10-22-2011, 12:56 AM | #11 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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off-hand weapons can be obtained by drop and lucky boxes, so i suppose they could be special, magical and epic too. they can also have an extra gem, so i think that is really too much
we tested with a 5% as slow axe + off-hand sword with 6% as gem and the attack speed is really really fast. i can't immagine how much dps could deal a barbarian with 24% attack speed from weapons, 10% from rings, 5% from leggings...and maybe 15 more from tfb... |
10-22-2011, 02:00 AM | #12 |
Initiate
Join Date: Aug 2008
Location: Ohio
Posts: 121
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has anyone tested knight's auras?
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10-22-2011, 02:17 AM | #13 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Only with DB on myself vs a ghost - it didnt work.
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10-22-2011, 02:20 AM | #14 | |
Initiate
Join Date: Aug 2008
Posts: 156
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Quote:
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ancient warlock Anum :: Ignis/Horus :: anno 2008 |
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10-22-2011, 03:14 AM | #15 |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Technically that might be a fix though, yes?
Hope there's still work being done to balance the dual wielding...
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This is a lie.
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10-22-2011, 04:38 AM | #16 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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There is a 0.05% chance that auras have been fixed AND DB affecting caster fixed the same time.
But its way more likely it (auras) just still completely broken. |
10-22-2011, 04:44 AM | #17 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Quote:
On another hand, as said Latan off-hand weapon can have bonus too. This can be overpowered with strong bonus. But if bonus are deactivated as for shields, they also have to be removed from lucky box. It would be very irritating to buy the most expensive lucky box and drop a storebought off-hand weapon. I also notice some bugs. First one is when someone else is on-guard while dual-wielding, those barbs have knight animations instead of dual-wielding animations. My own barb is ok, but all other barbs in game fight like knights. They carry their off-hand weapon as it was a shield. > http://www.youtube.com/watch?v=KNEsKE6qrew&html5=1 Second one is a horse bug. If you fall without damage while riding, even from a very tiny height, horse animation is stuck and your character rides as if he was on a feline mount. > http://www.youtube.com/watch?v=hmqFT-DOT7c&html5=1
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10-22-2011, 05:12 AM | #18 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Instead of reusing a previous weapon model could you at least put the effort into designing fresh models for the off hand weapons?
It's hypocritical but I hate it when you get lazy with the aesthetics.. Come on, be creative. |
10-22-2011, 06:12 AM | #19 |
Master
Join Date: Sep 2007
Location: Asia
Posts: 335
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Well I hope NGD improves the attack animation for dual wielding it kinda sucks...
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When luck rans out, I die. |
10-22-2011, 07:37 AM | #20 |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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if believe daar's damages dual wielding works like main hand attack+off hand attack=2 handed equivalent :O
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