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Old 01-08-2012, 08:48 PM   #11
Aelonderiel
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Quote:
Originally Posted by Lekarz View Post
Moving icons ? Don't tell you use mouse to cast

Good conjurer:

MUST HAVE and USE skills :
* Mana pyllon 5
* Dispell Magic 5
* Mass Dispell Magic 5
* DI (on conjurers / barbs in front) 3+
* Savior 4+
* Mind Blank 5
* Great Regeneration 5
* Heal and Regen ally 5
* Energy Barrier 5
* Energy Borrow 5
* Ambitious Sacrifice 5
* Resurrect 5
* Steel Skin 5
* Sanctuary 1+
* Arcane Devotion 5
* Synergy bond 1+

The rest is hard work, skill, timing, luck and defensive skill called mind push :P

Thats all from me :]
Since when must a good conjurer have ALL these skills? What you meant was "Good support bitch MUST HAVE SKILLS OR I WILL RAGE AT YOU AT CS". Also lol at the lack of insightful and self heals, you obviously don't play conjurer, don't act like you know how we should play our class. I hate these damn people, all you care about is what you receive from the conj? (If you are actually a conjurer, no offence, but damn you must be terrible, and very well liked at the same time)

A good conjurer must have (in order of importance):

Arcane Devotion 5
Energy Barrier 5
Mind Blank 5
Steel Skin 5
Insightful 3+
Dispel Magic 5
Heal Self 3+
Energy Borrow 5
Sanct 1+

The rest depends on whether you're playing support or warjurer, or mix, being a wm or not, etc.
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Old 01-08-2012, 08:55 PM   #12
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Quote:
Originally Posted by Aelonderiel View Post
Since when must a good conjurer have ALL these skills? What you meant was "Good support bitch MUST HAVE SKILLS OR I WILL RAGE AT YOU AT CS". Also lol at the lack of insightful and self heals, you obviously don't play conjurer, don't act like you know how we should play our class. I hate these damn people, all you care about is what you receive from the conj? (If you are actually a conjurer, no offence, but damn you must be terrible, and very well liked at the same time)

A good conjurer must have (in order of importance):

Arcane Devotion 5
Energy Barrier 5
Mind Blank 5
Steel Skin 5
Insightful 3+
Dispel Magic 5
Heal Self 3+
Energy Borrow 5
Sanct 1+

The rest depends on whether you're playing support or warjurer, or mix, being a wm or not, etc.
All okay... But Lekarz known for being nice conjurer XD So, you sir, FAILED.
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Old 01-08-2012, 09:10 PM   #13
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I typed CONJURER not WARJURER, man There are also BUFFING CONJURER (notice this " BUFFING? " )

I can't stand when I cast DI on conjurer and don't get it back from him / another conjurer.

I haven't typed about Heal self 5 I though it's obvious to save self ass...
And doesn't typed before about Insighful, by mistake. Good point from you.

Quote:
but damn you must be terrible, and very well liked at the same time)
Sorry, but using only dispell in good time, giving 3 healing spells (Heal/Regen Ally + Savior) to 3 targets at time you can make good healer work, as I do :P

Lekarz AssSavior of Operation Repo, support conjurer
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Old 01-08-2012, 09:17 PM   #14
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Originally Posted by 71175 View Post
All okay... But Lekarz known for being nice conjurer XD So, you sir, FAILED.
Notice when I said that he is probably incredibly liked?

See, he said that Heal Self 5 was so obvious to him he doesn't even find it worth typing

Quote:
Originally Posted by Lekarz View Post
I typed CONJURER not WARJURER, man There are also BUFFING CONJURER (notice this " BUFFING? " )

I can't stand when I cast DI on conjurer and don't get it back from him / another conjurer.

I haven't typed about Heal self 5 I though it's obvious to save self ass...

