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Old 11-13-2010, 03:12 PM   #11
doppelapfel
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Really helpful, thanks.

Some Suggestions:
-Put a link to the trainer in the tools-category (i dont know where to find it on the mainpage)
-Create links from the trainer and the tools back to the mainpage
-Allow increasing the map to fullscreensize (i cant see whats written on it, i would have to download it)
-Maybe also create a link from the grinding-tool so we can look up the areas that are recommended for grinding

Edit: also sent it with the feedbacksystem.
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Old 11-23-2010, 09:42 AM   #12
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Quote:
Originally Posted by doppelapfel View Post
Really helpful, thanks.

Some Suggestions:
-Put a link to the trainer in the tools-category (i dont know where to find it on the mainpage)
-Create links from the trainer and the tools back to the mainpage
-Allow increasing the map to fullscreensize (i cant see whats written on it, i would have to download it)
-Maybe also create a link from the grinding-tool so we can look up the areas that are recommended for grinding

Edit: also sent it with the feedbacksystem.
All of the suggestions are adopted, some are already completed, some are still under development and will be available in one of the next updates (hopefully in the first one!).
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Old 01-12-2011, 10:12 AM   #13
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Hi, we recently upgraded server and didn't notice that tools stopped working.
Just wanted to let you know that problem is fixed and thank you for reports via Feedback system (those who left e-mail are informed).

New update is coming soon, and its new main feature will be linking search results with Regnum map for visual representation of search results. We need to add few more stuff before publishing it for Testing team. If anyone interested in testing, you can send me PM.

Do not forget to report errors, problems and share suggestions via Feedback system.
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Last edited by Anpu; 01-14-2011 at 01:21 PM.
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Old 02-27-2011, 07:54 PM   #14
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Hi, just to inform you whats going on.
Even though expansion changed some data for tools and trainer, we will still work and update them as soon as possible.
What you can do is to post here or send us info you find out during your progress like:
-spell points per level (mage/others)
-tree points per level (mage/others)
-xp points for each level (not group but single kill)
-xp per mob (your level and mob challenge color and name)

Our plan is following:
-atm working on support for IE, should take 2 days
-publish of changes we announced (map integration with search results)
-after that, we will work on trainer upgrade (IE performance fix, update of current and adding new functions, possible integration with tools (...))
-when possible, we will redistribute part of our dev team to gather info needed to update tools (grinding option, mobs locations and level, pets...)
Mail, post, IRC, Feedback system (fields aren't required to complete all)...

This requires some time, especially because we are all in darkness (NGD do not share such info) so we need to investigate and gather manually. If you have any confirmed info, we will appreciate to share with us. We will also share our knowledge with Regnum Wiki, as before.

Map integration update expect this week.

Any devs interested in help in developing can contact us.
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Old 03-04-2011, 10:36 PM   #15
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Default New major release



Hi, INQ dev team is very happy to announce new version of Regnum Tools!

Before I list changes, here is one note. Tool is not updated for Warmasters version yet. As soon as possible, we will try to fetch all changes that WM update brought. This requires a lot of work, so please be patient. You can always help and contribute by sending in your reports via integrated Feedback system on the tools' site. Reminder is that you do not need to fill all fields, nor your e mail address (but in case you leave your e-mail address you will be notified on your report's status).

Here is a list of changes:

NEW:
-Areas search: find area by its name and add to the map
-new icon "star" left from each item in all search results: adds that item to map to visualise their location
-animation of adding item (both when menu is visible and not)
-Map: high quality map with high speed loading
-map navigator: 4 levels of zoom, moving map in 4 directions; mouse wheel (for zoom) and mouse dragging (for moving) works too
-Map section has 2 parts: on left is HQ map, on right is list of added items
-clicking on item from a list centers map on location of that item; for non IE browsers it shows proper animation and area shape
-on mouse over item from a list, tooltip shows more information about it
-on mouse over item on map, tooltip shows more information
-on mouse click on item on map, that items highlights in list
-each item in list has "x" icon which removes item from a list
-on top of list there is option "Clear All" which removes all items from a list

ENHANCED:
-level slider now displays number of level when sliding
-major tweaks and optimizations in speed and performance of all tools
-more space optimization: intro text disappears after search, to free more space for search results
-the Full map support works in SVG capable browsers such as Firefox, Safari, Chrome, Opera, and IE 9

Any suggestions, problems and feedback, please send us through Feedback system. Once again, this update covered map feature, but we didn't update data yet with WM changes. Any help you provide us, we will be very grateful!

As soon as we complete updating data from WM, it will be notified here.
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Last edited by Anpu; 03-04-2011 at 10:52 PM.
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Old 05-12-2011, 10:58 AM   #16
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In case you were sending recently feedbacks through our Feedback system, please send again.
There was a bug which blocked sending reports but notifying users as successfully sent.
We apologise for this and thank you in advance for any new feedbacks you provide us.

We are also aware you haven't received any news about new updates both for Tools and Trainer. It is because we needed to rework part of the tools as Warmasters update brought many new stuff as well as systems. Trainer will receive update first, with Warmaster tree, and hopefully few new options too.
Sorry for the delay.
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Old 07-18-2011, 09:22 PM   #17
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Source code of tools (excluding database) can be found here: https://github.com/Anpu/INQ-Calculators
License can be read in footer on tools site ( http://tools.claninquisition.org ) or here.
You can learn how it works, see how to implement some advanced stuff, or simply contribute to development by committing patches or implementing some feats. If so, we will take a look at it, accept if ok and add you to the Credits section. Any help provided will be appreciated.

I announced earlier (I think) that trainer will be merged into it as part of decision to unite all tools on one place, but stuff got complicated (mostly in RL). If and when merge of trainer into tools happen, you will see it on link of repo above. Originally it was planned to release source after we build everything we wanted, but due to lack of time, why not just release now and let others dive into the code, learn some things, play with it and maybe even contribute.

Any questions, suggestions or dev discussion, feel free to ask or drop a PM.
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Old 04-05-2012, 08:05 AM   #18
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Just a little notice: problem "Error fetching results" is fixed.
Thanks all for reports in game and via Tools feedback system.
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Old 05-27-2012, 10:05 PM   #19
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  • Beastly Werewolf is now correctly classified as Monster instead Beast
  • Small Green Snake locations corrected
  • Rabid Wolf locations corrected
  • Great Panther locations corrected
Please clear browser cache to see changes.

I would appreciate if anyone can provide me info for the following:
-Young Grypho: its location. Is it at Kheled Valley, Kheled's Mount?
-Beastly Werewolf: location: Mount Passages in the Syrtis War Zone. Tameable? If yes, Monster or Beast? (should be Beast by the taming pattern but check by hunter would be cool)
-Great Goblin Shaman: Tameable?

Thanks in advance and thanks to those who reported errors.

No need to report that lvl 50+ mobs are missing, we are aware of it. But you can always provide some info about them like level, location, xp (but add your level then) etc.
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Last edited by Anpu; 05-27-2012 at 10:19 PM.
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Old 05-28-2012, 01:49 PM   #20
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Quote:
Originally Posted by Anpu View Post
-Great Goblin Shaman: Tameable?
As far as I know, atleast when I was about lvl39 or so, I knew a hunter which he had it as a pet, now idk if they removed it or no...(Those goblins from Elther Woods right?)
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