Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 11-11-2010, 08:27 AM   #11
Lekarz
Master
 
Lekarz's Avatar
 
Join Date: Jul 2010
Location: Poland
Posts: 285
Lekarz is an unknown quantity at this point
Talking

I want then wearing staff and shield on conj...
Lekarz no ha iniciado sesión   Reply With Quote
Old 11-11-2010, 09:20 AM   #12
Mikan
Baron
 
Mikan's Avatar
 
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
Mikan has a spectacular aura aboutMikan has a spectacular aura about
Default

Quote:
Originally Posted by Erikose View Post
All I hope for is that someone at NGD decides that they are not going to follow every other MMORPG out there and at least try to break the mould.

I say this because I am getting a bit sick of the grind method of leveling in every game I have tried. I am getting peeved with class restricted weaponry. Fedex quests and genocide runs are in every game I have ever played and after so many levels kill the enjoyment of the game.

It is my hope that they really are moving in a different direction to all the other clones out there otherwise it will just fade into the background.
Per-class weapon restrictions should be removed. Classes other than intended will already lack the skills to make proper use of the weapon, no need to restrict them equipping it. It would improve overall game balance by giving each class more ways to defend themselves in certain situations.

I have never been a fan of how classes are done in Regnum to fulfill a single role. Even though many may say the game is dynamic, I find that to be horribly untrue, and the amount of roles a single class can fulfill in this game pales in comparison to other games, especially with the limited skillset.

By lifting or loosening restictions on items, weaponry, and other specialized game components we can increase not only the variety of setups used, by the amount of overall classes. Subclasses will become muli-tier subclasses (e.g Priests, Paladins, Rogues).

However, this doesn't solve the problem with shared trees, I have another suggestion for that later.

Kind regards.
__________________
Hannah AmelieCatalina NevenaAlicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame
Individually, we are one drop. Together, we are an ocean. An ocean of drama.
Mikan no ha iniciado sesión   Reply With Quote
Old 11-11-2010, 09:53 AM   #13
Shwish
Baron
 
Shwish's Avatar
 
Join Date: May 2010
Location: South Africa
Posts: 906
Shwish is on a distinguished road
Default

Quote:
Originally Posted by Mikan View Post
Per-class weapon restrictions should be removed. Classes other than intended will already lack the skills to make proper use of the weapon, no need to restrict them equipping it. It would improve overall game balance by giving each class more ways to defend themselves in certain situations.

I have never been a fan of how classes are done in Regnum to fulfill a single role. Even though many may say the game is dynamic, I find that to be horribly untrue, and the amount of roles a single class can fulfill in this game pales in comparison to other games, especially with the limited skillset.

By lifting or loosening restictions on items, weaponry, and other specialized game components we can increase not only the variety of setups used, by the amount of overall classes. Subclasses will become muli-tier subclasses (e.g Priests, Paladins, Rogues).

However, this doesn't solve the problem with shared trees, I have another suggestion for that later.

Kind regards.
I like this, it makes more sense. Just one question: Why would a mage use a staff? At the moment staves have nothing to offer the mage that any other weapon doesn't?

I remember NGD mentioning that they were considering something like this a while back.
Shwish no ha iniciado sesión   Reply With Quote
Old 11-11-2010, 10:31 AM   #14
Erikose
Pledge
 
Erikose's Avatar
 
Join Date: Aug 2007
Location: Wales
Posts: 36
Erikose is on a distinguished road
Default

Standard table top RPG's also allowed mages to use daggers as well as totems, fetishes (witch doctors wands,) wands, bound spirit weapons/items, potions, alchemy, incantions (long ones for good destruction or effect), glyphs, and a whole host of other things.
Most MMORPG's let mages use a stick.

Barbarians or similar on most table top games use any weapon close to hand from fists, teeth, axes, swords, bows, hammers, lances, someones arm, a monsters leg, a broken bottle, etc
MMORP's just default to stereotype and limit the scope with which weapons a Barb is truly effective (2H Mastery).

etc etc

I agree with the advantages that Mikan pointed out. At the mo there probably is only a set amount of truly effective builds for each class which any long term player knows off by heart. Result being you build up a picture of how to deal with every Knight, every Conjurer, every Barb etc. This becomes boring.

Removing weapons restrictions and opening up the skill trees to every class means at the battlefront you dont know what you will get. Rune Quest by Chaosium was a freestyle game that had a similar concept. You could buy battle magic and become just as lethat with a dagger as you could with an axe.

The idea of someone charging a marksman only to have the target change weapon for 2h Axe appeals to me somehow XD

Now if they could only get rid of the 'grind to level' mechanic this game would be on its way to wiping the floor with the competition.
Erikose no ha iniciado sesión   Reply With Quote
Old 11-13-2010, 02:59 PM   #15
Minorian
Master
 
Minorian's Avatar
 
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
Minorian is on a distinguished road
Default

I think Hunters/Marksmen should have a melee and ranged weapon equipped all the time. When the enemy gets to melee range, he automatically switches to the melee weapon.
Minorian no ha iniciado sesión   Reply With Quote
Old 11-13-2010, 09:29 PM   #16
Yttrium
Initiate
 
Join Date: May 2007
Posts: 135
Yttrium is on a distinguished road
Default

Classless systems are much more fun to play and also much easier to balance since everything is available to everyone.

The only problem is NGD's business model. What would be the purpose of having multiple characters if you could pick any setup and reset it at will? Classless might work if they got rid of /reset_powers or made it premium.
Yttrium no ha iniciado sesión   Reply With Quote
Old 11-14-2010, 05:17 AM   #17
Arafails
Baron
 
Arafails's Avatar
 
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
Arafails will become famous soon enough
Default

Quote:
Originally Posted by Need_More_Invasions View Post
I honestly don't really want to see this feature, because I know what the barbs want, which most likely wont happen and start a whine fest. But if NGD does go with what the barbs want, well, everyone that doesnt have a barb would quit.
Dude, seriously, most barbarians who want dual wielding want it because of looking badass. Most of us also understand that at best dual wielding should operate like fast~slow DPS with 2H mastery skills available.
__________________
If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'gerSoul Taker, Imperial Guard of Ignis
Arafails no ha iniciado sesión   Reply With Quote
Old 11-14-2010, 05:44 AM   #18
Mikan
Baron
 
Mikan's Avatar
 
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
Mikan has a spectacular aura aboutMikan has a spectacular aura about
Default

Quote:
Originally Posted by Arafails View Post
Dude, seriously, most barbarians who want dual wielding want it because of looking badass. Most of us also understand that at best dual wielding should operate like fast~slow DPS with 2H mastery skills available.
The theoretical idea behind duel-wielding is that it would give Barbarians similar attack speeds as Knights (imagine a Fast weapon with TFB and +AS gear), while maintaining double the damage (aka barb-like damage), at the risk that armor would be applied to your attack twice, giving the possibility for lower overall DPS than two-handed weapons on heavily protected targets.

The Barbarian would also gain the possibility of having one additional bonus from his gear.

Whether NGD will ever actually implement it or not is another story. It's one of the longest-running hoaxes of Regnum, something like the NGD equivalent of Duke Nukem Forever. Duel-wielding has been promised since the early days of beta and has yet to be implemented almost half a decade later. So I won't cross my fingers too much on this feature.

Kind regards.
__________________
Hannah AmelieCatalina NevenaAlicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame
Individually, we are one drop. Together, we are an ocean. An ocean of drama.
Mikan no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:37 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved