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Old 12-29-2011, 02:10 AM   #11
Phlue4
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Thanks a lot, the Hotfix includes nearly everything that was needed :> (except the buffs still on the wrong side )

Happy new year.
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Old 12-29-2011, 02:32 AM   #12
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Quote:
Originally Posted by Mattdoesrock View Post
All we need now is the buffs re-positioned and the combat to save it's placement / size, it it'll be nearly perfect.
+1
and the mana/hp bar of the character a bit bigger

please start thinking about balance from january now that you almost finished the new interface
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Old 12-29-2011, 02:52 AM   #13
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Make love to me Surak...please.
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Old 12-29-2011, 03:04 AM   #14
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Gratitude isn't something I'm familiar with but whatever remains of it you are entitle to.
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Old 12-29-2011, 07:35 AM   #15
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Nice work updating the Hotfix so soon, thanks. Can the next hotfix please please have an option to lock spellbar powers.
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Old 12-29-2011, 08:05 AM   #16
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Thanks for this hotfix, it makes things much much better indeed.
Now we can finally appreciate and enjoy the new great UI.



Have a nice rest NGD and happy new year!
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Old 12-29-2011, 08:25 AM   #17
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Testing now....


1) Pet controls menu is still behind the chatbox
(please make pet menu always on top)

Testings some more....

2) Party members cannot be seen on the map
(Would be nice if we knew where they were)

More testing.... (combat situations)

3) Monsters / Players cannot be clicked if they are on the left side of your screen near the party window.
(Please allow us to click and target enemies without having to center them in the middle or right side of screen)

Last edited by DemonMonger; 12-29-2011 at 09:11 AM.
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Old 12-29-2011, 08:34 AM   #18
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Thanks for this hotfix, it fixes plenty of issues we reported, good.

Now you can rest... until next year

There are many little things to improve:
- spellbar lock
- resizable spell icons
- minimap direction indicator (need to be more obvious)
- keyboard bindings (need to be full)
- position save/restore for all dialogs
- moveable items (health/mana, spell icons, minimap, etc...)
- spellbar should be moveable (at least horizontally)
- configurable colors (and perhaps fonts)
- check the now-old UI improvements thread for more ideas
- etc...

For the new UI to be more than eye-candy, you need to make it on-par with old one (almost done with this hotfix) but also to allow each player to configure it as he want.
It is very important for this kind of game because one can play hundreds or thousands of hours to such game, every "little" issue is magnified.

Anyways, thanks for the effort !
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Old 12-29-2011, 11:11 AM   #19
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Quote:
Originally Posted by surak View Post
i tought i taw a puddy tat

http://imagecache2.allposters.com/im...at-Posters.jpg
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Old 12-30-2011, 03:37 PM   #20
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Quote:
Originally Posted by DemonMonger View Post
More testing.... (combat situations)

3) Monsters / Players cannot be clicked if they are on the left side of your screen near the party window.
(Please allow us to click and target enemies without having to center them in the middle or right side of screen)
This I can confirm. When being in a large party, 1/4 of the screen is kinda useless. you need to rotate and select. Also this may not belong here, but i still see peaple on mount when actually they arent and since the combat log isnt updating(even chat) i didnt know if s/he was attacking or not
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