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Old 08-06-2011, 11:18 AM   #11
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Just tested, here are my findings:

- spurious jump animation when going out of a fort
- spurious jump animation sometimes when near rocks
- damages for a fall from wall in a fort to ground are around 1500
- you take damages + knock + slow for a fall from 2 meters ...
- necrostasy when dying from fall = 5%
- jump animation should be improved, always the same whatever is your speed or direction
- jumping from top of the tower to ground killed me 100%
- it will be boring to die from unattended fall in fort battles...
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Old 08-06-2011, 11:57 PM   #12
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Dear,

After some testing on Amun here are bugs I have noticed :

- Dual banners : If you jump during the duel, your char get stuck and don't allow you to move, you have to jump once more to get back to normal conditions.
- You can kick someone that isn't on the same surface than you.
- If you jump while fighting, animations from weapon (I tried slow weapon and very slow weapon) arn't there or come a lil more time later (As example fight a mob and make jumps while fighting this one, then no more animations from weapons will come on the next mob till you stop all character movements). You can also see fun kick animation "in the air".
- Landscape seems to not be ready for jump, as example go to fallwater near Algaros fort and try to jump on the big rock top of it, it will result of a death because you fall trought it.
- Jump is allowed in water.
- Falling in water after a jump is not realist, the formula count the distance between the jump and ground, not the water level (Jump from a brige to see what happen .
- Jump in arena is allowed and make you imune from others gladiators (There is also a glitch in syrtis arena not fixed since now 3 years)

Last edited by Tigerious; 08-07-2011 at 02:46 AM.
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Old 08-07-2011, 11:15 AM   #13
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If you fall inside the hole at Imperia Plateau, your char remains in "falling pose" inside the hole. You can't jump or do anything to get out of it.
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Old 08-07-2011, 08:29 PM   #14
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old rotating bug while freeze/knock is back at amun!
if you get knocked/frezzed while turning, you keep rotation while the effect.
pls fix befor going life
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Old 08-07-2011, 10:35 PM   #15
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Quote:
Originally Posted by ArienN View Post
old rotating bug while freeze/knock is back at amun!
if you get knocked/frezzed while turning, you keep rotation while the effect.
pls fix befor going life
I confirm this bug.
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Old 08-09-2011, 12:19 AM   #16
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Please fix this.
You can randomly "fall" and take 500-1500 damage on seemingly flat surfaces around Ignis OC and the stairs/ramp of forts, castle and cities.
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Old 08-09-2011, 06:58 PM   #17
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Quote:
Originally Posted by Mortified View Post
Please fix this.
You can randomly "fall" and take 500-1500 damage on seemingly flat surfaces around Ignis OC and the stairs/ramp of forts, castle and cities.
You can get damages or die from a lag pike too as I saw on AMUN. I think this part is critical too, this means something is missed from the calculation.
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Old 08-10-2011, 12:35 PM   #18
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It's also possible to avoid being knocked down using spells like UM.
Or is this one of the new possibilities jumping should add?
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Old 08-10-2011, 05:09 PM   #19
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Quote:
Originally Posted by Ryan_Carmon View Post
It's also possible to avoid being knocked down using spells like UM.
Or is this one of the new possibilities jumping should add?
This has always been the way to use UM..
Resistance to Knockdown, Stun, Dizzy, Immobilize etc.
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Old 08-10-2011, 06:20 PM   #20
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I think he mean you can avoid kick by jumping.
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