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Old 07-19-2011, 10:32 AM   #11
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Quote:
Originally Posted by PT_DaAr_PT View Post
No, those are knights abusing the Precise Block animations bugs, they hide the animation and get a 6 second 100% block chance.
Yeah thats annoying, but you can't blame them
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Old 07-19-2011, 11:15 AM   #12
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Originally Posted by PT_DaAr_PT View Post
Anyway, every single CC needs to be shortened.
True. And almost everyone seems to think that, no other opinion was presented more often in that thread(11 times on the first 7 pages), about half of them even (estimating that, didn't count) wanted knocks to be 4 seconds max.

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This is retarded
Retarded or not, it's in that thread. :P
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Old 07-19-2011, 11:24 AM   #13
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The format the want confuses me a bit.
I thought NGD wanted a simple summary but I am not sure about the format.

Although not known for being concise I will give my impression after looking at most of the 159 posts in the mentioned thread.

Class: Warrior (Barbs & Knights)
NGD changes:
1: Feint: moved to the “vanguard” to replace “intimidate”
Several think the swap is okay . A lot are concerned by the choice of intimidate and a few (2) suggested "Challenge" be moved. Others still consider that kick being the more powerful be moved so that barbs can use spears with feint for better effect. None mention the location of this spell at slot 3 when it used to be 1. One considers to move rigorous preparation to the tactics tree. One considers to make an all new tactics spell which debuffs attack speed (melee range) and just swap feint for this new spell.

2: Intimidate: moved to the “Tactics” discipline instead of “Kick”
Some are fine with the change but many others are concerned that giving barb, which is the fastest class, a slow spell will lead to more problems. Others comment on the fact that this spell is not that powerful with only 10% boost and many barbs will shy away from it anyway because it is a waste of points that could be better placed elsewhere. None speak of the impact of where this spell will be located in the tree.

3: Kick: Moved to the 1st place of the discipline in place of feint
There is no real comment on this move in spell location aside from the fact that practically everyone agrees that duration should be reduced across the board. A few suggested a static knock time to partner the damage of this spell. The damage component alone scales.

Class: Archer (Hunters and Marksmen)
NGD Changes:
1: Ambush: The range of this spell will be reduced to melee range.
Nearly all reject this change, I think 3 look forward to it. Several suggested that it gets reduced to 15m range with a reduction in Cast Speed. Others suggest , if it goes Melee, it becomes instant and can be casted on the move.

2: Stunning Fist: the effect “Cannot attack” will be replaced either by “Stun” or “cannot cast”
Nearly everyone rejects this change. Most consider this spell useful, worth the risk and fairly balanced. Some suggest a reduction of the 'cannot cast' duration instead. All reject the idea of 'stun' and 'cannot cast' for this spell because it will be weakened too much.

Class: Mages (Warlocks y Conjurer)
NGD Changes:

1: Will Domain: this skill is going to be replaced by "Mummify".
Mummify: transforms the objective into a mummy showering its movements. Reduces movement speed and attack speed.


A few are wiling to try it. Many have rejected the idea. Most consider will domain reasonably balanced both in risk and need. Several argue the need to reduce the effect time and possibly need to adjust cast time/ mana or range as compensation. Many are concerned about another slow spell in the hands of mages. No comments on attack speed debuff. Many think that mages need 1 knock.

Subclass: Masksman
NGD Changes:
1: Burst of Wind: damage will be removed.
Majority agree with this change. A few disagree. Several argue that the damage is not the problem and the duration of the dizzy is. Several suggest reducing the dizzy effect time instead. Others consider the impact that this will have when Divine Intervention is considered.

2 Mana regen: slightly reduced during combat (we’ll add feedback on GUI while “in combat” status)
Many are worried about the mana reduction reverting back to the old system. Others do not know and are willing to try. A few consider it a good change because marks have free access to too much mana without challenge.

Regards

Last edited by bois; 07-19-2011 at 01:05 PM.
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Old 07-19-2011, 12:22 PM   #14
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He just asked if someone could summarize the 150 pages thread, a time consuming work that has to be done to allow them to effectively take the opinions of the userbase into account.
Since lots of users been asking if theres something they could help NGD with development thats a reasonable request. Discussing balance here wont help at all though
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Old 07-19-2011, 12:28 PM   #15
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Ermm?
Who is qualified (and unbiased) to write a summary?

This is only becoming discussion v.2 ...

I would create a poll (if you don´t close it instantly)
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Last edited by 53453467734534; 07-19-2011 at 12:38 PM.
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Old 07-19-2011, 12:30 PM   #16
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Quote:
Originally Posted by _Enio_ View Post
He just asked if someone could summarize the 150 pages thread, a time consuming work that has to be done to allow them to effectively take the opinions of the userbase into account.
Since lots of users been asking if theres something they could help NGD with development thats a reasonable request. Discussing balance here wont help at all though
exactly, if you guys want to help us, processing this information is a great help.
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Old 07-19-2011, 12:32 PM   #17
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Quote:
Originally Posted by HidraA View Post
-barbs knocks will swap with slow eve worst for runners than before
-knights knight will lose a -speed spell,even slower than before
Why does everybody say knights will loose a spell? Tactics are avaliable for knights too.
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Old 07-19-2011, 12:57 PM   #18
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Just saying... I don't think your summary is very neutral :P

(I tried to include every opinion no matter how dumb I find them ^^ I could have missed some points though, it was very late)
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Old 07-19-2011, 01:03 PM   #19
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Quote:
Originally Posted by HidraA View Post
That i wrote in yelow is how ppl see in that 2346725 pages this changes....
and because was bias based ..i cant nothing more...also it was imposible make a conclusion from that random posts...to be a valid sollution.
There were hidden gems in that thread. To be human is to be biased, period. If you are totally unbiased I applaud you however, we both know that is far from the truth. Get over it and stop complaining. It is counter productive. There are valid conclusions to be arrived at from that thread. Several changes NGD suggested have a clear consensus with the community. Many concerns are valid.

NGD don't interact you complain, they interact you complain, they ask for help you complain. People offer opinions you complain. What do you want?

Personally I applaud NGD for the initiative. Help them to help you and stop complaining which is a bias in itself.
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Old 07-19-2011, 01:09 PM   #20
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Quote:
Originally Posted by bois View Post
There were hidden gems in that thread. To be human is to be biased, period. If you are totally unbiased I applaud you however, we both know that is far from the truth. Get over it and stop complaining. It is counter productive. There are valid conclusions to be arrived at from that thread. Several changes NGD suggested have a clear consensus with the community. Many concerns are valid.

NGD don't interact you complain, they interact you complain, they ask for help you complain. People offer opinions you complain. What do you want?

Personally I applaud NGD for the initiative. Help them to help you and stop complaining which is a bias in itself.
The only complaint that i see it's that you complaint about my post.
Invalidating a person opinion using this act...no need more comment.
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