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Old 09-17-2011, 05:42 AM   #11
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Quote:
Originally Posted by chilko View Post
About the landmass:
We have plans for a new island in the ignis frontier zone, an RVR instance, a PVP instance and a PVE instance. Yes we are working on an instancing system.

Although Instances kind of go against the original design of the game, is the only way to cater also to the ones who prefer the constant loop between two forts and a bridge instead of the full RVR / Invasion mechanics.
Also, it will work as a way for low level players to take part on the RVR in a controlled location (with other players of a similar level)

Also they are really needed for good PVE boss encounters and a fully featured PVP and team PVP colliseum.
Holyshitholyshitholyshitholyshitholyshit

Providing this is implemented well (enough to the point where not EVERYONE is doing instances) this could be epic
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Old 09-17-2011, 06:27 AM   #12
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Hey chilko , the answers are good news, but why did it take so long ?
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Old 09-17-2011, 06:58 AM   #13
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Quote:
Originally Posted by chilko View Post
Also, it will work as a way for low level players to take part on the RVR in a controlled location (with other players of a similar level)
Chilko there are 2 types of low level players: some new-to-regnum players and veterans. Second type isn't interesting. Most of them grind their chars to high level without participating in war.

New comers often can't wait when they can join WZ battles. I've played on 3 servers: Ra, Nemon and Horus. I come to WZ since 21 level. Playing on low level teaches you how to survive and that is good. The only worse thing for low levels is damage. Even on 30 level you can deal South Cross[4], Charge[4], Shield Bash on 60 level enemy and even not get RP.

IMAO would be great if lows could deal better damage. For example, knight on lvl 30 has about 150-200 attack points in stats window. But he hits 60 level with 20-30. If he could hit with at least 100 he would be much more useful in war and therefore player will have more fun!

It won't bring imbalance in game. Low levels are still easy to kill: have low HP and AP.
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Old 09-17-2011, 07:51 AM   #14
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Quote:
Originally Posted by chilko View Post
About the landmass:
We have plans for a new island in the ignis frontier zone, an RVR instance, a PVP instance and a PVE instance. Yes we are working on an instancing system.

Although Instances kind of go against the original design of the game, is the only way to cater also to the ones who prefer the constant loop between two forts and a bridge instead of the full RVR / Invasion mechanics.
Also, it will work as a way for low level players to take part on the RVR in a controlled location (with other players of a similar level)

Also they are really needed for good PVE boss encounters and a fully featured PVP and team PVP colliseum.
FINALLY! Thank you SO Much NGD Thank You!
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Old 09-17-2011, 10:58 AM   #15
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Well, this sounds very interesting!
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Old 09-17-2011, 11:05 AM   #16
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Great news to hear! With the upcoming castles my day is good again
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Old 09-17-2011, 02:14 PM   #17
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While you are in a good mood for answering ancient questions, how about clan banks? That isnt planned either?

You also realize that clans were always part of the game core, and not extended party chat like in Regnum only? I suggest before you implement voting system, to at least improve rank system.

Current clan tools are tiny, near to useless for advanced clan management and organization. In many games clans got their dedicated and well deserved place, only in Regnum you still ignore them. Just to remind, your last work on clan system was making members list alphabet sorted, instead chaotic sorted, a couple of years ago.

Maybe its better to ask like this: any reason why you re avoiding work on clan system? Clan system can offer a lot new interesting game features, which connects fun and social together. And when those two meet, I am sure there will be also a lot of space for premium too. Instead of instancing, which really isnt not much needed (except to one time killing time), you could offer clan arenas, clan alliances or whatever else. The area of possibilities is wide enough.
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Old 09-17-2011, 02:30 PM   #18
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What about to put more bosses (I'm the greatest bosswhore in game) and make them lvl 60 with lvl 60 drops as well, and not like that shit of actual ones with lvl 50 nomore good items? A game isn't made only by War, the best games count also a nice drop system, with nice PvE features like many bosses to kill, rare items, and amazing gears. Being honest, I noticed that when there are some bosses up, like evendim and vesper, many persons log just for them and we can have a really nice war after the boss' killing. Adding many more bosses, will increase the rate of players logged at the same time, accordingly to better wars and better game experience. Istances are a good Idea, Maybe, like taras said, you can put a cooldown to avoid the desolation of wz, but putting inside those caverns things like Epic Bosses killables by all 3 realms, or Zones where there are high lvl mobs with good drops as well but crossables by enemies too. It could be really Interesting; Imagine the meeting of the 3 realms in a boss place, While they are fighting the monster, 2 zergs show up and an awesome 3way starts I guess more fun, more player, and more enjoyment of the game.

Best wishes.
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Old 09-17-2011, 02:46 PM   #19
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Quote:
Originally Posted by ironskin View Post
What about to put more bosses (I'm the greatest bosswhore in game) and make them lvl 60 with lvl 60 drops as well, and not like that shit of actual ones with lvl 50 nomore good items? A game isn't made only by War, the best games count also a nice drop system, with nice PvE features like many bosses to kill, rare items, and amazing gears. Being honest, I noticed that when there are some bosses up, like evendim and vesper, many persons log just for them and we can have a really nice war after the boss' killing. Adding many more bosses, will increase the rate of players logged at the same time, accordingly to better wars and better game experience. Istances are a good Idea, Maybe, like taras said, you can put a cooldown to avoid the desolation of wz, but putting inside those caverns things like Epic Bosses killables by all 3 realms, or Zones where there are high lvl mobs with good drops as well but crossables by enemies too. It could be really Interesting; Imagine the meeting of the 3 realms in a boss place, While they are fighting the monster, 2 zergs show up and an awesome 3way starts I guess more fun, more player, and more enjoyment of the game.

Best wishes.
Hehe then give 'em better spells i want area 50 damaging mass dispel magic by Evendim
on amazing gear:which everyone can drop :d
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Old 09-17-2011, 07:43 PM   #20
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Quote:
Originally Posted by Anpu View Post
...
Indeed, there are games out there where in game a clan can have a member list with notes, last log in class, level, etc.

Clan Calendar where you can add event info.

Clans ranked in game.

Clan 'achievements'

Clan coat of arms

Clan bank

Custom ranks with custom privileges

And so on, it doesn't need this level of detail in a f2p game focused on RvR, but the current system seems to be scraping the bare minimum. Its nice to hear there are some improvements in the works though.
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