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Old 06-15-2007, 03:29 PM   #11
T-1000
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tengop puesto postproceso y los drivers son de la serie 9, pero el antialiasing no me va...
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Old 06-15-2007, 03:31 PM   #12
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Uhm, me pasas la lista de extensiones que reporta el glxinfo?
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Old 06-15-2007, 03:31 PM   #13
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Proba de apretar f11 y activarlo desde la consola, a mi el post proceso no me lo agarra si lo tildo en el inicio del juego
"/vg_game_render_mode glow"
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Old 06-15-2007, 03:40 PM   #14
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Code:
name of display: :0.0                                                                                                                          
display: :0  screen: 0                                                                                                                         
direct rendering: Yes                                                                                                                          
server glx vendor string: NVIDIA Corporation                                                                                                   
server glx version string: 1.4                                                                                                                 
server glx extensions:                                                                                                                         
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,                                                                             
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,                                                                                
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,                                                                     
    GLX_ARB_fbconfig_float                                                                                                                     
client glx vendor string: NVIDIA Corporation                                                                                                   
client glx version string: 1.4                                                                                                                 
client glx extensions:                                                                                                                         
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,                                                                        
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,                                                                         
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,                                                                  
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,                                                                         
    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,                                                                                
    GLX_EXT_framebuffer_sRGB                                                                                                                   
GLX version: 1.3      
GLX extensions:                                                                                                                                
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,                                                                             
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,                                                                                
    GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,                                                                     
    GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address                                                                                           
OpenGL vendor string: NVIDIA Corporation                                                                                                       
OpenGL renderer string: GeForce 7900 GS/PCI/SSE2                                                                                               
OpenGL version string: 2.1.0 NVIDIA 97.55                                                                                                      
OpenGL extensions:                                  
    GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,                                                                      
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,                                                                                   
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,                                                                           
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,                                                                           
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,                                                                  
    GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,                                                                         
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,                                                                                   
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,                                                                                           
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,                                                                 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,                                                                           
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,                                                                                         
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,                                                                  
    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,                                                                              
    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,                                                                            
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,                                                                                              
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,                                                                                
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,                                                                  
    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,                                                                    
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,                                                                 
    GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,                                                                                  
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,                                                                                     
    GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,                                                                 
    GL_EXT_rescale_normal, GL_EXT_secondary_color,                                                                                             
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,                                                                                       
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,                                                                            
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,                                                                                  
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,                                                                                     
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,                                                                                
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,                                                                  
    GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query,                                                                            
    GL_EXT_vertex_array, GL_IBM_rasterpos_clip,                                                                                                
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,                                                                  
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,                                                                                 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,                                                                            
    GL_NV_fragment_program_option, GL_NV_fragment_program2,                                                                                    
    GL_NV_framebuffer_multisample_coverage, GL_NV_half_float,                                                                                  
    GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,                                                                                   
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,                                                                 
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,                                                                     
    GL_NV_register_combiners2, GL_NV_texgen_reflection,                                                                                        
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,                                                                                 
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,                                                                                      
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,                                                                        
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,                                                                 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,                                                                                            
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,                                                                                       
    GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,                                                                   
    GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
asi te sirve?
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Old 06-15-2007, 03:53 PM   #15
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Gracias. Deberia funcionarte, evidentemente hay un problema. Voy a revisarlo.
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Old 06-15-2007, 03:58 PM   #16
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esto... mm... solo por ver si me podeis ayudar surak :P

Aqui pongo el mio:

Code:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
    GLX_ATI_pixel_format_float, GLX_ATI_render_texture
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON X700/X550 Series
OpenGL version string: 2.0.6473 (8.37.6)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
    GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend,
    GL_ARB_vertex_buffer_object, GL_ARB_pixel_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_ARB_draw_buffers, GL_ATI_draw_buffers, GL_ATI_element_array,
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
    GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
    GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
    GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
    GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
    GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
Probare a instalarme los drivers de ati para 32 bits, tal vez me ayude. Si alguien piensa que sera una locura que me lo diga antes de que lo haga!!
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Old 06-15-2007, 04:00 PM   #17
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Surak dijo : "El antialiasing funciona si tenes activo el postproceso. Si solo tenes el agua en alto detalle no (es un error, lo arreglaré en breve).
Ah, tambien necesita los drivers de nvidia version 9000 para arriba (los que implementan OpenGL 2.1) "

y este sos vos :-P : "OpenGL version string: 2.0.6473 (8.37.6)"
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Old 06-15-2007, 04:02 PM   #18
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arlick, vos tenes esta extension solamente: GL_EXT_framebuffer_object.
El antialiasing con postprocesos necesita GL_EXT_framebuffer_blit y GL_EXT_framebuffer_multisample (ambas son MUY nuevas y estan en pocos drivers, de hecho en Windows solo están soportadas en las GeForce 8x00. En Linux extrañamente funcionan con las 6x00 en adelante :P )
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Old 06-15-2007, 04:06 PM   #19
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es decir estoy cagado , a ver si cuando abran los drivers de ati esto cambia.

Gracias por contestar.

Mirare como puedo actualizar el opengl, ahora estoy algo perdido. ¿Eso solo se actualiza con los drivers de la tarjeta grafica? Mirare que versión usa mesa.
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