Lekarz AssSavior of Operation Repo, support conjurer
I typed Conjurer too

I think those skills are the common denominator, and you work your way up from there. I mean, warju, conju, or buffer, would you ever leave for wz without arcane devo, barrier or MB? Never

For a warju, the must have skills also include ivy, mind push, time master , swarm... for a supporter/buffer, DI, heal allies etc. But the above skills are universal, and any conju without them in wz, while he might not fail, he certainly will never match up to any conju who has them.

Granted, I never play full support. It's nice in Ignis when people will always try to save the conju's ass, but in syrtis people don't give a pig's crap if you are getting mauled by 3 barbs, so you gotta save your own ass. Therefore, I'm always mix-ju at minimum
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Old 01-09-2012, 01:08 AM   #15
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Everyone plays their own style and rhythm..there isn't a wrong way to play and setup your own character tbh so I am not trying to argue with anyone, just voicing my opinion like others.

I personally don't skill Pylon at all because of the large risk to self, and its quite a pretty target when you are a singular conj without much support (often melee rushes like they should, but smart players sneak around and flank, happens all the time that no one really guards the rear most times. Certain knights and hunters/locks will stay behind, but usually out of disgust for savecamping so they sometimes afk XD.

Greater Healing and Greater Regen I also don't typically skill (GR occasionally if I am seriously being stretched far too thin, though for the points it doesnt offer a quick nor great HP gain for the long cd. (it is what it is, a mass ally regen identical to the singular spell, the only reason it may be worth skilling is for its ability to provide heals faster than I could individually when I'm constantly struggling to keep up. For me though that is rarely worth the points, i just suck it up and start the tedious Heal player A, regen player B, regen ally does the job similarly due to its shorter cd than duration, so multiple allies can be kept under heals.
Greater Healing is just too much of a problem for me personally, the range is nice, but having to find a wounded ally PLUS counting on him being in area 6 of other wounded players isn't a situation that presents itself easily every time.
(sultars terror would be a decent situation for mass dispell+ Greater Healing combo hopefully from a safe range, but those occurrences are not sufficient enough to warrant what few points I have to spare. A nice perk is the ability to use it under sanc but again, if I am in sanc anyways, its doubtful that a mass 600 hp heal will really turn any tides..possible but not likely. Sucky drawback of not doing a damn thing for my own HP, for the huge 500 mana cost.
It is better than regen in a few areas but imo neither are going to provide a huge advantage in the middle of battle due to the relatively meager instant heals they give + the slow ticks to add the remaining HP. To me they are more useful as after battle spells to prepare quickly for the next rush/wave, but if I am just patient and react quickly I find I have enough time to manually provide the same role, just without the luxury of a cast and forget spell.

I dont skill mass dispell usually either (shock I know lol) but again, beacons often cover mass cc effects, aside from slows which is a flaw I admit, but one I can live with to put those points elsewhere, instead of a long cd spell with limited usefulness if players start chaining slows/immobilizes, the first is negated, but the second is unable to be dispelled since it was used already. Likely my timing, but I don't like the wait and react approach usually. Singular dispell for me is far more useful, If I target a conj who I can't DI for some reason or hes knocked/hit with a slow/immobilize while providing the pylon/gh/mana com support that I dont/wont, I can at least dispell him and he mass dispells the rest of the group.
Not ideal but it has worked enough times for me to put some measure of faith into it, assuming I know a player skills it.


I don't skill borrow though it is simply a personal preference to rely on my own mana supply and stay in back lines, or behind a door ideally (cowardly and boring..possibly, but a dead/confused conjurer isnt exactly useful either.) So venturing out if I dont NEED to, is my own fault If I die, and I tell players If they choose to run and die far from forts and not use them for the reason they are there for, I doubt I'll risk rezzing you sorry. I have a relatively low casting speed (only 12% plus devotion) had gloves with 6% I used occasionally but I gave them to a Syrtis Conj who I felt could use them more than me anyways. My gloves are simply 175 mana and a few resist stats/enhancement.
I try to rely on my own mana pool and my own regen rate rather than risk getting mana burned/sadistic servants or borrowed myself.
I put the 3 points I could spare into mana pool for the 300 mana (2 heals roughly but for me worthwhile, id like to have the points to max it and ideally If I did have spare points I'd possibly use dragons blood as well for the 150 or so mana it gives, though that is impossible due to lack of said points and honestly a very small gain for such a high cost.)

