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Old 02-09-2012, 11:19 PM   #11
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MSG from Ignis: we are hate WM upd....
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Old 02-09-2012, 11:32 PM   #12
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Yet another thread about useless WM expansion that will be ignored by NGD...

Unfortunately...
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Old 02-09-2012, 11:41 PM   #13
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Quote:
Originally Posted by bois View Post
+1. I am also quite interested to know if any internal analysis was done towards gauging the quality of game play since the Update (almost 1 year since WM was born). In addition to the question Enio posed, I am also interested to know if there is any new position regarding the extra power points (20) that we get.
Agree with Enio and Artec. Would be nice to have an official view of the WM expansion and what else is in the pipeline to improve the current situation where majority of CC's prove useless and further class imbalance has been introduced thanks to the aforementioned extra power points as well as WM beacons favouring the offensive classes.
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Old 02-14-2012, 03:45 AM   #14
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i kinda like Wm powers...
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Old 02-14-2012, 04:04 AM   #15
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What you think is the solution?

We all know that the WM skills ruin gameplay. Perhaps limit the areas in which it can be used? i.e. close to the strong wall. IDK

Does every skill WM make for each of the subclass?
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Old 02-14-2012, 11:41 AM   #16
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You know what's funny?
People hate Warmaster powers and want to get rid of them, BUT they still use them in wars.
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Old 02-14-2012, 11:49 AM   #17
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Quote:
Originally Posted by Valkien View Post
You know what's funny?
People hate Warmaster powers and want to get rid of them, BUT they still use them in wars.
They're a necessity though if your opposition is using them. They suck, but it's all or nothing - else you're gimping yourself.
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Old 02-14-2012, 11:52 AM   #18
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Quote:
Originally Posted by Valkien View Post
You know what's funny?
People hate Warmaster powers and want to get rid of them, BUT they still use them in wars.
We are forced to used them... Because there are a lot of people who hates/fears to 'die'. So they use teleports in fort, beacons, horn to get away or catch enemy. If everyone will take a rule not to use WM powers even if they are available for us, I will be one of the first players who will remove that tree from setup.
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Old 02-14-2012, 12:10 PM   #19
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Well if horn was the first spell of the tree i dont think allot peopel will use skill the wm tree then for beacons. Well i wont skill it then :P
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Old 02-14-2012, 11:54 PM   #20
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Originally Posted by time-to-die View Post
Well if horn was the first spell of the tree i dont think allot peopel will use skill the wm tree then for beacons. Well i wont skill it then :P
Not a good idea. Each class can afford higher levels on the WM tree differently, some can easily reach level 19 without gimping themselves, but not others.

This would just increase imbalance if a war-oriented spell is in the last slot, rather than a near-useless one.
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