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Old 02-01-2011, 06:58 PM   #11
Miraculix
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Quote:
Originally Posted by Geev View Post
Very nice. Calculations based on what source?
The last person who mentioned where the calculations come from got an infraction from DkySven for insulting the creator of the tool. Suffice to say they come from a dark place where it doesn't smell so good.
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Old 02-01-2011, 08:02 PM   #12
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Quote:
Originally Posted by Miraculix View Post
The last person who mentioned where the calculations come from got an infraction from DkySven for insulting the creator of the tool. Suffice to say they come from a dark place where it doesn't smell so good.
Indeed.

My sincerest intention was simply to point out that new players do not enjoy FALSE links to mudkip armor calculators. They could pull out a link to redtube from the Regnum forums and it would slip under their noses.

http://regnumonline.com.ar/forum/sho...lculator+Mikan
Note Awareness -> Last edited by Wyatt; Today at 02:53 AM.


Yet, alas. Tis a bannable offense now. SOME people are just bored these days, making brash decisions before properly consulting matters. *whistles*
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Old 02-02-2011, 05:56 PM   #13
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Originally Posted by Necrovarus View Post
Resist damage (not to be confused with damage type resistances found on each piece of armour) is always shown as a % value, and will reduce damage taken by that number. So if you have 30% resist dmg to physical dmg, a slashing attack which would've done 100 dmg to you will be reduced to 70, then further mitigated by armour/protection.
no, it works in the opposite way.
FIRST act the armor, THEN the damage reduction

Quote:
Originally Posted by -Logan- View Post
Say I have a full set of Lion armor which is very good against piercing damage. Lets say it has +2% resist physical damage and +3% resist piercing damage. Would I receive +35% resistance against piercing damage ?
no.
if you have a full very good against piercing 300 point armor, it will be act like a 480points armor (300+60%), THEN a further 5% of the damage that would be taken, will be resisted

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Originally Posted by -Logan- View Post
Additionally, does that sum up with other powers like a passive +10% resist piercing or +20% resist physical damage?
yes.
with frenzy (5) and steel temper (5) you could have 20% resistance against slashing and blunt, and 30% against piercing

Quote:
Originally Posted by -Logan- View Post
A bit unrelated perhaps, I was doing a lot of tests on damage reduction, and it seems that there is a cap on the max damage you can reduce, or maybe just to reduce more damage I would need a much larger bonus. Archer guards hit me for 11 damage, but when I buff with Caution, Frenzy, or even bring Steel Temper along they still hit me for 11 damage.
the cap is 95%
(I.E. a serpent bite can't deal less damages than 25 + 5/tick)

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Originally Posted by Geev View Post
How are you getting 550 and 535?
[700-(300/2)] and [700-(330/2)]

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Originally Posted by Geev View Post
good/very good it is my understanding that these are +15/+30 *points* added to that armor piece's contribution and vice versa, and then calculated.
no.
with the last balance it's +30% and +60% (+90% excellent)
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Old 02-03-2011, 03:39 PM   #14
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Quote:
Originally Posted by Latan View Post
no, it works in the opposite way.

[700-(300/2)] and [700-(330/2)]
Ok, where is the "/2" coming from?



Quote:

no.
with the last balance it's +30% and +60% (+90% excellent)
I'm not seeing this in the list of changes for 1.6.6 or 1.6.5:

http://www.regnumonline.com.ar/index...ec=27&subsec=2

The Wiki reflects your statement although I seem to remember that it was points. If it is now percent that makes the impact of resistances much, much stronger. Will have to now reevaluate my armor.
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Old 02-04-2011, 05:40 PM   #15
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Quote:
Originally Posted by Geev View Post
Ok, where is the "/2" coming from?
tests :P

armor reduction:
(armor_points/2) for archers
(a_p/1.82) for warriors
(a_p/1.66) for mages

try this tool: it's very accurate
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Old 02-05-2011, 01:02 PM   #16
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Do you have any more sources on this info?

The only official word we've gotten on armour points is this very old changelog from beta, as far as I know.
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Old 02-06-2011, 01:30 AM   #17
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Quote:
Originally Posted by Necrovarus View Post
Do you have any more sources on this info?

The only official word we've gotten on armour points is this very old changelog from beta, as far as I know.
why do you need "official sources" when you know how it works and you can easily have a positive feedback testing it on amun or on live server?
you just need spells with a fixed amount of damages (serpent bite, lightning, frozen storm, winter stroke and so on) or an initiation weapon and different kinds of armors
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Old 02-06-2011, 01:38 AM   #18
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I was referring to the change on damage resistances.
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Old 02-06-2011, 05:32 AM   #19
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Quote:
Originally Posted by Necrovarus View Post
I was referring to the change on damage resistances.
me too
log in and check if you don't trust it
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