppinion this is pointless and ruins fun for the other classes. It's depressing to see a heal of 380 in the log. It's just nothing. Life Saviour cannot compensate this as well. Cast time is too long (as for most of conju spells :/), cooldown with 60 seconds... well. No life saver. I'd prefer having the old heal ally back, maybe with 1000 at level 5. That would be a better solution than the % based thing. I don't see the point why it got changed and regenerate ally not. My impressions so far. Too long cast times, quite stupid heal ally. Appart from that: Very good.
__________________
French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
09-22-2010, 12:06 PM | #13 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
|
Yes main problem is the slugginess and slow casts.
Heal Ally will be better at 15 - 20% or with old 900hp. With this percent stuff only classes who benefit are warriors. Before i got a support from other conjus - now it seems it is not the case. Maybe they think it is no use to heal mages or archers. Actually from max Heal Ally i get around 400hp which do not compensate 1 heavy marks hit. Conjus can not effectively support other classes different from warriors. Slow casts screw self defense too. Now it is very hard to cast any defensive buff in time. Dispell, Karma mirror, Steel skin, Sanctuary, Static Field are more like spells cast if situation occurs and now if emergency happen most of times you are late. This means death for conjurer. Going into combat mode still bugs me. General feeling for me is that conju will be better after time. Still conju needs to be versatile, fast, multitasking. Conjus work depend on fast reactions. We have to feel that we help others. After this update i do not feel i help alot.
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
09-22-2010, 01:59 PM | #14 | ||
Count
Join Date: Feb 2009
Posts: 1,445
|
Quote:
Quote:
|
||
09-22-2010, 02:18 PM | #15 | |
Count
Join Date: Mar 2007
Location: Germany
Posts: 1,164
|
Quote:
But that was just related to the complaints that knights are disabled too by confuse. Since nothing changed about confuse it's not worth letting threads starting to be flamewars about confuse again and just concentrate on the new issues the update brought...
__________________
French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
|
09-22-2010, 02:48 PM | #16 |
Initiate
Join Date: Jun 2009
Posts: 154
|
Regarding the conj grind and the summon tree, i must have missed a patch on amun, for i setup golem 3, imp 4, zomb 4 on amun...and a few of the summon buffs, and was well impressed with the fun to be had as a summoner.
Then yesterday set my conj up the same, and as said above...could hardly touch a challenging mob using all 3 summons....was very disapointed, but will try different builds to see what is possible....but i think a whole separate possible playstyle for conj was lost somewhere. |
09-22-2010, 03:05 PM | #17 |
Master
Join Date: Jun 2007
Location: Damn, I'm lost again!... but now I have a map, wiii!
Posts: 389
|
As an usual conjurers target I have to say I haven't fell any loss of their efficiency in WZ, except when they aren't good or when there's only one for 5 warriors (nothing to do with the update).
I got heals for 600 something, regens and even life saviours at critical times and managed to get high survivability thanks, in part, to them (my favourite was a life saviour during my precise block when surrounded by 3 barbs ), so all in all I'm happy with conjurers, on a knight perspective (not using def stance higher then 1 and only situational). Thumbs up!
__________________
The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind. -- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation |
09-22-2010, 03:22 PM | #18 |
Apprentice
Join Date: Jul 2008
Location: Virginia
Posts: 67
|
I wish I would have had a chance to test it out but my nvlbbmkm driver keeps failing when I see someone attack for some reason, whenever Id get to a fight I would crash and have to restart my computer.
__________________
Horus: AKM lvl 50 Conjurer, Chiller lvl 42 Warlock, MAK lvl 50 Knight, A K M lvl 45 Hunter |
09-22-2010, 04:39 PM | #19 |
Pledge
Join Date: Sep 2010
Posts: 8
|
Just my view on the current healing-tree (although i didn't play very much yet):
Heal Ally: The 12%/5s work better than expected, but instant cast, as already mentioned, would be nice. Life savior: Being in fight the cooldown doen't feel as long as i worried, the 60s go by faster than expected. But it either needs less cast-time or more range. New Heal-Aura: I think it's fine, but with half the duration than before the cooldown should not still be 3 minutes... more like 2 minutes. The ranged area-heal: This one really needs more work, 4 seconds cast-time *and* range only 20 *and* radius only 6 makes it a luck-game to hit the area/poeple intended. Your target may as well run out of range during the long cast time, and even if it moves just a few steps in the wrong direction, you might not catch many more allies due to the small radius. I often used this involuntary as a single target heal ;p Adressing the general problem that NGD balances spells while having +100% cast speed due to arcane devotion in mind: just remove it. Cut all cast times to half, remove this spells and be done with it!! This removes a mandatory "click this button every 60s, don't forget it or be screwed", which is a nuisance anyway. This also gives 5 more free points, yay. Instead a passive to reduce cooldowns could be added, something like 4% less CD per lvl? For conjurers this would fix some issues while not being OP, but i don't know how that would affect warlocks. I won't think about it anymore, NGD won't change this anyway, 'twas just a thought |
09-22-2010, 05:01 PM | #20 |
Pledge
Join Date: Jul 2008
Posts: 11
|
hi.
is this right that we cant heal a pet ? or Bug ?
__________________
->Back to the Roots<- I play since this game starts and that was the best,now its going more and more crap. ->Back to the Roots<- |
|
|