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Old 08-31-2011, 02:25 PM   #11
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Quote:
Originally Posted by _Enio_ View Post
Well yes, but thats different. they need to modify that so its persistent through reboots etc. Just saying, i think they just put those changes to map together and ship it in september.
Ah ok. They have to recode it because old code is lost for ever.
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Old 08-31-2011, 02:25 PM   #12
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saves plz
k
thx
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Old 08-31-2011, 04:09 PM   #13
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It's still august guys, lets hope for an update later this night
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Old 08-31-2011, 05:52 PM   #14
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I explained this in another thread.

It's not only about code, we have to make modifications to the games resources (AKA the map/gameworld)

right now we have a different instance of the game world in our dev servers as we are working on the castles and their size represented the need to re-model their locations quite a bit.

Because of constraints in the resource system technology, we cannot update only small parts of the game world.

Although we really wanted to do this now, we will have to wait until the new castles are released (September)
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Old 08-31-2011, 05:55 PM   #15
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Quote:
Originally Posted by chilko View Post
I explained this in another thread.

It's not only about code, we have to make modifications to the games resources (AKA the map/gameworld)

right now we have a different instance of the game world in our dev servers as we are working on the castles and their size represented the need to re-model their locations quite a bit.

Because of constraints in the resource system technology, we cannot update only small parts of the game world.

Although we really wanted to do this now, we will have to wait until the new castles are released (September)
Thanks for the answer chilko. At least we know that it's a very valid reason.
In the mean time, infecting people will keep me busy.
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Old 08-31-2011, 06:30 PM   #16
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Quote:
Originally Posted by chilko View Post
I explained this in another thread.

It's not only about code, we have to make modifications to the games resources (AKA the map/gameworld)

right now we have a different instance of the game world in our dev servers as we are working on the castles and their size represented the need to re-model their locations quite a bit.

Because of constraints in the resource system technology, we cannot update only small parts of the game world.

Although we really wanted to do this now, we will have to wait until the new castles are released (September)
When will they be in Amun? XD
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Old 08-31-2011, 06:56 PM   #17
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Quote:
Originally Posted by _Nel_ View Post
@ Enio

Irrelevant. They already put "on the fly" a save to old syrtis cs for all 3 realms on amun.

No need to redo an entire map to move 3 saves.

----------

@ isaacrulzrs2
Delays happen, patience obviously doesn't..
The saves will return with the new castles most likely.
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Old 08-31-2011, 06:59 PM   #18
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Quote:
Originally Posted by isaacrulzrs2 View Post
Delays happen, patience obviously doesn't..
The saves will return with the new castles most likely.
Or something got forgotten when it went live, as mumify spell.
> http://www.regnumonline.com.ar/forum....php?p=1406104
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Old 08-31-2011, 08:17 PM   #19
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Quote:
Originally Posted by chilko View Post
Although we really wanted to do this now, we will have to wait until the new castles are released (September)
Case and point.
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Old 08-31-2011, 08:59 PM   #20
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Quote:
Originally Posted by isaacrulzrs2 View Post
Case and point.
If you want more intense discussion and good arguments, feel free to PM me.
My PM box is open.
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