I have played of course with a bare minimum mana supply just from gear, but I choose to skill both bless and its mana hungry cousin bless weapon, which amounts to a 320 mana cost per ally I buff (adds up quite fast if I don't pay attention..which sometimes happens when I am distracted or tired lol, so i try to find a steady pace to buff 3-4 players over the course of 25 seconds and regain all or 80% of it rather quickly.
My base mana pool is only 1846 (starting 5 in int and full elf, so my HP suffer greatly in contrast. (3326, I can and have been 2 shotted by barbs more than once..sadly alot more than once when I wasn't reacting fast enough or paying attention to my surroundings.

I collected mana gear mainly to free up those points from mana pool I had to rely on instead of stealing others' mana, but in the end I still put 3 points I could spare by cutting some corners, into mana pool.
So 1846+175 from gloves +175 from hat +175x2 from eve rings and 5 int (9x5 roughly think? + 10o mana amulet amounts to about roughly 3000 mana for me to use and fall back on if I am getting hammered handing out expensive heals. I just like knowing I have a little extra to fall back on in emergencies if I stay away from borrow mages and mana burners etc.

I would love to reach my mana limit someday, but not likely I suppose, as I cant justify currently putting points into a 15 int bonus, nor am I a WM or expect to be one, not currently doing the quests or actively trying to, if it happens someday it will, if not, I dont feel I am missing anything personally (though I do think maybe the stat % bonus would help me a little..though not a few months worth of farming for my effort. My only reasons are to give myself some extra mana to work with when I royally screw up, and a slightly sped up regen rate compared to when I play with around only 2700 Mana or so with only my gear giving me extra mana and devoting the 3 points id usually add in mana pool put into sanc or some mental skills.
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Old 01-09-2012, 01:09 AM   #16
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I can say I am openly envious of those players that can do alot more with less, but I usually fail at that so I rely on what I can do to improve the constant mana hunger problem when I struggle without someone to share the role of supporting at times and being the only conj for 3-4 melee classes and a few ranged with a lock or two running around, for myself at least. I would rather wish I was capable of not having to use a crutch so to speak. ( I have bad vision as well..So I can't or don't have time to look at my Mana because I suck at multitasking and prioritizing but I AM quite proficient in math..I just am horrible at writing obviously as shown here. It helps just keeping track of mana I spend in my head, and it helps to lessen another handicap I have in this game to just do the numbers myself since I sure as hell cant see them in the numerical values on the HP/Mana guage. (one of many, many, many! of my personal shortcomings in this game that will always limit me from being a good player, i cant create good coordination and reflexes, skill when I didn't have them to begin with haha...though it doesn't bother me knowing I can't improve those things to any point where they would be actually useful, some people are just gifted and unfortunately my talents lie in playing the piano lol.

And no it doesnt help with being able to hit the right key on the keyboard..sounds redundant as heck but its simple logic. I still sometimes type by hunting and pecking haha..while others can type 80 words a minute or more..but sit em in front of a piano and we will see what happens. Vice Versa for me.)

Oddly I dont typically even use mental or devote any points into offensive skills like cc's or slows/freezes etc. I (Hopefully can rely on my allies to defend me along with a considerable amount of points spent on the best defenses I can afford, till I can hide safely.

Definitely a huge drawback on sieges if an enemy breaks through allies, but a risk I chance on my own abilities, though honestly an allies' ability to stop or disable an attacker I rely on first and foremost, and my own skills (or lack of sometimes haha) as an absolute last ditch effort to avoid going back to save and having to wait till a babysitter can escort me back as I am quite useless for any sort of offense capabilities.

