Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 02-07-2012, 06:08 PM   #11
Raindance
Initiate
 
Join Date: Apr 2010
Posts: 234
Raindance is on a distinguished road
Default

Finally new bears!
Raindance no ha iniciado sesión  
Old 02-07-2012, 06:24 PM   #12
Ashnurazg
Initiate
 
Ashnurazg's Avatar
 
Join Date: May 2010
Location: Europe, Germany
Posts: 128
Ashnurazg is on a distinguished road
Default

Some guys from the German Servers said that they suffered fall down damage while walking on a straight plain field on Amun today (this bug not fixed yet).

Grass texture doesn't look good from distance and snow texture is too shiny (to much bloom effect!).
Ashnurazg no ha iniciado sesión  
Old 02-07-2012, 07:40 PM   #13
Zas_
Count
 
Zas_'s Avatar
 
Join Date: Jun 2009
Location: France
Posts: 1,024
Zas_ is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
Hi everyone!

As you may already know, Amun is now available to test the upcoming version.

In this thread you'll find a preliminary changelog (which means it does not contain all of the changes coming up) and you will also have the opportunity to report any errors found in this new version by posting here.

Content:
  • New: Orcs have been redesigned and revamped.
  • New: Bears have been redesigned and revamped.
  • New: Terrain textures have been revamped.
Very nice work, much better.



Quote:
Originally Posted by Frosk View Post
Gameplay - Interface:
  • Modified: The character HUD has been changed. The new design allows for an easier viewing of the player's health & mana.
Change isn't that obvious, health/mana bars are just a bit longer, but that's ok for me.
I think level indicator should have be placed on top left instead of bottom right.




Quote:
Originally Posted by Frosk View Post
  • Modified: The enemy/selected item HUD has been modified. Now it shows the targets realm.
  • New: The character screen has been redesigned and is now independent from the Inventory.
  • New: The quest objectives are now shown in the mini-map.
Quest objective indicator on minimap is the red triangle isn't it ?
Why not use the question mark instead (like in the main map) ?
Also please make an option to hide it.




Quote:
Originally Posted by Frosk View Post
Premium:
  • New: Gender Change Scroll - Allows a character to change gender.
  • New: Race Change Scroll -Allows a character to change its race to another race of the same realm.
Both are very expensive, i think gender change scroll should be less expensive since it is only a cosmetic change (no impact on attributes).





Quote:
Originally Posted by Frosk View Post
Client:
  • Fixed: Disconnections that happened when the player had a "Reach X" type of quest active.
  • Fixed: Falling damage should now work as intended.
  • Fixed: Damaged armor icons are no longer imposed over active powers.
  • Fixed: Map generation has been optimized for performance.
No issue detected.

Other remarks:

Infos about current buffs/debuffs don't appear (already reported after last UI major update), this is a serious gameplay issue.

Buffs/debuffs icons position cannot be changed yet.

Most bugs are still there.
__________________
Annavilya / War-Luck (Haven)

Last edited by Zas_; 02-07-2012 at 08:00 PM.
Zas_ no ha iniciado sesión  
Old 02-07-2012, 08:13 PM   #14
Kittypretty
Baron
 
Kittypretty's Avatar
 
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
Kittypretty will become famous soon enough
Default

Animated Character faces still are cropped or don't fit within the boundaries of the avatar space. ( at least for females, as they shift their weight from one foot, to the other, which in turn zooms in and out on the character face, and local lighting on the avatar face affects it as well (as it is an overlay?) but not your actual characters' face as they weren't in the lighted/shadowed areas themselves. Maybe off topic slightly, but easier to read, I don't see any difference to be honest, so I commented on a still unfixed and not so aesthetically pleasing (constant on screen) garbled avatar of yourself or an ally/enemy you select.

I used instead prtsc and paste to paint, or I simply would get a black screen with the save option that popped up in game, if at all. However the shifting movement still causes either cropped faces or in large masks, a mess.



Example..wtf is this?




The new bar vs the old one doesn't really (IMO) make my HP/MP any easier to read, the area of most concern still is the avatar area, the bars were fine, though the new placement of the level of character is a nice change, as well as the realm indicator.

My other issue is with the separation of the inventory and equipment panels. previously, to remove any gear I wished, I could simply drag it back to the tab I wanted, without the extra screen space being taken up by a whole new panel now.

