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Old 09-18-2011, 10:29 AM   #11
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Quote:
Originally Posted by Healerous View Post
p.s i still would like to see passiv arc dev ^^
I tooooooo,on my lock
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Old 09-18-2011, 10:50 AM   #12
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I agree that conjs die easy once you're hitting them with your barb, 3 or 4 hits can do it if the conj doesn't have karma mirror/steel skin, but you could also look at the barb trying to kill him/her... a rushing barb is a really nice target for lock dots and marks, and your own warriors, in a open field it's not as easy as it sometimes looks to even get to a conj...
I do agree that they could use a defense buff, like a self target mat wall maybe?

On arc dev passive, nty, it's a vital spell yes, but other classes don't have their vital spells passive either do they? Not to mention that it's shared with locks and warju's.
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Old 09-18-2011, 10:59 AM   #13
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Quote:
Originally Posted by Gabburtjuh View Post
I agree that conjs die easy once you're hitting them with your barb, 3 or 4 hits can do it if the conj doesn't have karma mirror/steel skin, but you could also look at the barb trying to kill him/her... a rushing barb is a really nice target for lock dots and marks, and your own warriors, in a open field it's not as easy as it sometimes looks to even get to a conj...
I do agree that they could use a defense buff, like a self target mat wall maybe?

On arc dev passive, nty, it's a vital spell yes, but other classes don't have their vital spells passive either do they? Not to mention that it's shared with locks and warju's.
Marx have it's vital activable spell ,ain't he?
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Old 09-18-2011, 11:11 AM   #14
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what do u mean by vital spells?
yeah to fix the arc dev problem with locks/warjus - just give us (support conjus) instant or at least 0,5 castingtimes back
like for savior, sanc, greater regen/heal. it wouldnt hurt anyone!
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Old 09-18-2011, 11:15 AM   #15
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I actually like being a priority target. Thing i do not like is that every barb around have 1 spell win button. I see barb and i manage to prepare and buff. Sometimes it is around 1k of mana. Spells which will make me survive.

POOF ALL DOWN!



Here you go 2 MS in a row. It was suicide but it is just to show. Hey i resisted one! Huzzah!

No buffs, No Devotion...i can not even cast some mental anymore because this spells are slower ones. Even self heals are painfully slow without devotion. All left is conju to run and struggle to try to do something.

Situation is like Confuse before.

Ooh healer i remember when conjus used only fast staff and no devotion. This was awesome times...sigh i miss them >.<
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Last edited by ieti; 09-18-2011 at 11:51 AM.
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Old 09-18-2011, 12:09 PM   #16
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yeah jeti those old times :/ fast staves + acceleration ftw hehe

tho, i just can agree with u. after a successful MS, u are usually more busy in struggling around, trying to do something before the death claims u.

and about the vital spells dutch mentioned. its a good point what dutch said.

every class prolly got their primary attribute as a passive.

barbs damage
knights const/block
(warriors in general got the option to use str/dex/pierc-/blunt-/slashing damage resistances passives)

marks range/damage (counting recharged arrows as a passive here).
hunters just got speed? (hunters need a buff anyways)
(archers in general can use hc? and dex passive)

locks vital absorb (dunno if its even working, is it?)
conjus Inisghtful spell duration extension
(mages in general can use int/manapool)

from my point of view(correct me when im wrong) warriors and marks are more benefited from their passives than mages and hunters, cuz their passives granting u
a) more defense/more hp
b) more damage/longer range
c) to keep more aggro

while mages just got the mana to do
a) more damage
b) trying to share as much heals/mana/buffs as possible

afterall i dont blame any of those classes/passives - im just saying conju's need some buff to support their allies in a better way
(like i said above - shorter castingtimes, maybe shorter castingtimes, maybe higher heal amount need to be tested).
and yes NGD really have to improve hunters aswell.
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Old 09-18-2011, 12:26 PM   #17
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puuh, Karma mirror, barrier, steelskin, selfheal... Conju is still a tank.
Only thing that is needed about the conjurers is an increasement of the heal amount. (500 HP on a 5500-HP-knight? lol)
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Old 09-18-2011, 12:36 PM   #18
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That whole DI and MS issue is somehow messed up. I dont find solutions that balance one situation but not imbalance another.
Eventually make MS only dispell offensive buffs, would lead to some powers be more powerful, or rather make its power stick out more. And then theres that randomness on it which again isnt nice too.
And DI - maybe allow it only on defensive classes? Its needed for support classes but quite op on barbs, and strong on locks, marks.

Best i can come up with but still flawed.
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Old 09-18-2011, 12:39 PM   #19
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Conju is tank till he got buffs on. Else it is just a mage - as squishy as lock. True i can tank, but this is because i need to support my allies. This comes with price - constant mana struggle, highly targeted, always first priority.

Conju is unpopular class really. New high level conjus we see lately are 1 or 2. Even then some of them choose other classes. And most conjus i see in battle are old ones.

Stress, demand, hard to survive, bullied by all classes...

What happened with "gods love their priests" as i remember it was sayed in one spell?
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Old 09-18-2011, 12:46 PM   #20
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Quote:
Originally Posted by _Enio_ View Post
That whole DI and MS issue is somehow messed up. I dont find solutions that balance one situation but not imbalance another.
Eventually make MS only dispell offensive buffs, would lead to some powers be more powerful, or rather make its power stick out more. And then theres that randomness on it which again isnt nice too.
And DI - maybe allow it only on defensive classes? Its needed for support classes but quite op on barbs, and strong on locks, marks.

Best i can come up with but still flawed.
Erm maybe make MS dispels n spells per lvl? liek 1 on 1 and so on? 1st it solves random problem,2nd it makes this spell less die or kill one
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