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View Poll Results: do you guys wont lvl 58 to be the new max
yes 7 9.21%
no 67 88.16%
yea i think the lvl 58 monsters are3 cool and would like to tame one 5 6.58%
yea but how would you get there fast 5 6.58%
Multiple Choice Poll. Voters: 76. You may not vote on this poll

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Old 11-19-2010, 09:21 AM   #11
ieti
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Lets grind till we get our brains washed! Woo Hoo!

Grinding to 50 is hard enough. If you want / need to grind make another char. No need to give stupid ideas.
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Old 11-19-2010, 09:26 AM   #12
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Default over 70 mill

i remember calculating guys for lvl 58 with the raw xp curve its over 70million
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Old 11-19-2010, 09:29 AM   #13
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and if you guys remeber in one of my post i said that maybe it should be a one quest jump per lvl 50-51 51-52 52-53 53-54 54-55 55-56 56-57 57-58
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Old 11-19-2010, 09:30 AM   #14
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to me it is pretty obvious why there are mobs that are higher lvl then the level cap. To make sure you either solo or in group can find mobs to level on that are challenging or above. So you can get decent XP per mob with the + bonus'. So, not only would adding to the level cap mean completely redoing what there is now in the long run you will get the same. They make the cap 50 those who use groups to grind will be complaining for new mobs around 52-54 depending on how big a group I would guess....an solo at 56 or 57 you would no longer be able to get + challenge bonus an be complaining for higher level mobs. So what then, they make mobs to 66 an then you will complain you want level cap to 66 an start all over?
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Old 11-19-2010, 09:32 AM   #15
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Quote:
Originally Posted by Warthog View Post
to me it is pretty obvious why there are mobs that are higher lvl then the level cap. To make sure you either solo or in group can find mobs to level on that are challenging or above. So you can get decent XP per mob with the + bonus'. So, not only would adding to the level cap mean completely redoing what there is now in the long run you will get the same. They make the cap 50 those who use groups to grind will be complaining for new mobs around 52-54 depending on how big a group I would guess....an solo at 56 or 57 you would no longer be able to get + challenge bonus an be complaining for higher level mobs. So what then, they make mobs to 66 an then you will complain you want level cap to 66 an start all over?
Pretty much this.

Also, http://regnumonline.com.ar/forum/showthread.php?t=22845
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Old 11-19-2010, 09:35 AM   #16
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Quote:
Originally Posted by rodici View Post
and if you guys remeber in one of my post i said that maybe it should be a one quest jump per lvl 50-51 51-52 52-53 53-54 54-55 55-56 56-57 57-58
I don't care how hard the quests could be, one quest at end game should not jump you a whole level. An I am not even sure what kind of quests you could make that would be feasible. Like another suggestion about killing a very important enemy NPC....this would take more then one person to accomplish, so if you are going to give a reward to such action it needs to be a reward for the whole of the realm not for a single person. People already complain enough about boss drops an how there is only one per kill....what do you think would happen when a whole invasion turns into trying to get a few people a extra level an saying screw the rest who are helping. Or what if you live in a timeframe where your realm is completely under-populated, then you will be punished to never be able to level as high as some others or be forced to change your RL to make time to be online when more people are in your realm. All in all this is a crap idea IMO.
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Old 11-19-2010, 09:40 AM   #17
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i dont think so guys this has beeen a problem since the game got created so i really think it should be fixed so everyone can get to 58 and once there the highest mobe should be normal to you meaning the highest lvl mob plus other mmos dont have this problem of past max mobs for example last chaos or wow or diablo 1-3
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Old 11-19-2010, 09:46 AM   #18
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well i think a quest haveung to due with ignean runis or one with the pointless cites in each realm or one where a king linch has taken over areana mount and you have to invade his mantion and killi him or some codes that you can redeem to help you get to 58 with redeem code button and each code cost xim
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Old 11-19-2010, 10:03 AM   #19
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Oh yes make xim users even more powerfull! Great idea...
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Old 11-19-2010, 10:14 AM   #20
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You are aware that by raising the level cap, NGD would have to create new spells for every tree in every class. Why? We cant keep accumalating power and discipline points. We're not meant to have it all and creating new spells wouldn't be a good idea seeing how hard it is for NGD to manage the ones we have at the moment.
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