It doesn't always pay off, sometimes it goes horribly wrong and I am left behind or relied on the wrong player and ended up dead pretty quickly, but I'd like to think other players do think of protecting a player that often cant defend against an offensive class for an extended duration by themselves.

I like the play style though, even if it has its major weaknesses, it also has some nice strengths as well, just depends how a player views it. Frustrating at times, I'd rather be a pure support class than a hybrid even if it does have some nifty tricks I'd find pretty damn useful.

Guess its just a choice of putting my survival in the skills of an ally if he does his job and helps me to get inside alive, I'll do the same within my limits of course. I don't expect a player to go out of their way if I screw up, my bad..so likewise to a player that makes a questionable choice and ends up eating dirt.

If I can help without risking dying myself then the choice is clear cut, but again self preservation is the key at least to me, helping one player and dying for it, is pretty selfish to future players who are denied 2 players who could help because they did some wtf?! move.

Beacons aren't my thing, I use em sure, but there are quite enough other players that provide them anyways and I am clearly not a leadership qualified person..I lack the foresight and ability to anticipate and read enemies tactics overall, so hell if I know where and when I'd put a beacon anyways..not to mention I'd suffer in support for it. I'll happily leave that to players far more clever than I.

Considering instant 500 HP heals cost 145 mana and provides 1000 HP in 5 seconds (going by the first casting and then the cd of 5 seconds per, instead of 1000 in ten seconds etc. That sounds nice..roughly 4k HP in give or take 30 seconds since cast times are not the same for each player, nor are actual casting times actually accurate imo, timer is awkward and gcd is another pain overall with spellcasters in general.

The slower regen ally costs 150 and is pretty slow (1350 at 30 ticks or if recast on same target at 20 its 900 HP..i cant recall if the effect stacks or is reset though, I have such a bad memory as I play RO not very often anymore.

But considering if a player were to provide their mana to replenish a players 4k HP via heals, the cost is too high at up to 1k+ mana for direct heals, thats a 3rd of my entire mana supply that can be used on a single player alone if worst case happens.

Life savior, nice idea but mages are too dependent on cast speed gear and devotion, both are practically needed instead of optional, or have fun being the slowest skill user in the game. At a cost of 400 mana for level 5 (I use 4 only, cant afford the max, but 10% for archers/mages is something around 200-300 hP last time I remembered, though it was awhile..warriors of course have a bigger benefit from the 10% I cant afford..though nothing a simple heal cant equal, though at a higher cost overall and putting it into cd.

Its a reasonable exchange for me though, since Life savior can be a total flop and waste of mana against even a single overbuffed and box geared barb. If around 2.5k Hp and an additonal 500 single heal + regen ally 5 cant outheal some barbs damage, then thats just wrong.

(yes can use mat wall, but they can use mindsquasher just as easily. It has happened to me more than once, to have every heal I have still be in vain against such a barb (thats 660+ mana on a single player alone in a span of 5 or so seconds + heal ally again if he is still standing in a few more. (1.8k criticals every few seconds..I admit I dont currently recall v slow weapon speeds, with or without TFB+light rings and attack speed leggings etc, but it is noticeable when I use it anyways. Add to that criticals aren't counted in TFB's hit limit nor misses?

cant recall if fulminating is straight up attack damage or just weapon damage, i dont play my barb too often sorry. Either way though it amounts to an often lethal burst damage potential along with beacons and barbs' own speed buffs and UM as a decent if sometimes unlucky cc resistance already.

add to that frenzy as a physical damage resist, an ap multiplier for what its worth in caution, slots for enhancements with WM's 3? slots per piece, and pretty often conju buffs (DI/Mat wall/blesses they get immunity to non dmging cc effects, another 30% physical resist added to armor slot resists, 15% weapon damage bonus and doubled hit chance for a higher critical chance, mind push alone is not going to stop a barb 99% of the time.

