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General discussion Topics related to various aspects of Champions of Regnum |
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09-23-2010, 08:05 AM | #11 |
Master
Join Date: Mar 2007
Location: Germany
Posts: 254
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Sounds nice. I would suggest to add some rare weapons and armors that you can loot during grinding. You shouldn't be able to buy these weapons and armors in the stores.
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09-23-2010, 08:56 AM | #12 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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09-23-2010, 09:21 AM | #13 |
Master
Join Date: Mar 2007
Location: Germany
Posts: 254
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No, I mean completely new weapons. So far you can buy every weapon you can get from monster loot in the store. So I just want some more rare weapons.
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09-23-2010, 11:57 AM | #14 |
Count
Join Date: Jun 2007
Posts: 1,186
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That would bring even more grinding which would make negative influence on war activity?
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09-23-2010, 12:00 PM | #15 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
this was discussed many times before, its still a really good system that works on many other mmorpg's. |
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09-23-2010, 12:17 PM | #16 |
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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I like the idea of making use of the loot and adding more customization to current items.
But this idea is really old and it is called "real crafting system" By crafting system I mean real crafting discipline with skills etc... What it could contain
PS. Crafting would cost RP points instead of mana. Last edited by Mashu; 09-23-2010 at 01:47 PM. |
09-23-2010, 12:39 PM | #17 | |
Count
Join Date: Jun 2007
Posts: 1,186
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Quote:
How about using RPs as currency to buy those armors/weapons? Yes I know, it might produce RP whoring, but almost every RO event did same.
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09-23-2010, 12:52 PM | #18 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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Im not complaining, but my hunter is doing 220 normals on a very easy mage atm, with the magn lb, i just like to know how this works without a dmg decrease, since its 180 dmg less, and on a class which armor points value barely changed.
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