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The Inn A place to gather around and chat about almost any subject |
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#11 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Back when Warcraft: Orcs and Humans came out, Blizzard didn't really care about the lore at all either. They weren't known for spending a significant amount of time working on their games - it was just churn them out and make your profit like everybody else, with some storyline about demon-loving green monsters charging out from nowhere to kill humans.
Anyway, my point is that no matter how bad the lore is right now, NGD could always improve it and make it make sense. That way, players will actually feel like a part of the realm they're fighting for, and they'll feel like they're actually fighting for something other than a meaningless number. http://us.battle.net/wow/en/forum/topic/1965567959 <- 19 page thread about ONE character. |
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#12 |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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My memory of the lore as written in Ignis quests is, on the whole, that the nation is striking back at an oppressive Syrtis who keep doing bad things to them (eg, destroying the aqueduct to Medenet). I don't know where you're getting this "I like to use evil magic" thing from unless it's the runestones quest line, but AFAIK this is common to all realms.
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If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
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#13 | |
Banned
![]() Join Date: Sep 2010
Location: Łódż, Poland
Posts: 70
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I have to agree with what Mira said, because most of those thoughts are my own as well. The lore is NGD's last point of interest, and I think they don't even know that the majority people laugh at their game (and become unimpressed, contributing to leaving) when they read the lore. NGD doesn't know how a game story is supposed to look
![]() ...Then again this role usually falls on the lead designer, and since chilko has it in his ass as something unimportant, meh <_< Duuuuuuuuuuuur, what you tell them in their first 5 minutes? Quote:
Anyway, the "I like to use evil magic" is hardly present in Ignis in reality. We are talking about how theoretically all the realms are presented based on NGD's vision, which is seen very clearly on in the first 5 minutes of the game. It's NGD's vision that uses this "I like to use evil magic" theme. Last edited by -Logan-; 02-02-2011 at 07:59 AM. |
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#14 |
Initiate
![]() ![]() Join Date: Jul 2009
Location: Right behind you
Posts: 153
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#15 |
Initiate
![]() ![]() Join Date: Jul 2009
Location: Right behind you
Posts: 153
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I never understood all the need for lore. This is NOT a fantasy novel. Its a war game,
But its NOT warhammer or wow or any of the others, yet everyone compares it to them. Why not just skip all the lore and lets kill some greenies...... That's all I need to know. |
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#16 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Not studying
Posts: 675
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It makes lvling more enjoyable and less like grinding. Though that's only one factor in that equation.
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#17 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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It's not necessary when you're level 50, or even when you're 40 or whatever. But it helps to attract new players to the game, who need this kind of immersion in the game to be able to see some reason (at first) to choose one game over another, and later on one realm over the other (what chilko thinks is a "gut choice" is actually mostly dependent on the game lore).
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
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#18 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Not studying
Posts: 675
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![]() Quote:
It is how we relate with these values* what makes it a gut choice. We have long term expectations of the game from the beginning, we want our experience to be the most like what we expect and choose relam, subclass and our character's name and race accordingly. Popular choices involve popular values and induce overpopulation in a relam independently of the bonuses that were put in place to encourage an even population growth across relams. It's a gut choice because these values are part of our common knowledge. *(by values I don't mean the moral values but rather "red means violence, blood and fury, blue means cold, green means nature and elves mean legolas" kind of values). |
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#19 | |
Banned
![]() Join Date: Sep 2010
Location: Łódż, Poland
Posts: 70
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It's funny because lore is usually the foundation of an RPG game. If you want to make a game, you (usually the lead designer) go out and create a concept for your world. Then the rules come after it, in a way that fits in. You don't go out there and say, I want to make a game like Dark Age of Camelot, but it doesn't need a story, all it needs is the war element so people won't even know why they are fighting. If there was no story, then Regnum wouldn't stand out at all against games in the same genre. If Regnum was like that then NGD would have been better off making an FPS arena styled game like War Rock or something. Fantasy MMO's especially need to have some sort of lore. Smart developers (and successful developers) are those that found the perfect mix between the two. |
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#20 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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It gives us a reason to go to war.
Fight for your realm, not for realm points and whatnot. |
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