its that barb in front of you that hopefully will..keeping HIM alive and yourself however is the hard part yikes..just hope your buffs are better than the ones he got, and your barb has more OP damage than the enemy barb
Conju defense buffs in SS/karma/regens/heals/barrier DO help a shitload but a Mindsquasher or a roar, too slow reaction, whatever, can end that before it starts possibly. Of course it usually will work, having the 2 on 1 advantage, great! but what happens the next time when SS is on CD, and karma offer a 30% return only, and doesn't work when barrier is up? it gets hectic and I really hate losing devotion and having to cast sanc or die otherwise.

That brings me back to my coward hide in the fort/castle for my own good tactic, and avoid them if possible, for as long as possible ideally staying out of range of ANY enemy till that door comes down.

Just providing what heals/mana/buffs I can to players that dont overstep their boundaries and stay close to fort instead of dying 300 feet away. Not exactly fun or exciting, boring and tedious but better than being an arrow pincushion or a forum screenshot of how hard a certain barb can hit

I DO limit myself alot by not being in a front line position to perform emergency heals and save some player from dying, but its their job to manage their HP and Mana, stay alive and dont make poor choices..I just augment their HP/Mana and stats via buffs as a way to try and help..not as a given that I must play my role as everyone else does or expects me to. Make your own healer if you want if a player gets that idea in their head that they can play for me with the power of their words

so yes its a pretty big trade off, wanting to keep myself alive at the expense of being a less effective supporter during hectic fights, but again if I am dead I really cant do either lol. We have that in common for us all, dead players are all equally useless to allies.


Thats about it, as I need sleep and likely most of what I wrote is nonsensical or plain wth. oh well, just wrote about how I personally feel about the class and why no ones setup is wrong..nothing you do for yourself and your own fun is wrong..well unless you are breaking the law


So however you choose to play conj, thats the right way..right?

thanks for reading my book btw. you just wasted time you wont ever get back lol
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Old 01-09-2012, 02:04 AM   #17
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You should write a Thesis on the subject.
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Old 01-09-2012, 02:10 AM   #18
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Don't blame me haha, I tend to write way too much about pretty much whatever when I'm like a hobbit whos been smoking too much of the longbottom leaf if you catch my drift

Meh I'll always get hungry shortly and crawl in bed.
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Old 01-09-2012, 06:01 PM   #19
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Quote:
Originally Posted by esptupac View Post
are you left-handed ulmar? I wish i am :)
Nope. What makes you think I am ? :p

----

I'm quite surprised to see how fast this thread derailed. ^^

I still wonder why people are so much bothered with spells... Why does a good player HAVE to use a certain setup, why someone using a certain spell (such as lvl 5 CCs) is immediately called a noob and even sometimes being insulted ?

This is just game. If you have fun using some "noobs" spells, I don't see why you should change your setup. Just play with your own style.

To be a bit more on topic: Some people say that a "true" support conju should only have heal and mana spells, while some others say that it's dumb to not use some attack spells such as Pricking Ivy, Beetle Swarm, or Time Master since conjurers are dead meat without them.
Both have valid points. But it's not because you use a mixed setup that "pure" support conjus shouldn't consider you as a bad conjurer, and vice versa.

Your setup doesn't make you noob or good in my opinion. With it you can choose to play the game in a challenging way or not. However, a good player SHOULD be able to play with a challenging setup. But playing with an easy one doesn't makes him bad.
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Old 01-11-2012, 10:06 AM   #20
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Guys, guys there are no MUST spells. All it depends what you feel comfortable with. Good or bad - who cares. All it maters is fun.

I know conjus with pretty strange setups who are very effective in war. No matter full support ones, hybrid ones, warjus.

Video is nice we can look this or that, we can learn something from it. It is all that matters.

Peace and have fun.
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