I 'could' simply drag it from the equipment panel without even opening the inventory panel to any area outside the panel and releasing (the way you would trash items) but this does NOT remember what tab the item was originally in, it moves it simply to the first tab, losing your arrangement of each item specifically, if you are like me and organize a bit too overzealous.

So I now have to open 2 panels to do what I did with 1 panel? Am I missing something here?
If anyone has a more efficient means or something I overlooked, please let me know, appreciated.

Why does opening the Horse panel close other panels except the inventory panel? Just curious,

Perhaps consider adding the new items in players' inventory on Amun, as not all of us buy xim or have enough xim to buy them to provide any useful feedback..
__________________
Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook.

Last edited by Kittypretty; 02-07-2012 at 08:47 PM.
Kittypretty no ha iniciado sesión  
Old 02-07-2012, 08:27 PM   #15
Lexi15
Pledge
 
Join Date: Jan 2012
Location: Germany
Posts: 29
Lexi15 is on a distinguished road
Default

Does someone know,when the Update is comming?


Thanks ,Alex
__________________
Regnum Online-The best game in the world!
Lexi15 no ha iniciado sesión  
Old 02-07-2012, 08:37 PM   #16
NotScias
Baron
 
NotScias's Avatar
 
Join Date: Aug 2009
Location: /dev/null
Posts: 766
NotScias will become famous soon enough
Default

Well, good work overall, but I don't see why you now have to waste 1/2 or 3/4 of your screen to be able to change your equip.

I don't know if it's because of Amun but clan administration is heavily bugged. The member list just doesn't work at all, I hope it's only on Amun...

Also, no word about this island?

Edit: Save guards got boosted it seems ?



The barrier was active, yes.
__________________

The other realm awaits...
Now playing much better games
NotScias no ha iniciado sesión  
Old 02-07-2012, 08:46 PM   #17
EMIN
Initiate
 
EMIN's Avatar
 
Join Date: Jan 2011
Location: Bosnia,The Netherlands
Posts: 147
EMIN is an unknown quantity at this point
Default

Nice job NGD. The new island will have alot expectations, I'm sure . Any news about new weapons?
EMIN no ha iniciado sesión  
Old 02-07-2012, 08:47 PM   #18
Manuka
Pledge
 
Join Date: Aug 2010
Location: Berlin
Posts: 38
Manuka is on a distinguished road
Default

Quote:
Originally Posted by Jaroslav View Post
I think a lot of us expected to hear news about ... hunters. But nothing
i did not There have been many things of bigger concern right now.

Most important things are already said.
I'd just like to add a small detail: i miss the percentage indicator at mouse over the xp in the char info.
__________________
I hope first they work to fix the actual gameplay. They rush too much to expand the game, without taking time to fix their own errors, balance and bugs.
Manuka no ha iniciado sesión  
Old 02-07-2012, 08:57 PM   #19
71175
Baron
 
71175's Avatar
 
Join Date: Nov 2011
Location: Feeding@ Farmal :P
Posts: 714
71175 is on a distinguished road
Default

Quote:
Originally Posted by Shining-Scias View Post
Edit: Save guards got boosted it seems ?

http://i.imgur.com/ePcuf.jpg

The barrier was active, yes.
Ur slowpokish . It has been since new UI introduced. Reason? I won't post it as post will get deleted
__________________
I heard draconic gem makes people stupid. Now i see it is exactly so.
lol fail \ iFail \ I Am Multirealmer
Good bye RO, the poor players.... have fun
71175 no ha iniciado sesión  
Old 02-07-2012, 10:10 PM   #20
SilverHaven
Initiate
 
Join Date: Apr 2011
Posts: 179
SilverHaven is on a distinguished road
Default

Just wanted to ask if you the code calling glDrawRangeElements was reviewed, as the function is called with invalid start/end arguments and causes glitches in opengl drivers checking those: http://www.regnumonlinegame.com/foru...ad.php?t=86004
I can't test it as I have patched my driver not to check them, but well ... better fix that as it is kinda severe bug which can lead to crashes and it does lead to crashes on Windows with nvidia drivers when game is run in opengl mode.
SilverHaven no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:22 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved