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Old 09-23-2010, 08:05 AM   #11
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Quote:
Originally Posted by chilko View Post
we will start adding more weapons of varied types at different levels from now on (to provide more customizations)
Sounds nice. I would suggest to add some rare weapons and armors that you can loot during grinding. You shouldn't be able to buy these weapons and armors in the stores.
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Old 09-23-2010, 08:56 AM   #12
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Quote:
Originally Posted by mute View Post
Sounds nice. I would suggest to add some rare weapons and armors that you can loot during grinding. You shouldn't be able to buy these weapons and armors in the stores.
you mean special, magical or epic weapons/armour?
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Old 09-23-2010, 09:21 AM   #13
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Quote:
Originally Posted by Shwish View Post
you mean special, magical or epic weapons/armour?
No, I mean completely new weapons. So far you can buy every weapon you can get from monster loot in the store. So I just want some more rare weapons.
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Old 09-23-2010, 11:57 AM   #14
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Quote:
Originally Posted by mute View Post
No, I mean completely new weapons. So far you can buy every weapon you can get from monster loot in the store. So I just want some more rare weapons.
That would bring even more grinding which would make negative influence on war activity?
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Old 09-23-2010, 12:00 PM   #15
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Originally Posted by Anpu View Post
That would bring even more grinding which would make negative influence on war activity?
but what if they where only attainable through spending some sort of points awarded through killing realm enemies?

this was discussed many times before, its still a really good system that works on many other mmorpg's.
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Old 09-23-2010, 12:17 PM   #16
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I like the idea of making use of the loot and adding more customization to current items.

But this idea is really old and it is called "real crafting system"

By crafting system I mean real crafting discipline with skills etc...

What it could contain
  • Skills to craft weapon
  • Skill to disassemble weapon
  • Skill to repair weapon
  • Skill to enhance weapon
  • Skill to build ladder to climb a fort
  • Skill to make potions from herbs (for mana and hp)

PS. Crafting would cost RP points instead of mana.

Last edited by Mashu; 09-23-2010 at 01:47 PM.
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Old 09-23-2010, 12:39 PM   #17
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Quote:
Originally Posted by Shwish View Post
but what if they where only attainable through spending some sort of points awarded through killing realm enemies?

this was discussed many times before, its still a really good system that works on many other mmorpg's.
+1

How about using RPs as currency to buy those armors/weapons? Yes I know, it might produce RP whoring, but almost every RO event did same.
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Old 09-23-2010, 12:52 PM   #18
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Quote:
Originally Posted by chilko View Post
we did not lowered damage in the end
Im not complaining, but my hunter is doing 220 normals on a very easy mage atm, with the magn lb, i just like to know how this works without a dmg decrease, since its 180 dmg less, and on a class which armor points value barely changed.
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