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Old 04-03-2012, 10:15 AM   #11
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Quote:
Originally Posted by Ponter View Post
New: The “Performance” power from the “Pets” discipline has been replaced with the new “Stalker Spirit” power.
Sounds nice. Time will tell, if it's useful.

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Modified: The “Training” power from the “Pets” discipline now grants a 10 % health bonus at level 1 and 35% at level 5.
This 10% hp bonus is not even worth mentioning it :/
This is it? Really? Months of waiting - and it was only for pet-camo and a useless passive spell?
Not a single of the thousands great suggestions from lots of players has been implemented. I'm speechless ...

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New: Warmaster Coin booster.
Why not a "Become Warmaster now"-scroll for 99k xim, then?
I think becoming a warmaster should be a chellange, that needs time, lots of time. At the moment it's already too easy to become a warmaster. You wanna make it even more easier?
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Old 04-03-2012, 11:10 AM   #12
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Ehm. Amun is down, derp i wanted to test pets
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Old 04-03-2012, 11:21 AM   #13
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Yeah me 2 ;P

this looks all great but amun is down.. :P
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Old 04-03-2012, 12:33 PM   #14
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Originally Posted by Shining-Scias View Post
It's now like going backwards with these pet changes.
Hm I can't approve that; imo it is a good change that hunters are now able again to camouflage with their pets.
Good to see that NGD does not rush anything about hunters as they used to do.
Sotw should become a hunter-only spell and they will quite fine I think..

I just hope NGD will wait and see how the hunter-thing develops and not instantly implement everything that the community suggests ;D

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I also hoped changes for Mages, and especially Cast Speed.
Agreed.
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Old 04-03-2012, 12:45 PM   #15
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about hunter: this changes all around grind and hunting. that's all.
in war hunter as before can't using pets. sad.

so you need all the time change setup depend of what you gonna do: hunt (grind) or war. hunter needs mass spells.
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Old 04-03-2012, 01:35 PM   #16
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NGD... pls.. nothing personal.
but...
you read what WE write at least sometimes? suggestions forum etc.
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Old 04-03-2012, 01:59 PM   #17
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The new pet camo skill - it's for camo only? Or does it does work with stalker surroundings also?
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Old 04-03-2012, 02:08 PM   #18
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Thank you for finally giving our cities proper walls! The lack of these has bugged me since my first level 10 character entered Montsognir.
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Old 04-03-2012, 02:21 PM   #19
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Can we have central saves fixed with this update? cmon, i bet it's just removing one if (fort_captured) block.

Confirming lightning or texturing issues on linux/opengl, shader 4, as someone before posted, getting white or black rooms in lot of buildings. Maybe it is related to this bug? No idea. I can't test the same on my laptop with intel, i had to throw it away as the game became unplayable on it, too low fps.

Training spell description still says 5% on level 1 ... guess spell description needs to be updated.

Camo for pets ... encourage more hunter-ganking, i would rather see some rvr improvements and slight boost in damage, not much ... even as low as +20 base damage would be improvement, so we can do 30 instead of 10 damage on everyone even slightly buffed. It's just sad that e.g. hunter vs marks, marks does 300+, hunter does 10 and so does his pet. And 10-40 on buffed barbs, grrr.

Casting speed still bad ... maybe just make it as long time ago, make it be - casting time, make arcane devotion -50% casting time again or just do - casting time on gems, instead of + cast speed. Pity non-mages classes would benefit from it too, mages are so slow today, longest cast times (like 4x) even with arcane devotion active (2x) than other classes while totaly disabled by dizzy, unlike other classes.

WM coins booster ... great, more warmasters for strongest realms on underpopulated servers.

A lot of FPS drop in new towns with my GF9600gt ... fps sometimes goes under 25 which is bad for me, might be related to that wrong texturing/lighting thingy described before, or just too much polys or something for my GPU, idk
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Old 04-03-2012, 02:53 PM   #20
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Quote:
Originally Posted by Phlue4 View Post
Good to see that NGD does not rush anything about hunters as they used to do.
Not at all. We need ‘rushed’ balance updates. Regnum is a catastrophe, balance wise. There’s no place for fine tuning like giving pets 10% more health (lol) while there are huge conceptual problems left, because fixing any of them WILL mess up everything again. You don’t start polishing your furniture either when you have to drill down the wall tomorrow. You only do when you don’t intend to drill down anything soon. Does this mean NGD have settled on not fixing the core problems of Regnum?
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