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General discussion Topics related to various aspects of Champions of Regnum |
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11-11-2010, 08:27 AM | #11 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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I want then wearing staff and shield on conj...
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11-11-2010, 09:20 AM | #12 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quote:
I have never been a fan of how classes are done in Regnum to fulfill a single role. Even though many may say the game is dynamic, I find that to be horribly untrue, and the amount of roles a single class can fulfill in this game pales in comparison to other games, especially with the limited skillset. By lifting or loosening restictions on items, weaponry, and other specialized game components we can increase not only the variety of setups used, by the amount of overall classes. Subclasses will become muli-tier subclasses (e.g Priests, Paladins, Rogues). However, this doesn't solve the problem with shared trees, I have another suggestion for that later. Kind regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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11-11-2010, 09:53 AM | #13 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
I remember NGD mentioning that they were considering something like this a while back. |
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11-11-2010, 10:31 AM | #14 |
Pledge
Join Date: Aug 2007
Location: Wales
Posts: 36
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Standard table top RPG's also allowed mages to use daggers as well as totems, fetishes (witch doctors wands,) wands, bound spirit weapons/items, potions, alchemy, incantions (long ones for good destruction or effect), glyphs, and a whole host of other things.
Most MMORPG's let mages use a stick. Barbarians or similar on most table top games use any weapon close to hand from fists, teeth, axes, swords, bows, hammers, lances, someones arm, a monsters leg, a broken bottle, etc MMORP's just default to stereotype and limit the scope with which weapons a Barb is truly effective (2H Mastery). etc etc I agree with the advantages that Mikan pointed out. At the mo there probably is only a set amount of truly effective builds for each class which any long term player knows off by heart. Result being you build up a picture of how to deal with every Knight, every Conjurer, every Barb etc. This becomes boring. Removing weapons restrictions and opening up the skill trees to every class means at the battlefront you dont know what you will get. Rune Quest by Chaosium was a freestyle game that had a similar concept. You could buy battle magic and become just as lethat with a dagger as you could with an axe. The idea of someone charging a marksman only to have the target change weapon for 2h Axe appeals to me somehow XD Now if they could only get rid of the 'grind to level' mechanic this game would be on its way to wiping the floor with the competition. |
11-13-2010, 02:59 PM | #15 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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I think Hunters/Marksmen should have a melee and ranged weapon equipped all the time. When the enemy gets to melee range, he automatically switches to the melee weapon.
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11-13-2010, 09:29 PM | #16 |
Initiate
Join Date: May 2007
Posts: 135
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Classless systems are much more fun to play and also much easier to balance since everything is available to everyone.
The only problem is NGD's business model. What would be the purpose of having multiple characters if you could pick any setup and reset it at will? Classless might work if they got rid of /reset_powers or made it premium. |
11-14-2010, 05:17 AM | #17 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Dude, seriously, most barbarians who want dual wielding want it because of looking badass. Most of us also understand that at best dual wielding should operate like fast~slow DPS with 2H mastery skills available.
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11-14-2010, 05:44 AM | #18 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quote:
The Barbarian would also gain the possibility of having one additional bonus from his gear. Whether NGD will ever actually implement it or not is another story. It's one of the longest-running hoaxes of Regnum, something like the NGD equivalent of Duke Nukem Forever. Duel-wielding has been promised since the early days of beta and has yet to be implemented almost half a decade later. So I won't cross my fingers too much on this feature. Kind regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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