|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
10-30-2011, 07:04 PM | #11 |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
|
|
10-30-2011, 07:25 PM | #12 | ||
Master
Join Date: May 2007
Location: Here & There
Posts: 439
|
Quote:
Quote:
This is the basic incentive to level up. Actually it was level 60, I tend to not have the best of luck with these things |
||
10-30-2011, 07:54 PM | #13 |
Count
Join Date: Jun 2007
Posts: 1,186
|
Here is a stat from 6th and 7th page of boss drop history from Syrtis forum for Vesper:
Knight: 10 Barbarian: 1 Conjurer: 2 Warlock: 1 Marksman: 0 Hunter: 0 Possible mistake could be in barb / knight ratio, in one player (9 / 2). At Vesper following classes can be seen (descending order): Knight Barbarian Conjurer Additionally: Warlock - usually some 43-52, rarely higher level hunter and marksman could be seen periodically in total number of 2. While conjurers had earlier high chance for dropping, after NGD introduced changes to knights (area buffs and auras), knight became #1 alt char for bosses. Archers stopped visiting bosses since "armor fix", as their damage is laughable even if boss is debuffed. Either way, a quick stat above shows enough with numbers that there is something heavily wrong for long time. And then Frosk comes and asks us to wait for balance as they need to roll on few more eye-candies. No problemo amigo, we waited balance a couple of years already, we can wait few more years. Just one thing would be damn good: to finish what you started. If you started fixing armor then finish it. If you started fixing invasions, finish it. Dont throw in a bunch of more stuff without fixing previous. You re just stacking problems. I believe many old annoying smaller bugs could be fixed for the time you spent making achievements which by the way had no proper introduction nor use.
__________________
Inquisition |
11-06-2011, 11:01 PM | #14 |
Initiate
Join Date: Oct 2009
Location: Retired
Posts: 203
|
may be if they place some good aura to hunter,you will see hunter class back at boss killing....lol...
Anyway it's an old story guys,never solved. and +1 to who said "more happy player=more premium users"and i'd like to add, "MORE USERS too!!",is not that hard to understand. If well balanced this game,would require the queque to join every single server at the evening.... |
11-07-2011, 12:57 AM | #15 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
|
In the same vein, there's still a very old issue concerning XP reward repartition for leader kill.
A leader mob will only give XP to the two characters who did the more damage. So i let you imagine what occurs when 2 barbs and 1 hunter kill 10 leader mobs together.... In fact, no one bothers to kill leader mobs, they are so tough, and don't give that much XP or drops for the time you spend on. Nevertheless, i think this should be addressed.
__________________
Annavilya / War-Luck (Haven)
|
11-12-2011, 03:54 PM | #16 | |
Apprentice
Join Date: May 2007
Location: France
Posts: 82
|
Quote:
__________________
benjamin sisko Marks I-Seven Of Nine-I KnightT'PolBarb I love Psychobilly but not you ... |
|
|
|