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Old 03-09-2011, 05:51 PM   #11
JennyfromtheBlock
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Quote:
Originally Posted by Zas_ View Post
[*]killing 30 unique alsius is still hard on Horus, showing realm imbalance even more, most of the times ignis quest is finished in much less time than alsius one for me.
[/LIST]
It isn't that bad. Although I do think this update was geared towards RA and not Horus, I can easily get my 30 Alsius, with lots of time to spare. the other night I finished all 30 in like 1 1/2 hours. But I am playing my Conj and spamming Auras
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Old 03-09-2011, 08:10 PM   #12
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Originally Posted by Zas_ View Post
On the screenshot i see 2126, still high but not 3k more like 2k.
Last time when i cheaked mages had that protection ...ah yes...Energy barier =750.

So in second class of school math look like this:
2126+750=2876..ah well ma bad....not 3k...
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Old 03-10-2011, 12:27 AM   #13
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Quote:
Originally Posted by HidraA View Post
Last time when i cheaked mages had that protection ...ah yes...Energy barier =750.

So in second class of school math look like this:
2126+750=2876..ah well ma bad....not 3k...
Yeah because it was SO obvious in that screen shot that you had energy barrier on you. </sarcasm>

OT:

Agreeing with Aasiora, conju grind is pretty bad at the moment, even more so at the lower levels.
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Old 03-10-2011, 03:38 AM   #14
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I agree with the OP,

Summom bug is intentionally abused still, and yeah its too easy to do it, reskill and get your zarkit etc.

MY problem howveer is more geared toward player ethics, and mob zones.

I CAN grind find in my sm+mental setup without a summon, just knock/immob/cant attack spells while i use normals.

the problem is the mobs are too sparse, melee vs range means one person has to spam auras if knight, or frantically try to hit the mob once.

Our fighters too silly to realize, instead of hunting alsius/ignis grinders, its just putting MORE retribution on those who do not farm (like me, i get killed 5-20 times every day by the same familiar names, when im either alone, or helping a single player level, is that fair? fun?)

our fighters should block and protect these grind spots, i guarantee they would have a much more challenging fight, as the typical grinder killer groups are filled with these booster whores who got to 60 and now just wanna have some advantage by killing lower levels in pve setups. most of these people are the same in every farm group, won t say names but im sure everyone can see in log, and know they see these particular players lowering themselves to such poor tactics as killing grinders (not all of us can have boosters, did i farm you while you were grinding? common courtesy?) i thought most of these players were decent people but, respect seems to have been lost.

point is, each time you go kill their grinders, who do you think gets payback? and who protects us when youre out in their lands and not in your own?

so either way im screwed, i dont go kill you while grinding, never have, so why keep farming me? some of us cant afford boosters, and ngds compensation wasnt worth any significant xp. so youre just making my time playing unfun, unfair, and not worth playing, does that sound like a game youd wanna play? i have 3 millions xpp to do without a single booster, and likely ill just quit long before then.

I can grind solo fine, providing im not dead every 5 mins by farmer alsius/ignis (which i am)

when i switch to support to help someone level, and earn less xp, and have to constantly spam bless/bless wpn etc on them when they attack a mob, waste of mana (also we die because 2 vs 5 isnt fair)

ok so i get mad now, and want to rage quit because this same group has been killing me, and i try my best to get a huge grp from the idlers at cs,

its a fair fight now, and usually we slaughter them unprepared, just like they did to us.

this can turn into a huge grind group and mean alot of xp for me, and protection.
or they just disperse back to cs to idle and whoever got killed will be back for revenge.

ill log off or stay depending on which option pans out..thats why i dont level.

for the love of god ngd change confuse. youve blown the doors wide open for players saying screw supporting, and going warju...again..sheesh.

our grind spots, more like sheep to slaughter (usually the same groups and names but dont need this to be photo heavy do we







very fun indeed, to be trying to help my friends and be killed by the same 10 people again and again. I think this is my last week and thank you people who keep killing me every day every hour, your "fun" cause me frustration.


