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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you like new saves? | |||
Yes, I like new saves. |
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28 | 13.27% |
No, i miss old central saves. |
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175 | 82.94% |
Other - tell what. |
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8 | 3.79% |
Voters: 211. You may not vote on this poll |
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#11 |
Banned
![]() ![]() Join Date: Aug 2008
Location: Outside of the Matrix
Posts: 166
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New saves suck!!
/me wants old saves back NOW!! ![]() |
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#12 |
Banned
![]() ![]() ![]() Join Date: Mar 2007
Location: New York City
Posts: 569
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I like the new saves, fits the purpose of defending a fort. If we only had one save, how could we protect the forts?
What NGD do is put Central save back, keeping the current ones also. I like the idea someone said, when you die a log should pop up where you choose which save to appear on. Except when you're fort is captured you will no longer be able to resurrect there |
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#13 |
Pledge
Join Date: Jan 2011
Posts: 17
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Now lets stay afk at gate, better than save! No attacks and same teleport...
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#14 |
Apprentice
![]() Join Date: Aug 2008
Location: UK
Posts: 93
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I've not been in a battle at one yet, but voted no for the following reasons:
I think it will make enemy forts a lot harder to capture and hold. I would be concerned that players under the effect of DoTs, or hit by ranged from the battlements would simply be able to run straight back to the save, causing the attacker to be penalised in the same way as they are now for save camping. Both these consequences risk shifting the fights to the castle or other fort. The old locations of the saves look bare. I'd at least like to see a destroyed altar, or some other form of eye candy. The tents are too small! EDIT: I like Aries' post about being able to choose which save to resurrect to. EDIT2: lol... just read the changelog that Zombrex posted... http://regnumonline.com.ar/forum/showthread.php?t=77307 That seems to addresses a number of my concerns, but creates some others! It wouldn't have changed my vote though! ![]()
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Zodar - The Evil Bald Fu^wPerson... Last edited by Zodar; 05-26-2011 at 10:13 PM. |
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#15 |
Initiate
![]() ![]() Join Date: Jun 2008
Location: Montana
Posts: 139
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might be early but for me it's very clear, the new saves are a joke!
![]() This type of change might work on Ra, but not in Horus. And not every realm has 345982967549400484 WM's to teleport people to the forts at all times...
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Anyriand - WM Knight Toradora- WM Conjurer
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#16 |
Initiate
![]() ![]() Join Date: Aug 2007
Posts: 244
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Bah give them some time I wanna play at least 2 weeks like that to be able to say anything.
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#17 |
Banned
![]() ![]() Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
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Highly disagree on choosing where you want to resurrect at. Save one situation: when forts are captured and gate is invulnerable (can't rez at gate) THEN you should get an option to resurrect at an inner realm altar of your choice assuming the altar you were saved at was in the WZ.
If you were already saved at an inner altar when the gates become invulnerable, you don't get that choice, you just rez as normal. At least that way you don't end up in newbie land while the enemy is hacking away at your gate. If you are saved at an altar and getting camped, run in the fort, use the damn fort defenses, don't look at forts as only being for warring or having fun fighting. Look at them as a defensible spot and/or "safe zone" If the enemy has already captured the fort, then you can't rez to that altar anyway, so the point of being save camped is rendered moot. Half the reason NGD moved saves closer and tied them to forts, I think, is to make the forts more attractive, and so people start actually *gasp* using the forts! Does it make forts harder to be captured? Yes, that's a given, but forts should not be easy to capture! Easier to hold yes, easier to capture no. The game is supposed to be RvR....not 4 guys with hammers capping an empty fort cause they decided to teleport there. This is supposed to be a more tactical and rewarding game....not insta-gratification. Last edited by Vaylos; 05-26-2011 at 08:33 PM. |
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#18 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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I will just stay at our beloved CS to keep the place alive. No matter of hunters and count times i will come from save / gate.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
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#19 |
Banned
![]() ![]() Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
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Seriously though, why not just move markets to the forts? Set stalls up against the bottom of the fort wall....outside if need be, but why not just make forts the new hot spots?
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#20 |
Banned
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Location: Russia XD
Posts: 592
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