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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Central save or 3 save-system | |||
Central save | 43 | 38.74% | |
3 saves system | 68 | 61.26% | |
Voters: 111. You may not vote on this poll |
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Thread Tools | Display Modes |
10-06-2011, 10:39 PM | #11 | |
Initiate
Join Date: Feb 2010
Location: United States
Posts: 144
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Quote:
Voted for the 3 save system (uncaptureable), btw Last edited by Aarisewan; 10-06-2011 at 11:09 PM. |
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10-06-2011, 11:14 PM | #12 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Quote:
Cool, we exactly need this on other servers : Horus, Raven, Muspell, Niflheim, Nemon and Piranha. Alsius has 2 fronts to face up, while Ignis and Syrtis have only 1 because few saves are too close to each others ? So I guess it's a map issue. Sorry, but I don't understand what is bothering you here.
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Nel's VidZ |
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10-07-2011, 01:01 AM | #13 |
Banned
Join Date: Mar 2011
Posts: 342
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10-07-2011, 02:04 AM | #14 |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Ping-ping or pong-pong = not fair.
Ping-pong = Both win, I guess it's fair.
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Nel's VidZ |
10-07-2011, 04:40 AM | #15 |
Master
Join Date: Nov 2009
Location: Argentina
Posts: 533
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Ping-pong in the bridges are boring... i like more fight in the Forts!!
Now i like 3 saves... less easy to take stronger and easier to be near places lvl up.
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10-07-2011, 05:48 AM | #16 | |
Banned
Join Date: Dec 2006
Posts: 890
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Quote:
Best and easiest fix was to remove the secondary saves, if you want them back, yes there probably need to be huge landscaping work. The border between ignis / syrtis was more or less dead, and alsius have to "suffer" constant war often by larger realms at two fronts, it put them under a huge strain at all times. Even if you killed you opponent, they was back with in a few minutes, it only fueled the situation. If you let them be, they went zerg style on a save, camped the gate or went for grinders. Alsius was turned in something of playground. This was both lazy and repetitive behavior that turned the quality of fights down, a little like the save vs fort fights do, but with the small difference that they never end. |
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10-07-2011, 07:10 AM | #17 |
Baron
Join Date: Dec 2008
Posts: 886
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We don't need old saves back. What we do need is captureable bridges and minor forts to allow more ground to be held incrementally.
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10-07-2011, 08:37 AM | #18 |
Banned
Join Date: Jan 2011
Posts: 280
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10-07-2011, 09:35 AM | #19 |
Count
Join Date: Sep 2008
Posts: 1,690
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10-07-2011, 10:10 AM | #20 |
Count
Join Date: Feb 2009
Posts: 1,445
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With the old saves you had different grinding zones near, and war zone was populated.
You could go to Meni and there were a lot of lvl 30-40 players grinding, the same in orc's camp, Shaana's beach, teleport entry and exit, etc. If you wanted to hunt in Syrtis you could save in Shaana and go to swamp and fight the other partys coming to Ignis, or you could have a bridge war always in Meni, people that wanted wars gathered at Samal, and alternated pinos, herbred, algaros, trelle...if you wanted to hunt in Imperia you saved in Meni. The good old times. Now warzone is empty but the central save has 20 guys watching the skies, if you die you come here, another few minutes to return to where you were, if you are grinding it's horrible, the only safety is in the central save that usually is leagues away and enemies usually have horns (but that's the problem with warmasters). Less wars, etc, but a lot of this is also due to warmaster's quests and the unbalance generated with the expansion. |
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