PS can u answer my ticket dated FEB 15th???? its under abuse..
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Last edited by Kittypretty; 03-10-2011 at 02:43 PM.
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Old 03-10-2011, 04:20 AM   #15
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IMHO, Conjurers were fine until the update where they removed the zombie and skeleton summons, and dropped how long summons last to 30-40 seconds.
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Old 03-10-2011, 07:20 AM   #16
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Quote:
Originally Posted by Aarisewan View Post
Thus, the players who reach level 60 through war will actually be "Warmasters" instead of the "Grindmasters" who've basically murdered 1000000000000 mobs.
I agree. Imho, leveling from lvl 50 to 60 should only be possible by defeating other players during war. This would fit to name of a warmaster. Getting to level 60 by grinding mobs is worth nothing.
All we get from this are people sitting at the bind, chatting with people, kissing their items or running in random directions and those are holding the glorious banner of the holy warmaster. Serious business.

Regards.
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Old 03-10-2011, 08:17 AM   #17
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Quote:
Originally Posted by Nekudotayim View Post
I agree. Imho, leveling from lvl 50 to 60 should only be possible by defeating other players during war. This would fit to name of a warmaster. Getting to level 60 by grinding mobs is worth nothing.
All we get from this are people sitting at the bind, chatting with people, kissing their items or running in random directions and those are holding the glorious banner of the holy warmaster. Serious business.

Regards.
This. Until NGD changes it the update will always be known as Grindmasters.

As for the topic, getting conj from 48-50 was not harder than it was for my other classes on any level (knight, 56 and lock, 53).

Here are some grinding tips, based up on what I have been able to observe. I assume everybody scrolls, and if you don't, any system you choose is going to stink.

Observations:

1. A buff only gives you XP for the first mob killed after the buff. However, you do get credit for an unnecessary buff. So if you have nothing better to do, rebuff. For example, an ally has 1 minute left on his bless. You have nothing to do, cast bless again. So even though the bless is totally unnecessary, you still get credit.

2. Heals: You only get XP if you heal while a mob is aggroed. From this it follows that you should almost never use Regen Ally. Only use it if someone is really hurt. What you want to do is cast Heal Ally every mob on at least one player. It doesn't matter if they aren't injured for 500pts. You get XP if they are injured for 300 pts and you heal. Still, don't over heal. Players should always be 10-20% injured so you have something to heal.

I cannot overstress the second point, especially. If you heal a player after the mob is dead it does not count for XP with the next mob the character kills. If you wait till the player aggros the next mob to heal, you will get xp and it accomplishes the same thing.

3. Mana: Try to stay in the center of a large group and keep Mana Communion going. This allows them to kill faster as a plus, and it helps get you xp. Often, Mana Communion by itself is not enough to get XP unless it replenishes a threshold amount of mana. Obviously Mana Communion works better with a large group. If you are suporting only one other player, Synergy bond is probably better.

What goes for heals also applies to synergy bond. Don't cast it unless the target has aggroed a mob.

4. Mana Pylon: This only gets you XP if the pylon actually absorbs damage. If the player kicks a mob and kills it during the kick, it doesn't matter if he is in the pylon, the conj gets no xp. Otherwise, what goes for Communion also goes for Pylon.


General Principles


1. The conj should tell players not to kick or feint, or knock, ivy, or otherwise disable the mob. The conj needs to be able to heal to get good xp, and these CCs just slow down the grind, because hits do more damage. Players should rely on heals, pylons, shieldings and not on CCs, as they would normally do in war.

2. You don't need to grind in a large group. Find yourself a Barb, or a Knight (preferably with Offensive Stance), keep them buffed, and heal ally every mob. You will get tons of XP.

3. Grinding with archers, particularly if there are several, is much inferior to supporting other classes. Supporting locks is ok, but they must not use Barrier.

