02-19-2012, 06:00 PM | #11 |
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Posts: 280
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Try using Stunning Fist This spell needs to be landed instantly, but even having 5% CS paulds on me, it's very hard to cast it on enemy that moves away from you
P.S. Not talking about 10m ranged Ambush spell even. It's more epic ))) |
02-19-2012, 06:30 PM | #12 |
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Join Date: Aug 2007
Location: Coralville, IA
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Don't jump on NGD too hard folks. As I understand it, Gamesamba were the ones really pushing for the change and fixing the 1% Cast Speed gem "exploit."
But truthfully, 5% of a second is what, .95 seconds? You're only removing 50 milliseconds. So at 20% you're only removing about 200ms. It's still only a split of a second, and in an active or fast-paced game situation, most people aren't going to perceive such tiny reductions in time for casting a spell/using a skill, etc. I think that has always been the problem with such small percentages of reduction. But the calculations controlling them weren't so linear I'm thinking, so the perception of cast time reduction were greater before the "fix." In essence, it becomes a math vs. perceived kinda thing. Watching a kettle boil vs. not watching it. So, the question becomes, what must be done to make the game more enjoyable and fun? A mathematical correction, or a perception correction? I vote perception myself since it will be immediately noticeable. |
02-19-2012, 06:52 PM | #13 | |||
Baron
Join Date: May 2009
Posts: 747
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Whether the current cast speed is terrible or not is a completely different issue. The formulas weren't working as intended, so it was a bug that had to be fixed. Cast times can be adjusted from there, but you can't just leave bad code because you like the effects of the bug. |
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02-19-2012, 08:04 PM | #14 | |
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However, he did not see that a number of balance decisions concerning cast speed calculation, spell ranges and cast times have been made to the game in the time this bug was effective. Not to mention the overall gameplay acceleration introduced with horn of the wind. Now only one side has been modified. It would have been better to fix this bug together with a thought-through adaptation of cast times for some spells. Part of the ...emotional response is certainly due to the knowledge about the development timescale, leaving us in uncertainty whether this will be topical next month or next year. Another reason why a combined fix/change might have been a better choice. Z.
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Based on facts, as I choose to see them.
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02-19-2012, 08:05 PM | #15 |
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As there are so many rumors about how this works I decided to test it making screen videos and analyzing them picture by picture to get the real cast times ... at the moment I just got the results for the 10 seconds Golems invocation and prickling ivy with and without arcane devotion and 0% or 10% CS gear.
I'll continue with some 3 and 2 second spells and with other % of CS gear in the next days. So far I can present you this (invocation times are calculated from clicking the button until appearance of spell in combat log) Invocate Golem (official cast time 10 seconds) without CS = 10.20 seconds 10% CS (no arcane devotion) = 9.07 seconds 100% CS (that means arc. devotian 5 active) = 5.33 seconds 110% CS (10% gear + arc devotion) = 4.94 seconds seems everything fine so far, but now it's becoming strange Prickling Ivy (official cast time 1 second) without CS = 1.80 seconds 10% CS (no arcane devotion) = 1.93 seconds 100% CS (that means arc. devotian 5 active) = 1.40 seconds 110% CS (10% gear + arc devotion) = 1.47 seconds tomorrow more |
02-19-2012, 08:26 PM | #16 | |
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02-19-2012, 08:28 PM | #17 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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There are too many factors involved in the combat log, you can't measure Cast speed bonuses accurately from that, especially not from different spells, some spells aren't recorded until their animation starts/ends(Meteor is an example) and ping affects the delay on your client while the server gets it right, on your screen you might still be waiting to see it on your log, but on everyone else it's already casted.
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02-19-2012, 08:45 PM | #18 | |
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Beside of that technical questions what I want to proofe is if CS gear makes casting faster or not with the current method. Btw: ping was between 55 and 65ms and the framerate tolerance is 66ms |
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02-19-2012, 09:10 PM | #19 |
Baron
Join Date: May 2008
Location: Portugal
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I am not aware of other ways to measure with precision. That would be my guess.
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02-19-2012, 10:47 PM | #20 |
Baron
Join Date: May 2009
Posts: 747
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I agree of course, I just find it a little silly that some people complain about a bug fix when bug fixes are what most of are always asking NGD for. The complaint should be "please lower our cast times," and not "bring back the bugged cast speed" is all I meant to say.
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