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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Good or bad? | |||
Good | 26 | 45.61% | |
Bad | 31 | 54.39% | |
Voters: 57. You may not vote on this poll |
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05-30-2011, 06:11 PM | #11 |
Banned
Join Date: Mar 2011
Posts: 342
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Idk the idea is good, but the way it is used perhaps isn't
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05-30-2011, 06:50 PM | #12 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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WM teleports are bad.
They add nothing to the game, horn spell is much better than our old taxi (onslaught), and should suffice to move fast to any place over the map. Teleports caused the map to shrink far too much. Teleports are imbalanced (because group with more warmasters can come back more often and faster). Teleports are frustrating: - one arrive somewhere on feet or mount to find his realm mates left to somewhere else - enemies are using it to flee - sometimes 2 teleports and 21 characters ... one is left behind ... - etc... If teleports destinations were limited to bridge and old non central saves it will be much better. Or just get rid of teleports.
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Annavilya / War-Luck (Haven)
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05-31-2011, 05:01 AM | #13 | |
Apprentice
Join Date: Jan 2009
Posts: 58
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Quote:
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06-03-2011, 02:02 PM | #14 |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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very good for new CS
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Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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06-03-2011, 04:01 PM | #15 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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With current gameplay style (saves...) wm teleports are neccecary. They are just terribly unbalanced (teleporting from forts...) Still, I don't like the whole concept of some wm powers (BANNERS!!!).
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
Tags |
teleport, warmaster |
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