4. Try to make sure that all players do not use defensive buffs. They must be injured for you to heal. It is ok for knights to aura, since this is the primary way they get XP in large groups, and players still get injured.

5. Don't bother with Mass Regen or Greater Healing.

6. Try to keep a lot of mobs aggroed at once. This gives plenty of opportunities for xp. It is especially true if you have pylon or communion going.

--
Some of these observations may not be completely accurate, but all are pretty darn close to it. There are of course variations on the above principles. You can, for example, grind with archers and just buff them every mob, or insist that archers aggro a ton of mobs and let themselves get hurt, etc.

The nice thing about support conj is that you don't have to contend with the problem of resists. What this means is that a level 30 conj can come to the swamp and cast buffs and heal ally (no communion or pylon required) and get a ton of XP with mobs he couldn't even hit, or hit for 1 point of damage.

Last edited by Geev; 03-10-2011 at 08:43 AM.
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Old 03-10-2011, 08:30 AM   #18
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Quote:
Originally Posted by Geev View Post
Here are some grinding tips, based up on what I have been able to observe. I assume everybody scrolls, and if you don't, any system you choose is going to stink.
Good post on how to support grind.

I haven't used scrolls and have leeched my way up to 55 now. At most points it was easy, you get a lot of xp while supporting a good group. But imo, any class that requires that much information on what they and others should do to get xp effectively, is flawed.
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Old 03-10-2011, 09:42 AM   #19
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Quote:
Originally Posted by Blaa View Post
Good post on how to support grind.

I haven't used scrolls and have leeched my way up to 55 now. At most points it was easy, you get a lot of xp while supporting a good group. But imo, any class that requires that much information on what they and others should do to get xp effectively, is flawed.

Yeah, there are some problems with the xp system for conjs, but they are surmountable, I guess is the point. Don't use the term "leeching", however. A conj enables a group to never rest, to hit harder and more accurately, to get more xp faster. This isn't leeching, it is a critical component to any grind.

I'll break it down to six easy principles, in order of importance:

1. Do all your actions when a mob is aggroed, and not between kills.
2. Don't use regen unless really necessary. Use Heal Ally.
3. Tell players not to use defensive buffs
4. Insist that players not CC mobs.
5. Rebuff allies if there is nothing else to do, even if not necessary.
6. Communion and Pylon for large groups, Synergy Bond and protections for small ones.
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Old 03-10-2011, 09:52 AM   #20
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Quote:
Originally Posted by Geev View Post
2. Heals: You only get XP if you heal while a mob is aggroed. From this it follows that you should almost never use Regen Ally. Only use it if someone is really hurt. What you want to do is cast Heal Ally every mob on at least one player. It doesn't matter if they aren't injured for 500pts. You get XP if they are injured for 300 pts and you heal. Still, don't over heal. Players should always be 10-20% injured so you have something to heal.

I cannot overstress the second point, especially. If you heal a player after the mob is dead it does not count for XP with the next mob the character kills. If you wait till the player aggros the next mob to heal, you will get xp and it accomplishes the same thing.
Heals only give you XP if the player hits with a normal after the heal. If he casts a spell (damaging or not) after your heal without hitting with a normal first, you don't get XP.

Quote:
Originally Posted by Geev View Post
3. Mana: Try to stay in the center of a large group and keep Mana Communion going. This allows them to kill faster as a plus, and it helps get you xp. Often, Mana Communion by itself is not enough to get XP unless it replenishes a threshold amount of mana. Obviously Mana Communion works better with a large group. If you are suporting only one other player, Synergy bond is probably better.

What goes for heals also applies to synergy bond. Don't cast it unless the target has aggroed a mob.
I always ask my party to use normals only. That way everyone can get some xp. In a big enough group (which you probably have to be using MC in the first place), you shouldn't need to cast spells anyway for damage.

These are my thoughts on this. It's a good guide though. I would add that to save up on repair costs, you can do away with armor too so that you can heal them more.
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