Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 01-11-2012, 10:24 PM   #11
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by PT_DaAr_PT View Post
Both aren't fair. The calculations take the Maximum HP that you have into account. So two conjurers resurrect 2 people with resurrect(5)

Person A is revived with 2000/5000 HP
Person B is revived with 2000/3000 HP

Both fall from the same height taking 50% damage.
Person A, the strongest one with the most Max. HP, dies.
While Person B, the weakest one with the lowest Max. HP, lives.

Not. Fair. ;_;
The problem lies in the revive there! Its the most fair system possible, the %ual falldmg.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 01-11-2012, 10:31 PM   #12
Avraam
Banned
 
Avraam's Avatar
 
Join Date: Jan 2012
Location: Romania
Posts: 18
Avraam is on a distinguished road
Default

Maybe it would be more fair if the dmg is a %(that depends of height of fall) from the HP you have at the moment you fall,not your max HP.
Avraam no ha iniciado sesión   Reply With Quote
Old 01-11-2012, 10:35 PM   #13
Mattdoesrock
Count
 
Mattdoesrock's Avatar
 
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
Mattdoesrock will become famous soon enoughMattdoesrock will become famous soon enough
Default

Quote:
Originally Posted by Avraam View Post
Maybe it would be more fair if the dmg is a %(that depends of height of fall) from the HP you have at the moment you fall,not your max HP.
That doesn't stop people with low hp jumping out of a fort to escape.
__________________
MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven?
Mattdoesrock no ha iniciado sesión   Reply With Quote
Old 01-11-2012, 10:42 PM   #14
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Mattdoesrock View Post
That doesn't stop people with low hp jumping out of a fort to escape.
Yeah, would limit some fun tactics
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 12:26 AM   #15
Latan
Master
 
Latan's Avatar
 
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
Latan is on a distinguished road
Default

Quote:
Originally Posted by Tigerious View Post
Why it would be fair?
If someone fall from 10 meters as example, this should remove the same hp and not depend on hp or anything else. Or maybe you like to add another unbalance in the actual gameplay?
think about low level players
a level 1-5 player has just signed in and he's doing his first quests: every 50 meters he falls from a small rock and dies gaining 5% necro.
ragequit--->bye bye new players

btw if in official servers we have the same settings of amun, what about keeping no fall damage but reintroducing the CC effect (knock+slow)?
you would have a double positive effect:
1) a more reliable feedback: because everyone can see if in a plain terrain falls and get slowered down
2) less abuse from fortwalls with huberbuffed players that jump outside to spam areas
Latan no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 12:49 AM   #16
Whut
Pledge
 
Whut's Avatar
 
Join Date: Sep 2011
Location: FL, USA
Posts: 3
Whut is on a distinguished road
Default

Quote:
Originally Posted by Latan View Post
think about low level players
a level 1-5 player has just signed in and he's doing his first quests: every 50 meters he falls from a small rock and dies gaining 5% necro.
ragequit--->bye bye new players

btw if in official servers we have the same settings of amun, what about keeping no fall damage but reintroducing the CC effect (knock+slow)?
you would have a double positive effect:
1) a more reliable feedback: because everyone can see if in a plain terrain falls and get slowered down
2) less abuse from fortwalls with huberbuffed players that jump outside to spam areas
My thoughts exactly. The current HP ratio could be adjusted but it is the correct way to do it. It is even more realistic. An archer will take less dmg from the same fall than a warrior. Archers are suppose to be agile, and warriors wear heavy armor. This makes perfect sense to me.
__________________
Haven(Ignis): Green Machine - WM - Barbarian, I Hellfire I - 60 - Hunter, B I O T E C H - 51 - Conjurer
Whut no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 01:02 AM   #17
roonwick
Initiate
 
Join Date: Nov 2010
Posts: 229
roonwick is an unknown quantity at this point
Default

Quote:
Originally Posted by Tigerious View Post
Well that's simple, players have to take care of distances.

Imagine if you as a lvl 60 with 4000 hp jump off a wall from any forts and then die from fall damages. Would you think that it's normal that a low level do the same and stay alive next to your corpse?

It's not normal to don't have the' same amount of damages from the same height you fell down. There is nothing else I can explain... In real life if you launch a baby from 1rst floor to ground, this one will die. If you do the same, you wont (This is an example, I know that in some very rare case it can be different...)
2 adults thrown from the same window will have about the same rate of survival. max hp dont come into it. a 10m fall will be fatal, unless you're lucky.. I like the % base falling damage.

as for the idea of throwing a baby out the window... I approve. try 2nd, 3rd and 4th floor too please
roonwick no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 01:10 AM   #18
surak
Legend
 
surak's Avatar
 
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
surak has a spectacular aura aboutsurak has a spectacular aura about
Default

BACK ON TOPIC BACK ON TOPIC BACK ON TOPIC BACK ON TOPIC BACK ON TOPIC

Please just verify if it's working properly! The damage amounts can be adjusted later.
__________________
Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta!
surak no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 01:17 AM   #19
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by surak View Post
BACK ON TOPIC BACK ON TOPIC BACK ON TOPIC BACK ON TOPIC BACK ON TOPIC

Please just verify if it's working properly! The damage amounts can be adjusted later.
I ran around a bit and didnt get any unexpected damage, but tbh - the probably best check would be to enable it on a live server and check on feedback and if reports pop up disable it again to further investigate. 5 people running around a bit wont cover the whole map as well as a whole server's population :P
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 08:29 AM   #20
Arafails
Baron
 
Arafails's Avatar
 
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
Arafails will become famous soon enough
Default

Quote:
Originally Posted by roonwick View Post
10m fall will be fatal, unless you're lucky..
Sure if you land on your head. 1st floor window is generally only about 2-3m up anyway.
__________________
If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'gerSoul Taker, Imperial Guard of Ignis
Arafails no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:49 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved