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General discussion Topics related to various aspects of Champions of Regnum |
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01-21-2012, 07:06 AM | #11 |
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Join Date: Nov 2007
Location: Okinawa, Japan
Posts: 171
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Sorry heph, but my realm says I can't follow you around anymore...
I don't see what the problem with multirealming is. I mean, I don't do it, but it's not like it creates that much more of a problem either way. Not enough of one to make a noticeable difference anyway. Can't honestly see why people get so territorial in a game, they take it way too seriously. I got accused and chewed out by a couple people for following heph around... Really? RIP our relationship. 1/20/12-1/20/12. I'll never forget you. |
01-21-2012, 10:12 AM | #12 | |
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What's wrong with ppl from 2 different realms say hello and waving at each other? what's wrong with ppl from 2 different realms showing mutual respect? tho by definition we are enemies but at the same time we all have feelings and we are all human. Don't take this territorial boundary too seriously. and this has nothing to do with mutirealming lol some players don't attack me because I showed them respect first, giving them space to grind or letting them have a fair fight with a third party. However, if you treat me like shit i will show no mercy and I dont give a damn if you are grinding or low on hp. respect goes both ways. Last edited by esptupac; 01-21-2012 at 10:26 AM. |
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01-21-2012, 12:24 PM | #13 |
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Join Date: Sep 2008
Posts: 1,690
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In RA server around 75% of the players have characters in more than one realm. This is no secret, NGD knows it as many players speak about their other characters in the forum (many have the list of chars in their signature), in the realm chat and directly to the admins. So it is definetly accepted and tolerated by NGD regardless what the written terms say
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01-21-2012, 01:24 PM | #14 |
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Join Date: Jan 2011
Location: Bosnia,The Netherlands
Posts: 147
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To me, Multirealmers destroy the game. For instance, when ignis/syrtis invade alsius many players logg off to go to their other chars for the invansion. Same happens with bosses too. I Agree with budapest that NGD can fix this. This is a major problem and strict measures should be take.
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01-21-2012, 05:51 PM | #15 |
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Join Date: Nov 2008
Location: Trinidad and Tobago
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I never had a problem with sporting multi-realmers. In fact my clan Mirage had quite a lot. Nearly all were sporting and quite a few just were there to try Ignis out. Quite often they went to another realm and became loyal to that other realm or stayed loyal to Ignis.
I will say this. NGD is probably the victim of their own kindness of design. Sound strange ? Well, how do other games ease this problem? One way is to make an impossibly long and sickening experience curve to deter multiple characters especially levelled capped ones. NGD decided to make their curve humane. If you think not just try one of those Korean grinders and find out. Another problem that magnifies this thing is the chronically low population of Horus. Every single move of a player is in fact a move of 2. Negative one for the losing realm and +1 for the gaining realm. In a game where you may only have 60 to 100 war ready players on at any one time this could be troublesome. NGD makes money from multirealming. They get to sell bling 3 times or more to one person. You think they going stop that revenue flow? If they are to enforce this, how will they do it that is not draconian in nature? To the solutions : 1. We have an achievements system. Use it. Offer inducements of realm loyalty. After you clock X amount of hours/days/years/eons in the game you gain ascending order of achievements. All this on a single character. Here is the kicker, offer a nominal amount of Ximerin for it each level attained. 2. Offer achievement for reaching max level on 3/ 6 characters in the same realm on one account. Offer a premium item as a graduation gift on one character or a special mount (exclusive one not for sale) or something. Tie in with a certain amount of hours clocked on the account. 3. Kill X amount of Ignean/ Alsarians/Syrtians on one character and gain realm loyalty gold/ drop / Xp booster or some other inducement. This will be a high number. Players 12 levels below you do not count. 4.Gain a certain point level with your achievements to gain some sort of prize. 5.Finish all achievements to gain some personal boost (permanent) .....Anything else that keeps you at your realm. The only way is to keep players by their pursuit of personal gains in their realms of choice. Players move because there is nothing left to achieve once you reach cap. They get bored. They love the game so they seek new thrills in the same game. Maybe in a different place. This is why I suggested a system of trait development (by work in war and PvE) and many new skills and branches via the Warmaster system. Keep players reaching for more all the time. The idea is not to stop multirealming but minimise it via a soft touch. Make players want to stay in their main realm because of the vast benefits of doing so. |
01-21-2012, 06:25 PM | #16 |
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Join Date: May 2007
Location: Here & There
Posts: 439
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It is not a major problem, some people just have an unfortunate habit of taking the game too seriously - if anything, these types have a far worse impact on the in-game community than any potential multi-realmers.
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01-21-2012, 11:51 PM | #17 |
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01-22-2012, 06:45 AM | #18 |
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This is a topic I have some pretty strong opinions on.
I already had a long discussion on this over in the gamesamba forum, and what I think it really boils down to is people having a good sense of team spirit. I believe that RvR and the communities around it work because people generally help each other out, have team spirit fighting for their realm, and play honorably. Sure there are some people who are disruptive, and generally only play for themselves and whatever advantage suits them, but I don't think there are very many of them, and as was said, they tend to stick out. Honestly, RO has one of the better communities I've seen. (if not one of the best) And I think the reason this works, is people are by and large willing to help each other out, and they stay loyal to whomever they consider to be their home realm. I think most have a good sense of team spirit and realm pride. If someone in another realm wants to come fight on our side one day or a week, or whatever, no problems there either. When a person (or a couple people) flip-flops in the -middle- of a battle/invasion/fort war/situation/whatever and creates a disruption, I think that can become a problem. If someone wants to grind with a friend who's in a different realm, fine, no problems. But if that other-realm-friend decides to gank one of our own grinders, then the person grinding with him had better be willing to fight to protect the grinder, or just disappear and not get involved or even be seen. Nothing irks me more than seeing one of our own allies sitting on the sideline doing nothing but staring/watching while his friend tries to gank his own realm-mate. (hopefully that wording is not too confusing) Maybe it's just the way my brain works, but, having come from a Dark Age of Camelot background, (and having been in high school music ensembles, and other group activities through college and work) I have a strong sense of realm pride, teamwork, and trying to help our allies. If I die in the process while trying to be helpful, then I'm happy to have contributed at least a little. (though I'll probably still grumble about getting killed) If I happen to have a friend of mine in another realm who I'm grinding with (well, this is purely conjecture as I don't really know anyone in any other realms), and I see him start to attack one of our grinders, you bet your sweet button I'm going to fight him, and help protect the grinder. Anyway, that's my thoughts on it. Multi-realming in and of itself is not a bad thing. However certain individuals can potentially make it a very bad thing. |
01-22-2012, 10:19 AM | #19 | |
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01-22-2012, 01:06 PM | #20 |
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