02-07-2012, 06:08 PM | #11 |
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Join Date: Apr 2010
Posts: 234
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Finally new bears!
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02-07-2012, 06:24 PM | #12 |
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Join Date: May 2010
Location: Europe, Germany
Posts: 128
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Some guys from the German Servers said that they suffered fall down damage while walking on a straight plain field on Amun today (this bug not fixed yet).
Grass texture doesn't look good from distance and snow texture is too shiny (to much bloom effect!). |
02-07-2012, 07:40 PM | #13 | |||||
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
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I think level indicator should have be placed on top left instead of bottom right. Quote:
Why not use the question mark instead (like in the main map) ? Also please make an option to hide it. Quote:
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Other remarks: Infos about current buffs/debuffs don't appear (already reported after last UI major update), this is a serious gameplay issue. Buffs/debuffs icons position cannot be changed yet. Most bugs are still there.
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Annavilya / War-Luck (Haven)
Last edited by Zas_; 02-07-2012 at 08:00 PM. |
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02-07-2012, 08:13 PM | #14 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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Animated Character faces still are cropped or don't fit within the boundaries of the avatar space. ( at least for females, as they shift their weight from one foot, to the other, which in turn zooms in and out on the character face, and local lighting on the avatar face affects it as well (as it is an overlay?) but not your actual characters' face as they weren't in the lighted/shadowed areas themselves. Maybe off topic slightly, but easier to read, I don't see any difference to be honest, so I commented on a still unfixed and not so aesthetically pleasing (constant on screen) garbled avatar of yourself or an ally/enemy you select.
I used instead prtsc and paste to paint, or I simply would get a black screen with the save option that popped up in game, if at all. However the shifting movement still causes either cropped faces or in large masks, a mess. Example..wtf is this? The new bar vs the old one doesn't really (IMO) make my HP/MP any easier to read, the area of most concern still is the avatar area, the bars were fine, though the new placement of the level of character is a nice change, as well as the realm indicator. My other issue is with the separation of the inventory and equipment panels. previously, to remove any gear I wished, I could simply drag it back to the tab I wanted, without the extra screen space being taken up by a whole new panel now. I 'could' simply drag it from the equipment panel without even opening the inventory panel to any area outside the panel and releasing (the way you would trash items) but this does NOT remember what tab the item was originally in, it moves it simply to the first tab, losing your arrangement of each item specifically, if you are like me and organize a bit too overzealous. So I now have to open 2 panels to do what I did with 1 panel? Am I missing something here? If anyone has a more efficient means or something I overlooked, please let me know, appreciated. Why does opening the Horse panel close other panels except the inventory panel? Just curious, Perhaps consider adding the new items in players' inventory on Amun, as not all of us buy xim or have enough xim to buy them to provide any useful feedback..
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. Last edited by Kittypretty; 02-07-2012 at 08:47 PM. |
02-07-2012, 08:27 PM | #15 |
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Join Date: Jan 2012
Location: Germany
Posts: 29
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Does someone know,when the Update is comming?
Thanks ,Alex
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Regnum Online-The best game in the world! |
02-07-2012, 08:37 PM | #16 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Well, good work overall, but I don't see why you now have to waste 1/2 or 3/4 of your screen to be able to change your equip.
I don't know if it's because of Amun but clan administration is heavily bugged. The member list just doesn't work at all, I hope it's only on Amun... Also, no word about this island? Edit: Save guards got boosted it seems ? The barrier was active, yes.
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02-07-2012, 08:46 PM | #17 |
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Join Date: Jan 2011
Location: Bosnia,The Netherlands
Posts: 147
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Nice job NGD. The new island will have alot expectations, I'm sure . Any news about new weapons?
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https://www.youtube.com/user/MrEminRO |
02-07-2012, 08:47 PM | #18 | |
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Join Date: Aug 2010
Location: Berlin
Posts: 38
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Quote:
Most important things are already said. I'd just like to add a small detail: i miss the percentage indicator at mouse over the xp in the char info.
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I hope first they work to fix the actual gameplay. They rush too much to expand the game, without taking time to fix their own errors, balance and bugs. |
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02-07-2012, 08:57 PM | #19 | |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
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02-07-2012, 10:10 PM | #20 |
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Join Date: Apr 2011
Posts: 179
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Just wanted to ask if you the code calling glDrawRangeElements was reviewed, as the function is called with invalid start/end arguments and causes glitches in opengl drivers checking those: http://www.regnumonlinegame.com/foru...ad.php?t=86004
I can't test it as I have patched my driver not to check them, but well ... better fix that as it is kinda severe bug which can lead to crashes and it does lead to crashes on Windows with nvidia drivers when game is run in opengl mode. |
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